Ns_cortana, Layout
Jabaswt
Join Date: 2004-04-18 Member: 27997Members, Constellation
<div class="IPBDescription">this is the one i ment to post</div> ns cortana- Helpful advis please....
Comments
i think you need more than 1 hallway in between each place of importance(rt's, hives, marine start.
and i dunno what it is about cortana, but something about the placement of that hive is just bad, not towards the center of the map but to the MS, but since i can't put my finger on it u can ignore that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If I woluld be com on that map I would probably try to relocate between the two restowers on the right. That way I would have 2 res secured + easily secured marine start. And additionally the mainframe hive would be quite near.
maybe adding an additional room above mainframe hive and moving the middle right restower there would solve it. not sure though.
changed this "In addition i would suggest a connection of ms directly to processing."
For the other changes double is still to easy to hold. If you turn that horizontal grey vent between the room above processing and ms into a proper passage that will help. In addition i would suggest a connection of ms directly to processing. You may want to make processing connect to ventilation directly and have the room above connect not to ventilation but to the room above vent. After this your layout should be nigh on perfect, nice job. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<CryptopsY> and a swinging penjulum
<CryptopsY> and little boxes with [?] question marks that marines can hit their heads on to get shotguns outta
b) too open, there are NO choke points.