Building You Main Base

AllgoodthingsAllgoodthings Join Date: 2003-09-16 Member: 20932Members
<div class="IPBDescription">IP placement</div> Just a simple request, when constructing your main base please think about you object placement. Although it is quite tempting to place your armory near your ip's for convenience, this is a big no-no. When the armory is too close to the ip's you will often find that when your troops are getting ammo or recharging health they will often get telefraged. Also don?t build you ip's at the top of a staircase like in ns_nothing where it can easily lead to congestion and more telefrags. This same principal also applies to the temptation to place a tf near ip's for electrification defense, but again when you phase in and you are stuck between a wall and a tf and there are skulks all around base it becomes really hard to kill them or get out. That?s about it, just a petpeev of mine that never seems to get fixed.

Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Also, if you build more than one IP, more gods sake please place them FAR apart from each other AND from the comm chair. That way, one skulk can't camp all the ips AND your chair at once. Also preace them preferable where they're very vulnerable if a skulk is chewing it.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    no!
    ALWAYS surround your armory with ips!
    This way armory humpers like the guy above me play russian roulette.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-Ollj+Jun 1 2004, 11:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jun 1 2004, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no!
    ALWAYS surround your armory with ips!
    This way armory humpers like the guy above me play russian roulette. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Haha, nice one! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    The ip has to be far from the com chair and if more than one, don't put em close.
    And if someone gets telefraged from humping too much, he's not worth it anyway.
    Unless i know i wanna kill plenty ocs, i won't bring more than 150/20 bullets.
    200/30 is about the time to get telefraged.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    And please if you have more than 8 people on your team, place more than 2 ips!!!
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited June 2004
    Methinks this thread belongs in the Frontiersmen Strategy Forum, but we can continue the discussion for now until a mod phases it there.

    As for infantry protal placement, I recommend a spot as far away from the commchair you can get while maintaining line-of-sight with it. This makes it nice and easy to pop skulks that try to kill base.

    Usually, the best base layouts are more open and easily accessable, but that makes them more vulnerable because they will lose the electrical cover of being right next to a turret factory. That means building turrets to cover the periphery buildings, which is going to be more expensive. You have to find the right balance between a good layout while keeping expenses down, especially early in the game.

    (slightly off-topic: it helps to build the Prototype Lab and the Armory so that their drop circles overlap, so you can drop HA's/Jetpacks near the weapons and welders)

    *EDIT* one more thing! Sometimes I find it a good idea to build two IPs with as little as 4 or 5 soldiers. It depends on the situation.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Place them as far as you can from each other

    If a cc goes down and there are ips near it do they still work?
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    They do work, even if you recycle the Commander Chair after building them.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Place everything far away from the CC and IPs, which as mentioned above should be separated from each other. Also pleace them against walls, the idea is to give skulks nowhere to hide in base. There's <i>no reason</i> for the marine base to play to alien strengths, it should be an open killing field favoring ranged weapons. If you've done this right and you've got constant pressure on the aliens, marines spawning in should be all the base D you need.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I get IP. then i look at the green circle and palce the Ip as far to the edge as humanly possible.

    helps you to nail 3 skulks on yourself if all rines desided to like die
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    <!--QuoteBegin-Ollj+Jun 1 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jun 1 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no!
    ALWAYS surround your armory with ips!
    This way armory humpers like the guy above me play russian roulette. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats quite possibly the best idea ive ever seen
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Hrm that would need a lot of IPs. Better use some PGs too.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Ollj+Jun 1 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jun 1 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no!
    ALWAYS surround your armory with ips!
    This way armory humpers like the guy above me play russian roulette. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    old, but still funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    who gets telefraged anyway

    that is sooo last month
  • TriPhaseTriPhase Join Date: 2002-11-03 Member: 6110Members, Constellation
    <!--QuoteBegin-Ollj+Jun 1 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jun 1 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no!
    ALWAYS surround your armory with ips!
    This way armory humpers like the guy above me play russian roulette. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> LOL LOL LOL <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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