Do i _have_ to have 'mp_maxplayers 15', If i have 'sv_visiblemaxplayers 12' and 3 hidden/reserved slots as defined in clanmod setings?. Or will maxplayers be 32 if i dont have it???.
Been busy trying various commands to set maximum numbers of players in 3.0B4a and i found that sv_maxplayers and mp_maxplayers doesnt work. Only 'maxplayers'.. And to confuse things a bit more if i run a listenserver then setting 'maxplayrs' in listenserver.cfg (it's readonly btw) doesnt make a difference as it will only respect what i set in the 'create game' menu. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
If someone knows how this setting works in server.cfg instances pls let me know.
Comments
and i found that sv_maxplayers and mp_maxplayers doesnt work. Only 'maxplayers'..
And to confuse things a bit more if i run a listenserver then setting 'maxplayrs' in listenserver.cfg
(it's readonly btw) doesnt make a difference as it will only respect what i set in the 'create game' menu. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
If someone knows how this setting works in server.cfg instances pls let me know.
Or if ur running a listenserver only via the ingame menu
I use sv_visiblemaxplayers to hide my reserved slots too, works fine