The resource bug
NextWish
Join Date: 2002-11-02 Member: 5217Members
<div class="IPBDescription">How/what can a server admin do to fix it</div>I'm currently running 3x20 player servers down here in .au, all of which are being affected by what I believe is what people are calling the resource bug.
I'm seeing over 80 turrets being placed, midway in a game in the aliens hives.
Everyone's running around in heavy armour and heavy machine guns or spamming grenades.
I just got outa a game, where the the marine's were pulling resources out of their #####, we owned every resource point but one right from the word go and they were able to put 40 turrets down in our hives.
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If it involves using a beta server .so or .dll ( I have windows and linux servers running ) hook me up, I'm more then willing to test any beta code that you throw at me.
ICQ: 22069278
E-Mail: <a href="mailto:nextwish@counter-strike.net">nextwish@counter-strike.net</a>
I'm seeing over 80 turrets being placed, midway in a game in the aliens hives.
Everyone's running around in heavy armour and heavy machine guns or spamming grenades.
I just got outa a game, where the the marine's were pulling resources out of their #####, we owned every resource point but one right from the word go and they were able to put 40 turrets down in our hives.
<!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
If it involves using a beta server .so or .dll ( I have windows and linux servers running ) hook me up, I'm more then willing to test any beta code that you throw at me.
ICQ: 22069278
E-Mail: <a href="mailto:nextwish@counter-strike.net">nextwish@counter-strike.net</a>
Comments
The only things different are the hostname and added rcon_password.
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ns_playerresourcescalar
ns_marineresourcescalar
ns_alienresourcescalar
mp_teamresourcehandicap
Play with them a little, see what comes out. A beta tester recommended to me setting the resource handicap to zero as it might be bugged, but I haven't had the chance to try it yet.
Basically what I've done:
basic alien buildings cheaper
alien evolving cheaper
alien turrets more health
marine turrets more expensive and slightly less health
marine turret factory cheaper
marine weapons cheaper
basic marine buildings cheaper
Try it before you flame me. It does give the aliens an easier time.
Personally, I hope that all the economics and resource settings are locked down so that no one can change them, once the game is working as it was intended. Any monkeying with these is guaranteed to mess up the balance in NS's very delicate and complex system.
Ns_playerresourcescaler Considered Harmful.
I want to personally thank EvilGrin for posting that skill.cfg because last night I had some really great and memorable games of Natural Selection