Arent Pistols A Tad Overpowered?

XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
They can actually kill lerks/skulks faster than lmg - all it takes is a pistol script or a quick fingercombinred with steady aim.

They are sniper-rifle accurate
They are higher damage per shot than LMG(Atleast it seems that way)
They fire incredibly fast if you have speedy fingers or a script
They have 0 recoil

I mean.. sure it has a 10 shot clip, but that clip can kill skulks, lerks, and probably gorges too.

Shouldnt it have a recoil or something? It's too accurate, fast, and strong to have nor ecoil.

Comments

  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Its fine, there are more pressing issues to be delt with on the alien's side of the game.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited June 2004
    <!--QuoteBegin-Xyrcai+Jun 7 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyrcai @ Jun 7 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They can actually kill lerks/skulks faster than lmg - all it takes is a pistol script or a quick fingercombinred with steady aim.

    They are sniper-rifle accurate
    They are higher damage per shot than LMG(Atleast it seems that way)
    They fire incredibly fast if you have speedy fingers or a script
    They have 0 recoil

    I mean.. sure it has a 10 shot clip, but that clip can kill skulks, lerks, and probably gorges too.

    Shouldnt it have a recoil or something? It's too accurate, fast, and strong to have nor ecoil. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Pistols are 20 damage per shot at lvl 0 - Higher than a shot from an LMG, but on a clip for clip basis for comparison, the LMG has more damage potential (200 vs 500).

    Gorges can survive a pistol clip. Not by much, a few LMG rounds added to the mix would kill it, but it'd survive pistol only (or at least it SHOULD...my math/recollection of numbers may be off)
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Nearly, but it's possible.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    The pistol ROF cap is 1/2 the LMG ROF cap. It deals twice as much. Therefore, it cannot kill faster than the lmg- It kills just as fast. And before damage 2, slightly slower- 9 lmg bullets vs 5 pistol bullets (takes the time of 10 LMG bullets)
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    just mess up the scriptz, adding like a 500ms delay between one shot and another or something like this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    very fine
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Scripts cannot fire faster than the obtainable ROF cap, which isn't that hard to get anyways. If you cannot click faster than, oh say, once every 500 ms you've probably got some disability.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Pistols can be annoying in the hands of a skilled player. It's veeeeery annoying to take a peek from a vent (as a skulk) and *BLAM* you're dead.

    I recall killing a gorge with one pistol clip. I don't remember what level our weapons were, but I hit with each shot (fatty was building and didn't see what was coming) and the last shot killed. But of course the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> might have been damaged already. Dunno <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    Im a pistol fanatic! I always reload my pistol before my LMG or HMG or whatever and I always start firing the pistol before the primary weapon. The only case where I dont use the pistol is against Fades and I have a shotgun avaible.

    I like the pistol very much, but it´s too overpowered! On good days I only make pistol kills... Skulks have no chance at all, at wide range and at close rage is the marine stronger with a full pistol.
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    <!--QuoteBegin-NGE+Jun 7 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Jun 7 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The pistol ROF cap is 1/2 the LMG ROF cap. It deals twice as much. Therefore, it cannot kill faster than the lmg- It kills just as fast. And before damage 2, slightly slower- 9 lmg bullets vs 5 pistol bullets (takes the time of 10 LMG bullets) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except the pistol is more likely to hit the target because of it's pinpoint accuracy rather than the more random LMG.
  • TakelTakel Join Date: 2002-11-07 Member: 7496Members
    And by the same token of it's accuracy, it is also just as likely to MISS since you actually have to like.. aim


    But yeah, the pistol is just fine IMHO. It's great as a backup weapon when you really need it and I say this with a fair bit of experiance as both sides... Its reliability is what makes it so damn great.

    SUGGESTION:
    If it had a small self-correcting recoil (similar to the vanilla HL's revolver) then it would be very nice since if you want to fire rapidly, you have to correct for the recoil. BUT, if you want to fire off measured shots, you won't be impacted since the recoil corrected itself... Best of both worlds I presume. Rapid fire but you need to correct for the inaccuracy but pop shots aren't adversly affected
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    If the gorge has no cara or regen and has only one hive vs a lvl 2 pistol it can be killed in 10 shots (9 at lvl 3). Or 2 hive 10 shots at lvl 3
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    The only thing that irritates me about the pistol is how often you get pistol killed from around the corner thanks to HL's netcode...
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    edited June 2004
    <!--QuoteBegin-Zek+Jun 7 2004, 02:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jun 7 2004, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing that irritates me about the pistol is how often you get pistol killed from around the corner thanks to HL's netcode... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's called cl_lc 1, it's client side and turn on/off if you want HL engine to calc, if your shots missed of hit the target due to lagency. Try turn it off and play, very hard. Sometimes it thinks you would have hit your target if you have had 0 ping while he's moving around cornor. Sometimes it's a bit **** up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    The pistol i think is fine.
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    i use my pistol more than my lmg. Its balenced in that you have to reload it basically after every skulk kill. + it has a small reserve (40 bullets total max), which runs out quick without resupply or a commando.
    It alone is not good enough to take on multi skulks. however, it in combination with an lmg is crazy.

    you can argue its overpowered, but to that, i say; dont risk popping out of a corner to parasite me. instead, bait someone and then attack as the marine usually wont have a full clip in either gun.

    I also often get kills from long range at an escaping alien, its great but hard to do.
    Barring scripts, the mousewheel is the the best way to fire it at the max. i found however that it is too inaccurate to aim with it.








    btw, i click at about 400times/sec without scripts or mwheel. that def max's out the pistol. :]
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Pistol is perfect. LMG > Pistol.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->btw, i click at about 400times/sec without scripts or mwheel. that def max's out the pistol. :] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You click 400 times a SECOND eh? Can you also run faster than a car? Let's assume clicking requires moving your finger one half of an inch, up and down. So that's an inch of movement total for each click. (Not even considering the fact that you're switching direction over and over while doing this). An inch of movement 400 times a second comes out to 400 inches of movement a second, or about 24,000 inches of movement a minute. That's 2,000 feet a minute. That's 120,000 feet an hour, or 22 miles per hour. If you can pop your finger up and down at 22 mph, do you also have to buy a new mouse every other day to replace those that you are beating holes in with your finger of fury? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    A more realistic claim is 10 clicks a second. I can click about that quickly.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    there must be a program some where that will take your average over a number of seconds of repeated button bashing and tell you what you get... ?

    if not, i'll make one this weekend ^_^
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Actually, I wrote a game a few years ago. Networked, so it sent a packet every time you pressed a key or a mousebutton. Well, once I started to give it to a few alpha-testers, I had to add in a filter... there was this guy that kept clicking the mouse 30-40 times/sec. Used up way too much network bandwidth...
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    edited June 2004
    *my mouse clicks 400times/sec. and it can out run a car.




    and you move you finger about 1/16-1/8 an inch to click a mouse.




    edit: shanks: make it also check for mouse4 please <3 <3 <3 i want a more accurate reading. 400-500 is what it's supposed to be at
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