Whats Ur Favorite Type...

knifeyknifey Join Date: 2003-10-03 Member: 21411Members
<div class="IPBDescription">of alien or marine?</div> what i mean is, what is your favorite type of thing in combat, is it skulk, lurk, jetpacker, heavy, shotty, etc.

AND what skills u like, as in: resupply, focus, etc.


mine is: Lurk, focus, celerety, adrenaline, regen, scent of fear, and carpace






my name in combat is: Chompy, tell me if u have seen me!

Comments

  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    if you have good reflexes, try marine: resupply, catalystpack, weapon ups, shotgun/hmg

    a nice change, if the game stretches out unexpectedly then you'll end up as a fully upgraded footsoldier
  • knifeyknifey Join Date: 2003-10-03 Member: 21411Members
    u guys are reading it but PLZ TELL ME!!!!!
  • knifeyknifey Join Date: 2003-10-03 Member: 21411Members
    i posted mine seconds after you posted yours..... lol
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    edited June 2004
    tbh focus in combat is cheap.


    I use the normal jp lvl 3 shotty that takes down hives like ****.

    resupply>weap1>sg>armor1>armor2>wait>jp>weap2>weap3

    and for your sig, score in combat dosnt matter at all, it's pretty much EASY to get 90-5 scores with focus lerks or fades. Get better don't play with focus, aliens are owning rines anyway.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Yes, score doesnt matter in NS (in co it does), because once you've seen near perfect teamwork in NS, you don't want to do anything else... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    I usualy go super lerk in combat either that or Jp/Sg
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Marine: Resupply, Catpacks, DMG1, DMG2, SG, A1, A2, JP. That's what i usually go as rine in Combat.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--QuoteBegin-Diablo_fx+Jun 14 2004, 03:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Jun 14 2004, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I use the normal jp lvl 3 shotty that takes down hives like ****.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    battlegorging to catch guys like you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    -leap- -xeno-adren-cele-cara-regen-gorge-lerk

    after adren i always safe one point to go gorge immediatly if necessary,
    support-lerk is also good when time is almost over or rines don't even reach hive <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    TBH, it's really annoying that most guys don'T think about battlegorging, although it's necessary and moreover fun to (insta-)web those rines and own rambos!
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    marine: ha, resupply, lvl 3 shotty or lvl2 hmg depending on my mood.

    alien: regen+cele+cara+stomp onos or a focus fade
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    I have the exact same build as diablo_fx for marines.

    For aliens I just adapt depending on the situation (battle gorge, sporing lerk, xeno skulk, sneaky fade, stomping onos etc.)
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-VampMaster+Jun 14 2004, 07:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VampMaster @ Jun 14 2004, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have the exact same build as diablo_fx for marines.

    For aliens I just adapt depending on the situation (battle gorge, sporing lerk, xeno skulk, sneaky fade, stomping onos etc.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's kinda like a defult build for peaple who know what their doing...
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    >> Gorge, Lerk, focus, celerty, silence, scent of fear, carapace, regeneration.
    That's my lerk setup, and I find it a great way to take out jetpackers, some maps even better than others.

    Of course, if we have early oni, I can get a more support-oriented lerk:
    >> Gorge, Lerk, adrenaline, Hive 2 ability (umbra), celerty, cloaking, focus, and then either a carapace/regeneration combo or primal scream.

    I love my lerk. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    On the marine team, it depends on what I'm working on. I've found that I've become handy with a shotgun in NS mode after playing with shotguns so long on CO maps, so now I'm practicing getting better with an LMG. Combat's pretty good for practicing your stuff for the real deal.
    >> Armor 1, armor 2, armor 3, weapon 1, weapon 2, weapon 3, and whatever else I can cram in there. Sometimes I throw in a welder or mines early, but if I don't, they come after the weapon upgrades. And then probably motion tracking or resupply.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    <!--QuoteBegin-Diablo_fx+Jun 14 2004, 03:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Jun 14 2004, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tbh focus in combat is cheap.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I beg to differ. Focus is less useful in co_ than in ns_ and therefore *not* cheap.
    The biggest cramp on Focus in ns_ is the sad fact that so few people have the guts (skills?) to go SC first.


    My Marine setup is mostly identical to yours but I alway try to save one point for welder if it seems needed. That w3 won't do a lot of good without a CC, anyway.

    For Alien I usually do SuperSkulk.

    Cel>Leap>Adren>Silence>The rest
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited June 2004
    <!--QuoteBegin-Diablo_fx+Jun 14 2004, 01:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Jun 14 2004, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-VampMaster+Jun 14 2004, 07:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VampMaster @ Jun 14 2004, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have the exact same build as diablo_fx for marines.

    For aliens I just adapt depending on the situation (battle gorge, sporing lerk, xeno skulk, sneaky fade, stomping onos etc.) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it's kinda like a defult build for peaple who know what their doing... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Apparently humility is good, skill is better.
    I get the shotty first in big games though, then resupply and all that. And if I want to just **** people off, I take mines first. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Depends on the map though.

    [edit] ninjaed! [/edit]
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Yeah I sometime switch the Resupply for Weap1>SG>resupply both works nicely. it just depends the need for firepower
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    edited June 2004
    easiest way to improve CO IMHO... remove focus... and resupply's insta med

    would VASTLY improve both NS and CO IMO... but that's just me


    I'd rather see something that causes aliens to take like, halved damage (aka, stone skin) but that you can ACTIVATE... but have to stand still...

    OR


    remove the 3rd SC upgrade, and give it better passive stuff (cloaking even vs an obs or scanner in a 1/3 cloaking radius)

    best way to combat focus skulks / spawn campers: MINES... LOTS of MINES! mwahahaha THEN get armor 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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