Eject Commander + Other Few Problems/suggestions
Benneb
Join Date: 2002-02-11 Member: 194Members, Constellation
<div class="IPBDescription">Gah the n00bs have found it already :/</div> The Eject commander button was ment to be an anti-n00b thing but ive noticed that is getting abuse by n00bs alot now. Ive been ejected 4-5 times now and banned from commanding until the map is over just because one marine didnt get his way, thinking of only himself and why he hasnt got a hmg... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
Can you add a feature to unban a commander or something? Its frustrating to be banned when half of the marines say your doing an excellent job and a select few get you banned <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Maybe even the ability to vote no to the eject, that would be great too.
Also can you make it so it shows when a vote has started even when youve turned auto help off?
Another feature for the commander that i think is needed: When someone requests ammo or health or an order, either have their name come up someone saying what they need or have their dot on the radar flash. Its quite difficult to find people half the time.
Theres also another bug with the commander mode with selection turrect factories. In one instance i had a group of 4 turrets down in a corridor and a factory next to them. When i went to upgrade the factory i couldnt highlight it. Instead if would highligh one of the turrets which was nowhere near it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
A suggestion for the turrets abuse also:
Make it either cost 1 resource point more per 2-3 turrets or make it so one turret factory can only control a certain amount of turrets around it.
Its unfair that the alien turrets are limited yet the marines are not. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Another bug, this time with armouries. They sometimes lose their health bars. Its still blue circled but it has no yellow bars in it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Thats it for now, until i think of something else to add...
Can you add a feature to unban a commander or something? Its frustrating to be banned when half of the marines say your doing an excellent job and a select few get you banned <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Maybe even the ability to vote no to the eject, that would be great too.
Also can you make it so it shows when a vote has started even when youve turned auto help off?
Another feature for the commander that i think is needed: When someone requests ammo or health or an order, either have their name come up someone saying what they need or have their dot on the radar flash. Its quite difficult to find people half the time.
Theres also another bug with the commander mode with selection turrect factories. In one instance i had a group of 4 turrets down in a corridor and a factory next to them. When i went to upgrade the factory i couldnt highlight it. Instead if would highligh one of the turrets which was nowhere near it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
A suggestion for the turrets abuse also:
Make it either cost 1 resource point more per 2-3 turrets or make it so one turret factory can only control a certain amount of turrets around it.
Its unfair that the alien turrets are limited yet the marines are not. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Another bug, this time with armouries. They sometimes lose their health bars. Its still blue circled but it has no yellow bars in it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Thats it for now, until i think of something else to add...
Comments
Person *A* was in the commander chair, but everyone wanted Person *B* in. Someone started a vote to kick *A* out of the chair, but he got out on his own and *B* got in. The vote succeeded and banned *B* from it.
I think the votes should cancel when the commander gets out of the chair, or maybe they already do and the vote was started before we noticed the change in commander.
The Person A could just exiting the commanders chair when the vote is started and cancell the vote, then get right back in.
I think the solution is simply to make the default CC-kick setting 66%. That way, I'll have to have 4 out of six players wanting me out of the CC rather than two...and that is a much, much more fair voting system.
Maby this could be a server setting if it isnt already?
Advanced armorys have no health bar (visable)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Person A could just exiting the commanders chair when the vote is started and cancell the vote, then get right back in. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There is a 30 odd second delay befor you can get back in the chair (any time you get out)
i got ejected a few times myself, and i was doing fine, already about 5 mins into the game i gave half of my time the hmg, and we were steadily kicking the alien butts, and suddenly i hear this annoying message and im out, wtf?
they should change it, so that e.g. 80% of the ppls have to vote to eject the commander, i mean if the commander is crap, everyone will vote anyway, but if he is good, there will be not enough votes to kcik him out...........