Arent Pistols A Tad Overpowered?
Xyrcai
Join Date: 2004-05-25 Member: 28898Members
They can actually kill lerks/skulks faster than lmg - all it takes is a pistol script or a quick fingercombinred with steady aim.
They are sniper-rifle accurate
They are higher damage per shot than LMG(Atleast it seems that way)
They fire incredibly fast if you have speedy fingers or a script
They have 0 recoil
I mean.. sure it has a 10 shot clip, but that clip can kill skulks, lerks, and probably gorges too.
Shouldnt it have a recoil or something? It's too accurate, fast, and strong to have nor ecoil.
They are sniper-rifle accurate
They are higher damage per shot than LMG(Atleast it seems that way)
They fire incredibly fast if you have speedy fingers or a script
They have 0 recoil
I mean.. sure it has a 10 shot clip, but that clip can kill skulks, lerks, and probably gorges too.
Shouldnt it have a recoil or something? It's too accurate, fast, and strong to have nor ecoil.
Comments
They are sniper-rifle accurate
They are higher damage per shot than LMG(Atleast it seems that way)
They fire incredibly fast if you have speedy fingers or a script
They have 0 recoil
I mean.. sure it has a 10 shot clip, but that clip can kill skulks, lerks, and probably gorges too.
Shouldnt it have a recoil or something? It's too accurate, fast, and strong to have nor ecoil. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Pistols are 20 damage per shot at lvl 0 - Higher than a shot from an LMG, but on a clip for clip basis for comparison, the LMG has more damage potential (200 vs 500).
Gorges can survive a pistol clip. Not by much, a few LMG rounds added to the mix would kill it, but it'd survive pistol only (or at least it SHOULD...my math/recollection of numbers may be off)
very fine
I recall killing a gorge with one pistol clip. I don't remember what level our weapons were, but I hit with each shot (fatty was building and didn't see what was coming) and the last shot killed. But of course the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> might have been damaged already. Dunno <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I like the pistol very much, but it´s too overpowered! On good days I only make pistol kills... Skulks have no chance at all, at wide range and at close rage is the marine stronger with a full pistol.
Except the pistol is more likely to hit the target because of it's pinpoint accuracy rather than the more random LMG.
But yeah, the pistol is just fine IMHO. It's great as a backup weapon when you really need it and I say this with a fair bit of experiance as both sides... Its reliability is what makes it so damn great.
SUGGESTION:
If it had a small self-correcting recoil (similar to the vanilla HL's revolver) then it would be very nice since if you want to fire rapidly, you have to correct for the recoil. BUT, if you want to fire off measured shots, you won't be impacted since the recoil corrected itself... Best of both worlds I presume. Rapid fire but you need to correct for the inaccuracy but pop shots aren't adversly affected
It's called cl_lc 1, it's client side and turn on/off if you want HL engine to calc, if your shots missed of hit the target due to lagency. Try turn it off and play, very hard. Sometimes it thinks you would have hit your target if you have had 0 ping while he's moving around cornor. Sometimes it's a bit **** up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
The pistol i think is fine.
It alone is not good enough to take on multi skulks. however, it in combination with an lmg is crazy.
you can argue its overpowered, but to that, i say; dont risk popping out of a corner to parasite me. instead, bait someone and then attack as the marine usually wont have a full clip in either gun.
I also often get kills from long range at an escaping alien, its great but hard to do.
Barring scripts, the mousewheel is the the best way to fire it at the max. i found however that it is too inaccurate to aim with it.
btw, i click at about 400times/sec without scripts or mwheel. that def max's out the pistol. :]
You click 400 times a SECOND eh? Can you also run faster than a car? Let's assume clicking requires moving your finger one half of an inch, up and down. So that's an inch of movement total for each click. (Not even considering the fact that you're switching direction over and over while doing this). An inch of movement 400 times a second comes out to 400 inches of movement a second, or about 24,000 inches of movement a minute. That's 2,000 feet a minute. That's 120,000 feet an hour, or 22 miles per hour. If you can pop your finger up and down at 22 mph, do you also have to buy a new mouse every other day to replace those that you are beating holes in with your finger of fury? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
if not, i'll make one this weekend ^_^
and you move you finger about 1/16-1/8 an inch to click a mouse.
edit: shanks: make it also check for mouse4 please <3 <3 <3 i want a more accurate reading. 400-500 is what it's supposed to be at