Ns_vertigo

1246

Comments

  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    How does the lighting need to be improved? Simply telling me it needs work without specifying anything doesnt get me anywhere...
  • Generic_HumanoidGeneric_Humanoid Join Date: 2004-06-12 Member: 29255Members
    <!--QuoteBegin-chrono5454+Jun 11 2004, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 11 2004, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->work on your lighting right now it reminds me of a CS map or a svencoop map<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I hate idiots who just simply say things need to be improved but don't say how...Here's an illustration of how much I hate them...
    Me---> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <---You
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I know you're bored Spoony, but seriously... lighten up... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Generic_HumanoidGeneric_Humanoid Join Date: 2004-06-12 Member: 29255Members
    <!--QuoteBegin-Recoup+Jun 12 2004, 12:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Jun 12 2004, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know you're bored Spoony, but seriously... lighten up... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As long as you give me back my kibbles n' bits
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Right... *sneaks bowl underneath table*

    Anyway, could someone give me, oh, constructive critism, or else I'm moving on to the next room down the hall...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    <!--QuoteBegin-Generic Humanoid+Jun 12 2004, 06:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Generic Humanoid @ Jun 12 2004, 06:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-chrono5454+Jun 11 2004, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 11 2004, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->work on your lighting right now it reminds me of a CS map or a svencoop map<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I hate idiots who just simply say things need to be improved but don't say how...Here's an illustration of how much I hate them...
    Me---> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <---You<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    uhm yeah... Uncalled for!

    As to the lighting, I think chrono was going on about there being only one global light in that area, the blue light.

    The texture in the red area should be something different since it now looks out of place I'm afraid...

    Your could put a light texture in the green areas, (orange or yellow or maybe even a little bit darker blue as the one near the near the ceiling). use texture lighting and place a lightspot (same color ofcourse as the textured light and maybe a brightness of 64-128, just play arround wiht these values) use with the angle of the green arrow...
    these additions should spice up your lighting a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    You know, what I havent quite figured out yet is how to make a light shine in a direction, and just just shine in a radius... can anyone tell me?

    However, light shines from the blue tubes, the green tube, and of course from outside, and ALSO the blue light lining around the windows...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    <!--QuoteBegin-Recoup+Jun 12 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Jun 12 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know, what I havent quite figured out yet is how to make a light shine in a direction, and just just shine in a radius... can anyone tell me?
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Just use a light_spot entity and set its angle to any angle you want... It's pitch (one of the keys) works as folloring:<ul><li>-90 degrees is straight down</li><li>-45 degrees, the light will shine at an angle of 45 degrees downwards in the direction you set in the angle</li><li>90 degrees is straight up</li><li>45 degrees, the light will shine at an angle of 45 degrees upwards in the direction you set in the angle</li><li>0 degrees = horizontal, the light will shine in the direction you set in the angle</li></ul>
    <span style='color:gray'>[edit]
    typo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Only because I pointed it out. Hahaha. Well, I'll see about that.
  • amarcamarc Guide Scribe Join Date: 2003-06-03 Member: 16982Members, Constellation, Reinforced - Supporter
  • ZykoZyko Join Date: 2002-12-31 Member: 11653Members
    :O I SEE AMARCS NAME..

    nice work tbh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    How is THIS for Dynamic Supa-Spot Lighting?!!??!

    <img src='http://www.digitalizedzone.com/forums/uploads/post-41-1087164094.jpg' border='0' alt='user posted image' />
  • Generic_HumanoidGeneric_Humanoid Join Date: 2004-06-12 Member: 29255Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Thumbs up Spoonz, thumbs up! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Generic_HumanoidGeneric_Humanoid Join Date: 2004-06-12 Member: 29255Members
    now, for the real criticism...make the textured lighting slightly darker, and make the spot lights brighter...or else a rabid monkey will attack you in your sleep
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Teh Oh Noes! Anyway, I'll have another update for another room I am doing, and I know you guys are gonna love it... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Here is the <b>BASIC CONCEPT</b> of my next room, which will kick ****...

    <img src='http://www.digitalizedzone.com/forums/uploads/post-41-1087183616.jpg' border='0' alt='user posted image' />
  • Generic_HumanoidGeneric_Humanoid Join Date: 2004-06-12 Member: 29255Members
    edited June 2004
    teh image doesn't show up. OH NOES!!!!111111!!!!!!11111111
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Oh ****, my hosting server is down... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Generic_HumanoidGeneric_Humanoid Join Date: 2004-06-12 Member: 29255Members
    edited June 2004
    suggestion: Use <a href='http://www.photobucket.com' target='_blank'>photobucket</a>...you'll have to convert the images to .jpg first to meet the file size limitation
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    <img src='http://swooh.com/peon/tincan/vertigo%20host2.jpg' border='0' alt='user posted image' />

    <img src='http://swooh.com/peon/tincan/vertigo%20host.jpg' border='0' alt='user posted image' />

    Im gonna add a steam effect from some soon-to-be-made pipes, and all that mc shizzle... I'm sure ShdwStal will hate my room but hey, I dont care anymore. Im used to hated critisizm... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    did noone else see that he has FOURTEEN res nodes? that's insane! both teams will get res so fast... or just one team... either way

    <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>"3-8 res nodes" says the almighty NS Mapping Guidelines</a> 8-10 isn't bad, but 14 is a bit much.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    That was just a rough layout design... besides, I changed quite a few things around since then. I'm just gonna focus on what I'm making...
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    edited June 2004
    Youve got a really nice style there recoup. You have an awesome and unique room
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    w00 h00!

    BTW folks, I'm remaking marine start into something more..... compact...
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Ah, here we go!

    <img src='http://swooh.com/peon/tincan/Marine%20Start.jpg' border='0' alt='user posted image' />

    <img src='http://swooh.com/peon/tincan/Marine%20Start%202.jpg' border='0' alt='user posted image' />

    <img src='http://swooh.com/peon/tincan/Marine%20Start%203.jpg' border='0' alt='user posted image' />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Looking good but I suggest placing 1 light (brightness value 255 255 255 48)in front of the button. Why? Because it looks nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    also make it a little smaller (not sure about this, but it does look BIG compared to the door <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )

    Keep it up, your skills are definately improving
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I had a friend of mine complain about how it was too small, but trust me, its not too small, and it DEFINATELY is only about 1/3 of the size of my original ready room. I'll add that light as you said, and then I'll add some more.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    no door to marine start please.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I am leaving that door there, primarily because it not only took me 2 hours to mold that door into what it is now, but also because I like it there... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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