Change The Scoreboard

5EuroSchein5EuroSchein Join Date: 2003-03-31 Member: 15077Members
Remove the kills and points on the scoreboard. Like in 1.04.
Just show the names and if they are dead or not.
You can keep the Scoreboard as it is in Combat mode.
But please change it in normal NS mode. That would help a lot.
All the rambos would loose their goal and it will bring them back into teamplay (I hope).

So what do you think?

Comments

  • SconkelSconkel Join Date: 2004-05-12 Member: 28622Members
    no...
    I really enjoy to view my stats ( I don't have good ones).
    Perhaps, show them only at the end of the game like in CO.

    ( with some nice statistik I gues like Rambo or spammer .. most chatter.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • Slow_SmurfSlow_Smurf Join Date: 2004-04-03 Member: 27702Members
    Having them off is part of what attracted me to the game...there really was NO reason to try and kill, rather you wanted to help the team. Eventually I was alerted the the stats(or whatever it was) function in the console...but largely people didn't care as much even so...

    They should at least hide kills and deaths, rather have the scores only(and continue improving how that is calculated), that way a helpful gorge is still above a bad-decent fade(who res ****d and would've been more useful building a hive etc I mean, not a good fade)
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-Slow Smurf+Jun 4 2004, 05:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slow Smurf @ Jun 4 2004, 05:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Having them off is part of what attracted me to the game...there really was NO reason to try and kill, rather you wanted to help the team.  Eventually I was alerted the the stats(or whatever it was) function in the console...but largely people didn't care as much even so...

    They should at least hide kills and deaths, rather have the scores only(and continue improving how that is calculated), that way a helpful gorge is still above a bad-decent fade(who res ****d and would've been more useful building a hive etc I mean, not a good fade)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think statistics are vital if you want to improve your game. A good player is a player that dies seldom, which implies he kills those pesky skulks/marines whenever he is forced to fight/engages them. A dead skulk is a skulk which cant eat your res towers or IPs. Keep the stats.

    As a side note, a fade might be a bad fade this game, and might even lose it for his team, but he will never improve if he's constantly forced to do something else because people scream "res ****!".
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Leave the stats. Even intelligent players like to know how well they're doing in a game, it's not just for rambos. Besides, someone who only wants to play for himself is going to do that regardless; this idea of a selfish rambo turning into a team player just because he can't see his kills is nothing but a myth.
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    Before stats were introduced, I hated playing marines. I just saw no fun in it, and I always played aliens. Now that I can see my score, I play both races, and I am still a really good team player.

    Rambos should be discouraged in other ways. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Yes, remove the stats. This is NOT a dm mod. K/D does not matter. Get that out of your head. The best marine might have the lowest number of kills, because he's been sneaking around the aliens and getting things done behind the scenes. And yet the guy at the top of the list who simply spawncamped a hive for half the round while his team was working is always the one bragging. If you REALLY want to know your kills, type status in console, the old way. I've always been opposed to the kills and deaths being visible on the scoreboard. The fact that they weren't was one of the things that attracted me to NS in the first place.

    Can anyone make an argument in favor of having the kills visible that goes beyond a personal ego boost? And don't tell me seeing your kills makes you a better player. There's not a bit of logic in that. It makes you FEEL like a better player. There's a big difference. Dead aliens are still dead even if you don't see a +1 kill every time you take one down.

    Show team score, and that's it. It enforces teamwork in this teamwork game.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Or you could give them to the players that follow orders and go to waypoints and accomplish team goals. Things that aren't actually listed on the scoreboard. A rambo with a score of 30-1 may be getting you a lot of RFK, but you're sending it right back to him in med and ammo spam. Giving him a shotgun will annoy the aliens, but it won't realistically slow down their expansion at all.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    What would be much, much, much cooler, is a column reflecting the number of orders followed. i.e. Waypoints reached, things welded, etc.

    Just a thought.
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    Better yet, remove stat tracking completely from the game, so not even a "status" in console would tell you how many kills you've gotten.
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    edited June 2004
    I have a better way to discourage rambos: make the skulk powerful again. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    What I'm trying to say is... you can have a high kill count and still be a team player. When I rambo its not because I want to have the most kills, I do it because IT WORKS. MAKE RAMBOS AFRAID OF DYING.
  • XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
    He's right.. Currently Rambo is effective.

    But on the servers running the Unchained Chambers mod, you wouldn't believe how ineffective Rambo-style play is. Simply because there are cloaked skulks at the very start.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Also remember the fact that marines usually travel and fight in groups, the numbers may be a good representation of the marine's "skill". For example, when a squad of marines down an onos, only one would get the kill.

