New Ns Map From Nay0r :]

124

Comments

  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    That is... Amazing... If the map looks as good as that throughout, I'd be PROUD.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Looks VERY nice, but watch out for r_speeds, theyll pop out of nowhere and kick you in the groin.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Some tall guy+Jun 6 2004, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Jun 6 2004, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks VERY nice, but watch out for r_speeds, theyll pop out of nowhere and kick you in the groin. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    My r_speeds stole my wallet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • 2d-chris2d-chris Join Date: 2003-06-08 Member: 17123Members
    im very sure nay understands r_speeds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    sure do chris buddy,

    2 new screenshots here, done a few tweaks with lighting, tad more detail, more rock, and changed the door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and made windows transparent, screenshots are also now in 800 600 instead of 640 480

    <img src='http://nay.cscentral.com/images/ns_001.jpg' border='0' alt='user posted image' />

    <img src='http://nay.cscentral.com/images/ns_002.jpg' border='0' alt='user posted image' />
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Nay+Jun 6 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jun 6 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sure do chris buddy,

    2 new screenshots here, done a few tweaks with lighting, tad more detail, more rock, and changed the door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and made windows transparent, screenshots are also now in 800 600 instead of 640 480

    <img src='http://nay.cscentral.com/images/ns_001.jpg' border='0' alt='user posted image' />

    <img src='http://nay.cscentral.com/images/ns_002.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now it's perfect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • NayNay Join Date: 2002-06-09 Member: 741Members
    edited June 2004
    lol, anymore comments? anything i could do, the only thing i could think of is a few lights down the side on the left :o <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> keep the comments coming people i love them
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    looks more like Unreal Tournament than Half-Life. very sexy.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    edited June 2004
    If you adds 2 glowing red sprites to the roof "Antens there" then its REAL good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    We all enjoying your screenshots. Mix between ns hera, ns metal and co angst.

    Ow this map it seems to be the really best. Yeah sing when you're winning. Because this map gets ! 10/10 very seriusly.

    r_speeds...
  • CloistCloist Join Date: 2004-02-04 Member: 26041Members
    Very nice work, to me its a breathe of fresh air keep up the good work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    maybe a layout in the future <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Sure... Here's an idea, complete the other parts <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    .... there are "other" parts?
  • NayNay Join Date: 2002-06-09 Member: 741Members
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Nice-nice, but maybe make the windows a little bit more transparent. Right now it looks like they are glowing. Yeah, and keep up the good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Nice progress, i now think the lighting is near perfect. Just enough to see something and to let the texture lights do their job, nice atmosphere. Nice new door texture too, much better.

    The only thing i can see for an improvement; the two support for the platform are a bit too thin. I mean, it looks like its gonna collapse with all that weight <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    As mentioned by DM, the windows could use some more transparency.

    Oh wait! Something else; The right antenna (the fat one) seems to be "cut" near the skybrush or something. I can see a radar there on the top <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> maybe an animated world model!

    Very nice work so far, hope to see more areas soon! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    it wont colaps.
    nanites.
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    A real masterpiece. Though I still think the skybox seems too bright.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    ARR! beautiful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Looking good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • eXoeXo Join Date: 2003-11-23 Member: 23404Members
    edited June 2004
    nay good job but, I think you have rip(copy) the design from DooM III


    <img src='http://nay.cscentral.com/images/ns_001.jpg' border='0' alt='user posted image' />
    <img src='http://www.planetdoom.com/images/screenshots/official/14l.jpg' border='0' alt='user posted image' />

    or? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    They do look very much alike.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    What are you guys talking about? I don't see any resemblence...

    You see that door? It's way different from Nay's!!
  • alzarocalzaroc Join Date: 2003-07-26 Member: 18451Members, Constellation
    the map still rocks - even if Nay got inspired by that Doom3 screenshot!
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    edited June 2004
    emm.. he means the design not an exact copy....


    * Im not saying that he did this but if someone does a thing like that i think its almost as bad as decompiling. If you do a copy like this from a real time place it doesnt matter but since its the mapper that made the doom3 map´s work i think its really bad.*
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Nay? How could you decompile a Doom 3 map? Has Nexus taught you nothing!?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Afr+Jun 9 2004, 03:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Jun 9 2004, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> emm.. he means the design not an exact copy....


    * Im not saying that he did this but if someone does a thing like that i think its almost as bad as decompiling. If you do a copy like this from a real time place it doesnt matter but since its the mapper that made the doom3 map´s work i think its really bad.* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As you said, he never did an exact copy, he just got inspiration from the Doom3 level. Is that so bad? Why not go ahead and boycott ns_bast since it has DECOMPILED TEH ALIUMS MOVIES!!

    There is nothing wrong in getting inspiration from something, especially since he has made his own changes to it.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <!--QuoteBegin-Tequila+Jun 9 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 9 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nay? How could you decompile a Doom 3 map? Has Nexus taught you nothing!? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I said if someone makes an exact copy of something its just as bad as decompiling.. i didnt say that you could decompile a doom3 map.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Afr+Jun 9 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Jun 9 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jun 9 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 9 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nay? How could you decompile a Doom 3 map? Has Nexus taught you nothing!? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I said if someone makes an exact copy of something its just as bad as decompiling.. i didnt say that you could decompile a doom3 map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Of course, I wasn't taking the mickey out of you, it was more a jibe at Nexus and his decompiling antics.

    Now, it looks partially inspired by Doom 3, but there's enough originality there I'd say for Nay to claim it as his own.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I bet once that map is finished that outdoor area will have insane wpoly.
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