Co_niveus

DrathDrath Join Date: 2002-11-12 Member: 8310Members, NS1 Playtester, Contributor
<div class="IPBDescription">pics</div> Ive never been much of a poster here, but i have enjoyed seeing some great maps develop on this board. Anyhow, i thought id share my map with you guys. Its taken me about 6 months of mapping, on and off. Yes... i know im very very slow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

The map is basically finished, i am/was hoping to get it playtested for a possible official map. I have managed to have some small informal playtests already, and the map is fun to play, lots of action.

So on to the pics:

The hive area:
<img src='http://www.settofade.com/images/co_niveus/co_niveus1.jpg' border='0' alt='user posted image' />

Another pic of the hive:
<img src='http://www.settofade.com/images/co_niveus/co_niveus2.jpg' border='0' alt='user posted image' />

Corridor close to the hive:
<img src='http://www.settofade.com/images/co_niveus/co_niveus3.jpg' border='0' alt='user posted image' />

Upper part of the map, looking out into the snow
<img src='http://www.settofade.com/images/co_niveus/co_niveus4.jpg' border='0' alt='user posted image' />

Marine start:
<img src='http://www.settofade.com/images/co_niveus/co_niveus5.jpg' border='0' alt='user posted image' />

Central area of the map:
<img src='http://www.settofade.com/images/co_niveus/co_niveus7.jpg' border='0' alt='user posted image' />

Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    O_o pretty... /me wants...
  • DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
    this map is sick i played it last night , Very DArk but it adds to the ns feel
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    snow-room : (where you've got the snow as a ramp) : the steps/stairs to get out of the water make skulks and marins stuck... one brush is too tall..

    Hive Room : just too many places for a marine to tuck himself away and blast everything that spawns.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Looks and plays better than any combat map I've seen so far.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    very nice map one minor thing id suggest is more infestation in the hive it seems too clean
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Very nice work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Realy nice. It looks realy incredible. GJ.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    That map looks very nice! I really like that snowy area outside the map. Reminds me of ns_ayumi and I always thought that snow looked great.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Man, please post a download link!!! I so wanna play that!!!
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    hive room could use some more infestation... and cover for skulks (i know it's a cliche... but it can't hurt to remind it every once in a while). other than that, looks very good. download link?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    people complain of lack of infestation and lack of skulk cover. i see a most wonderful solution to both problems - brush infestation. put some nice big organic-looking brushes around there and texture'em full-infestation and VOILA.. cover and infestation. it'll take some work but will be well worth it.
  • SkulkinatorSkulkinator Join Date: 2004-05-30 Member: 29016Members
    Wow, it looks pretty good, though I don't know any of the technical problems people are referring to. I especially like the windows looking out into the snow, and the frostiness on them.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Add some fences and or walls in the hive area, make it harder on marines.

    Add some infestation, and don't, DONT change the hallway with a view outside, it's looks like heaven.

    The atmosphere looks perfect, please pm me where i can get it, and i'll set up a playtest with the constellation members.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    rocks my casbah <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Having actually played the map on a full 16 player server, I can tell you all now that marines spawn camping the hive is not a problem.
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Yeh we ran a few 16p tests last night... for the first few games it felt like it was alien biased, but it was really just a case of them overwhelming the marines and cleaning up with them in the spawn queue (combat's inherent nature at the moment with the current spawn system).

    After a few games the reverse became true for marines... it's really just about what team makes the most effective push.

    A few minor tweaks might be in order by overall this is the best combat map I've ever played...
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I also have a server that runs a few custom maps. Could you supply me with a link please?
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