Getting Stuck
kiwakai
Join Date: 2002-11-01 Member: 3353Members
<div class="IPBDescription">and it does happen</div> I know I can't be the only one experiencing this, becuase it happens to me 2-3 times a game atleast. I get stuck inside walls or buildings. There's no way out other than 'kill' in the console. I find there are 3 main causes for this:
1) Buildings : Kharaa buildings are the easiest things to get stuck in. I learned early on to stand back from resource nozzles when you build a tower. Most of the time it's not that. Just placing offencive turrets has often resulted in me getting stuck, most of the time when I'm not even the one building it.
2) Fading : I've become vary wary of fading becuase often it results in me getting stuck in a wall or building. Sometimes elevators too.
3) Onos : Just being an Onos is grounds for being stuck. As Onos I get stuck in buildings, elevators, walls, doorways, you name it. Some of the levels have doorways much too small for an Onos, and if I try to crawl through them I get stuck very easily(not to mention crawling being a very bad health risk when the next room is full of turrets). I'd say the biggest culprit for sticking with Onos is Redemption. I'd say prolly 1 out of 5 Redemptions with Onos result in me getting stuck in walls. That's insanely frustrating for you and your team when you save up for so long, only to have to type 'kill' in the console.
1) Buildings : Kharaa buildings are the easiest things to get stuck in. I learned early on to stand back from resource nozzles when you build a tower. Most of the time it's not that. Just placing offencive turrets has often resulted in me getting stuck, most of the time when I'm not even the one building it.
2) Fading : I've become vary wary of fading becuase often it results in me getting stuck in a wall or building. Sometimes elevators too.
3) Onos : Just being an Onos is grounds for being stuck. As Onos I get stuck in buildings, elevators, walls, doorways, you name it. Some of the levels have doorways much too small for an Onos, and if I try to crawl through them I get stuck very easily(not to mention crawling being a very bad health risk when the next room is full of turrets). I'd say the biggest culprit for sticking with Onos is Redemption. I'd say prolly 1 out of 5 Redemptions with Onos result in me getting stuck in walls. That's insanely frustrating for you and your team when you save up for so long, only to have to type 'kill' in the console.
Comments
HmmmMM? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
But some things had to get pushed back in order to release it asap.
Most of the stuck problems are fixed, but at least you dont have to deal with the more annoying ones, like evolving into the floor or blinking half way through the entire map and getting stuck in a box at the marines spawn while turrets and marines take pop shots at your defenseless body ...
They are known about.
They will be fixed.
V2+
Sentient chambers wiggling aside for their mobile bretheren seems sensible, steel boxes yielding to manlings not so. Also, the commander has the ability to recycle a structure that he places poorly.
Nothing sucks more then spending 44 RP, only to get stuck in a pipe 30 seconds later.
Hirrr.... makes me cast a vote on that commander if I haven't been recycled in 2 min.
Nothing sucks more then spending 44 RP, only to get stuck in a pipe 30 seconds later.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm not sure what you mean. how does a movement chamber help you if you're stuck?
it costs 16 recources <b>minimum</b> to drop something buildable as commander.
it costs your team <b>nothing</b> to respawn.
Type kill, respawn and work for the freaking team.
Hence, if your stuck and a movement chamber is in reach, hit your "Use Key" and presto - unstuck and back at hive.
Are you talking about as a Fade, or something else (such as Onos)? I believe the movement chamber trick would work for the Onos, but not a Fade who has blinked himself into something. When you blink yourself into something, your energy meter keeps depleting, and I believe the game thinks you are actively doing something, which prevents you from +USE-ing correctly. That is just a guess though.