Change The Scoreboard
5EuroSchein
Join Date: 2003-03-31 Member: 15077Members
Remove the kills and points on the scoreboard. Like in 1.04.
Just show the names and if they are dead or not.
You can keep the Scoreboard as it is in Combat mode.
But please change it in normal NS mode. That would help a lot.
All the rambos would loose their goal and it will bring them back into teamplay (I hope).
So what do you think?
Just show the names and if they are dead or not.
You can keep the Scoreboard as it is in Combat mode.
But please change it in normal NS mode. That would help a lot.
All the rambos would loose their goal and it will bring them back into teamplay (I hope).
So what do you think?
Comments
I really enjoy to view my stats ( I don't have good ones).
Perhaps, show them only at the end of the game like in CO.
( with some nice statistik I gues like Rambo or spammer .. most chatter.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
They should at least hide kills and deaths, rather have the scores only(and continue improving how that is calculated), that way a helpful gorge is still above a bad-decent fade(who res ****d and would've been more useful building a hive etc I mean, not a good fade)
They should at least hide kills and deaths, rather have the scores only(and continue improving how that is calculated), that way a helpful gorge is still above a bad-decent fade(who res ****d and would've been more useful building a hive etc I mean, not a good fade)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think statistics are vital if you want to improve your game. A good player is a player that dies seldom, which implies he kills those pesky skulks/marines whenever he is forced to fight/engages them. A dead skulk is a skulk which cant eat your res towers or IPs. Keep the stats.
As a side note, a fade might be a bad fade this game, and might even lose it for his team, but he will never improve if he's constantly forced to do something else because people scream "res ****!".
Rambos should be discouraged in other ways. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Can anyone make an argument in favor of having the kills visible that goes beyond a personal ego boost? And don't tell me seeing your kills makes you a better player. There's not a bit of logic in that. It makes you FEEL like a better player. There's a big difference. Dead aliens are still dead even if you don't see a +1 kill every time you take one down.
Show team score, and that's it. It enforces teamwork in this teamwork game.
Just a thought.
What I'm trying to say is... you can have a high kill count and still be a team player. When I rambo its not because I want to have the most kills, I do it because IT WORKS. MAKE RAMBOS AFRAID OF DYING.
But on the servers running the Unchained Chambers mod, you wouldn't believe how ineffective Rambo-style play is. Simply because there are cloaked skulks at the very start.
Other than that, my views are the same as BobTheJanitor's.
You can only see your own K/D.
Everybody else you just see score.
Personally, I'd like to see it update for the marines based on what they're doing:Shooting, Knifing, Welding, Building, Moving
No scores were shown, only the list-order was changed. More frags = the higher you stood. Now that gorges also gain points, it would work pretty good. Still. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
Anyway, enough ranting, I'd just like to see my being a team player reflected on the scoreboard...
Suggestion:
Kills/deaths for combat
Just name, status and ping for classic
It eliminates the "one man gets all" and "only frags matter" issues.
Every 10 or so points of damage would be a point.
Every 10 or so points of building/repairing structures and armor would be a point.
The commander could get points for dropping structures and equipment, or issuing orders.
Just a thought. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
considering people don't usally go to the exact spot of a waypoint, and things shouldn't always be welded, it could be hard to implement
bob: if you comm a large game , good luck keeping track of whos a 'team player' (which by the way, who cares? I give weapons to good players, it does more good) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed, what good does it do if I give a sg / hmg to a team player who dies fighting one skulk, when I could give that weapon to a "rambo" (you know what I mean) who keeps the alien spawn queue filled, takes down their rts etc.
To that guy with that spawn camping post: We must be playing different games, because when the aliens are under spawn camping, there is no way they can still expand :x
It eliminates the "one man gets all" and "only frags matter" issues.
Every 10 or so points of damage would be a point.
Every 10 or so points of building/repairing structures and armor would be a point.
The commander could get points for dropping structures and equipment, or issuing orders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats actually an good idea, me likes a lot =D
It still means players can guage how they're faring against each other without gaining a tactical advantage over the other team.
problem solved
no score board means you have nothing to worry about...
any experienced player knows (or should know if they aren't in denial) that score has no reflection on how much you've helped for the team...
some one has a lot of kills? so what. they killed a lot of skulks.. not as important as the group of marines that downed the 2 quick fades
as important as the marine who went off to the far ends of the map to build res, phase gates, Tf's, turrets, etc etc etc
Edit: Speeling.
It would of course have to be adjusted for the aliens, because gorges building a hive shouldn't get 1pt/10hps of the hive, obviously, but other than that.. very nice. Gives some recognition to those of us who play bait.. often we die, but before doing so we get some nice damage in making it easier for the rest of the team.