    Other than that, my views are the same as BobTheJanitor's.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Perhaps a middle ground.
    You can only see your own K/D.
    Everybody else you just see score.
    Personally, I'd like to see it update for the marines based on what they're doing:Shooting, Knifing, Welding, Building, Moving
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited June 2004
    It was in v2, but not in the betas. I can only guess that they took it off because of testing purposes -hopefully they remember to put it back in the final build. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    No scores were shown, only the list-order was changed. More frags = the higher you stood. Now that gorges also gain points, it would work pretty good. Still. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    When I go marine, I'm usually pretty low on the kill/score chart because I'm one of the marines that actually spends time building stuff...I don't like that the comm is the only marine to get points for building stuff, because I spend valuable time helping the team rather than scoring kills or knifing chambers. And then, because I was helping the team, not killing aliens as much as other marines, I get shafted on the scoreboard, and don't get shotties, etc. as much. It's not that I can't kill stuff, I just recognise that marines won't win unless the buildings be built...

    Anyway, enough ranting, I'd just like to see my being a team player reflected on the scoreboard...
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited June 2004
    Maybe if players weren't arranged in order of points (ie random) on the scoreboard. I know that sounds sort of pointless but usually when i'm playing ns, i find it pretty depressing if i'm in the bottom half of the board, and players would still be able to see their score. /end nonsense.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    if the comm has time to carefully think who should be the ones to get those shotties and who aren't worth it, then props for him. when i comm, and i need my team to shotty the hive down, i just spam weapons into 1 huge pile next to the armory, then continue medspamming/scanning.
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    The additing of kills/deaths in scoreboard dosen't improved any player ability in brasil, just made our newbies dumb.

    Suggestion:

    Kills/deaths for combat

    Just name, status and ping for classic
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Why does the comm need to get points for building structures? Everyone can see who the comm is, and everyone knows exactly what stuff the comm is dropping (shown in upper left corner), so it's not like giving points to the comm actually helps anything. So, the marine that builds the structure should get points for building it. If multiple marines are building it, then the points are split evenly between all of the marines, rounded up.
  • ArkaineArkaine Join Date: 2002-07-12 Member: 914Members
    edited June 2004
    How about damage-based scores?
    It eliminates the "one man gets all" and "only frags matter" issues.

    Every 10 or so points of damage would be a point.
    Every 10 or so points of building/repairing structures and armor would be a point.
    The commander could get points for dropping structures and equipment, or issuing orders.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-Hobojoe+Jun 4 2004, 05:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Jun 4 2004, 05:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Grendel+Jun 4 2004, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jun 4 2004, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What would be much, much, much cooler, is a column reflecting the number of orders followed. i.e. Waypoints reached, things welded, etc.

    Just a thought. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    considering people don't usally go to the exact spot of a waypoint, and things shouldn't always be welded, it could be hard to implement

    bob: if you comm a large game , good luck keeping track of whos a 'team player' (which by the way, who cares? I give weapons to good players, it does more good) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed, what good does it do if I give a sg / hmg to a team player who dies fighting one skulk, when I could give that weapon to a "rambo" (you know what I mean) who keeps the alien spawn queue filled, takes down their rts etc.

    To that guy with that spawn camping post: We must be playing different games, because when the aliens are under spawn camping, there is no way they can still expand :x
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-Arkaine+Jun 9 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Arkaine @ Jun 9 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about damage-based scores?
    It eliminates the "one man gets all" and "only frags matter" issues.

    Every 10 or so points of damage would be a point.
    Every 10 or so points of building/repairing structures and armor would be a point.
    The commander could get points for dropping structures and equipment, or issuing orders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats actually an good idea, me likes a lot =D
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    Why not just remove stats from the opposing team. At the moment, you know whether your team is overwhelming, or whether they're all dead etc.. All this information affects how the game is played.

    It still means players can guage how they're faring against each other without gaining a tactical advantage over the other team.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    unbind tab

    problem solved

    no score board means you have nothing to worry about...

    any experienced player knows (or should know if they aren't in denial) that score has no reflection on how much you've helped for the team...

    some one has a lot of kills? so what. they killed a lot of skulks.. not as important as the group of marines that downed the 2 quick fades

    as important as the marine who went off to the far ends of the map to build res, phase gates, Tf's, turrets, etc etc etc
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    edited June 2004
    Ah but if you give a weapon to a team player, when they die the TEAM that they're with will be there to pick up the weapon. It lasts longer. When you give a weapon to a k-d obsessed rambo, they'll go off and lose it in a few minutes and then complain about choke or lag spikes getting them killed.

    Edit: Speeling.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    I like to see my scores, but it really doesnt matter i dont get to see it through scoreboard. If i want to i can just write status in console.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    score is just confusion the whole game. It´s team oriented and marine players don´t really play in team. Aliens do this more often, but marines are mostly ramboing - they see the result and can take a look at the score board and feel good.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Oo! I *like* the damage done/structures built/points healed or welded idea.

    It would of course have to be adjusted for the aliens, because gorges building a hive shouldn't get 1pt/10hps of the hive, obviously, but other than that.. very nice. Gives some recognition to those of us who play bait.. often we die, but before doing so we get some nice damage in making it easier for the rest of the team.
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