Cost Of Turrents

MechanoidMechanoid Join Date: 2002-10-29 Member: 1714Members
Ok, I just wondering what the cost of turrents REALLY is (in unaltered game). I was playing on a server the other day and I noticed that each time the commander put down a turrent the res pool was reduced by 15. Is this the correct amount??

Also, on one particular server I was a fade cloaked in a large room with a turrent factory waiting for a marine to come along. Then, turrents began to be placed around me. In the end, the commander placed 11 turrents. Is this an example of res editing?

Cheers. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

Comments

  • KotauKotau Join Date: 2002-11-04 Member: 6903Members
    Nope, that's how every game vs the marines is...

    A forest of turrets.
    And grenade spam.

    AFAIK turrets cost 16 RUs
  • MechanoidMechanoid Join Date: 2002-10-29 Member: 1714Members
    Arghh, really!? I thought that they would cost around 40 or 50 and you would be lucky to see three together in a real game. And I remember someone saying that you'd be lucky to see 200 res, however I've seen over 4000 before.
  • KotauKotau Join Date: 2002-11-04 Member: 6903Members
    I know..

    The few time's I've played marine it was ridiculous..

    there were so many jetpacks, HAs, HMGs, and GLs all over the base that I couldnt have avoided picking one up as I spawned...

    Not to mention the HAIL of healthpacks and ammo as we moved in towards the hive....

    I just disconnected from that server, and went somewhere else.
    It was sick.
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    That really WILL change with the resource fix though. Marines have just as much trouble getting resources as aliens.
  • KotauKotau Join Date: 2002-11-04 Member: 6903Members
    Oh I believe it.

    I just want to know.
    Why do the aliens ever win at all if the game is so unbalanced?
  • fragglerocfraggleroc Join Date: 2002-11-01 Member: 2315Members
    yah i don't think it's THAT unbalanced. basically only the sentry/siege and grenade launcher are outta whack. the new patch update changing HA's research time n stuff may overcompensate things a bit.
  • MechanoidMechanoid Join Date: 2002-10-29 Member: 1714Members
    I don't really understand! Some people say the res bug fix doesn't fix anything while others do! In all honesty theres only so much you can do as a skulk dropping on peoples head to get that rare kill. And when the HA appears - uh oh.

    Please tell me the marines are as worse off as the aliens res wise...
  • kiwakaikiwakai Join Date: 2002-11-01 Member: 3353Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why do the aliens ever win at all if the game is so unbalanced?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Mostly because they don't play well.

    There have been so many times where aliens are hanging by a thread but the marines with their HA and HMGs just dont attack.

    There was one game I played where we got 3 hives up FAST. I changed to a quick Onos, used a phase gate at a marine exp and managed to kill their CC before they got another one up. While I was doing that 3 marines with HAs and HMGs took out 2 of my hives. It was obvious we should ahve easily won at that point, but a whole team of skulks could not touch those 3 marines with HA and HMGs, and the 20 turrets they had up didnt help either. Skulks just go *pop* once a HMG is pointed at them. They literally took out a whole team of skulks, minus 1 gorge, in under 20 seconds. We waited around the corner for them, and once we attacked, *pop* *pop* *pop* *pop* *pop*. We finally managed to kill them after like an hour and a half, but it was quite rediculous.
  • UGLJonUGLJon Join Date: 2002-11-04 Member: 6940Members
    <!--QuoteBegin--kiwakai+Nov 5 2002, 07:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kiwakai @ Nov 5 2002, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why do the aliens ever win at all if the game is so unbalanced?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Mostly because they don't play well.

    There have been so many times where aliens are hanging by a thread but the marines with their HA and HMGs just dont attack.

    There was one game I played where we got 3 hives up FAST. I changed to a quick Onos, used a phase gate at a marine exp and managed to kill their CC before they got another one up. While I was doing that 3 marines with HAs and HMGs took out 2 of my hives. It was obvious we should ahve easily won at that point, but a whole team of skulks could not touch those 3 marines with HA and HMGs, and the 20 turrets they had up didnt help either. Skulks just go *pop* once a HMG is pointed at them. They literally took out a whole team of skulks, minus 1 gorge, in under 20 seconds. We waited around the corner for them, and once we attacked, *pop* *pop* *pop* *pop* *pop*. We finally managed to kill them after like an hour and a half, but it was quite rediculous.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Amen! Get your three hives up fast! Get higher evolutions and go tear marnie flesh!

    Oh and mechanoid, I like teh signature pic!
  • VisserVisser Join Date: 2002-11-03 Member: 6613Members
    A turret costs 16 RU.

    Even in "real" games, the 11 turrets around you is quite doable, not so much early on but you had fade w/cloak so it wasnt early. Resources are measured in hundreds instead of thousands tho. (this is from my friends reports, he is a marine player, im a pretty good alien player and we always got some decent teammates, so its not due to aliens being noobs)
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    BAH, they removed my cyclopse smily, oh well


    on topic:
    turet farms are not suposed to happen.

    also if you kill their CC IGNORE THE MARINES

    just find the inf portals and chomp em down (CC and inf portals taste like chiKAN!)


    once there is no CC or inf portals, well you win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    personaly, for base killing I ignore the onos and go for xenocide
    side note if you use xeno and look in the comand concole (wait a sec, CC for marines and CC is the ~ menu LOL) you will see that the actual name of xenocide is DevineWind (gota love that)


    also as a note on using Xeno, you want to prime it, then switch to leap to get over the turret forest, and then to bite to chomp up the inf portal/CC and then coup de gras it when you go BOOM
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    it's turret. not turrent. and don't tell me your foreign, big deal, im foreign too and i can spell!
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
  • Capt_WintersCapt_Winters Join Date: 2002-06-07 Member: 736Members
    In my experiences with NS thus far, the aliens have won the majority of the games. I've played for about 10 - 12 hours, too.
    In fact, the other day, my team had 5 onos and we easily took over the enemy base which was infested with turrets.
    I'd say the Ono is more of a nuisance than a turret. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    But then again, Onos do cost a hell of a lot to gestate in to. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • UGLJonUGLJon Join Date: 2002-11-04 Member: 6940Members
    <!--QuoteBegin--Necro-+Nov 5 2002, 09:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 5 2002, 09:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it's turret. not turrent. and don't tell me your foreign, big deal, im foreign too and i can spell!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <b>ty·po</b>
    <i>n. Informal pl. ty·pos</i>

    A typographical error.

    <b>typographical error</b>
    <i>n.</i>
    A mistake in printing, typesetting, or typing, especially one caused by striking an incorrect key on a keyboard.
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    edited November 2002
    <!--QuoteBegin--UGL|Jon+Nov 5 2002, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UGL|Jon @ Nov 5 2002, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Necro-+Nov 5 2002, 09:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 5 2002, 09:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it's turret. not turrent. and don't tell me your foreign, big deal, im foreign too and i can spell!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <b>ty·po</b>
    <i>n. Informal pl. ty·pos</i>

    A typographical error.

    <b>typographical error</b>
    <i>n.</i>
    A mistake in printing, typesetting, or typing, especially one caused by striking an incorrect key on a keyboard.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Um... Jon, go back and look how many times it was spelled exactly "turrent". Your cute little "dictionary definition" post doesn't apply. Thanks.
  • MechanoidMechanoid Join Date: 2002-10-29 Member: 1714Members
    <!--QuoteBegin--UGL|Jon+Nov 5 2002, 12:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UGL|Jon @ Nov 5 2002, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh and mechanoid, I like teh signature pic!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thanks man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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