Shotgun Or Hmg?
FusioNShadoW
Join Date: 2004-06-02 Member: 29075Members
<div class="IPBDescription">Which do you prefer??</div> I've heard many people say that the shotgun is the best weapon in the game, but in many games I just see people asking for the HMG, personally I always thought the HMG was much more effective in killing both small and big aliens, but I heard the advantage of shotgun because of its massive damage(221 was fully upgraded) and the power to rush hives early in the game. Any suggestions to which gun is good for which case.
Comments
btw hmg does more damage than a shotgun in 1 second(hmg fires 10 bulllets a second, with each bullet doing 24 damage at lvl 3 weapons, so that's 240 damage a second)
btw hmg does more damage than a shotgun in 1 second(hmg fires 10 bulllets a second, with each bullet doing 24 damage at lvl 3 weapons, so that's 240 damage a second) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Shotty: you're gonna hit with some even if you don't hit with all of the pellets
HMG: if you can't hit the target it's not taking damage
Shotty: good for blinking fades, fast lerks, and leaping skulks
HMG: good for Onos, running skulks, and anything that's farther away than the shotty's max range. Also good for narrow corridors.
Conclusion: each has its place, and it also falls to user preference as well. I personally trust a shotty more than a hmg.
SG sparks a lot lately.
So i think the LMG wins this one.
Level 3 HMG fires 15 shots a second at 26 damage apiece, for a total of 390 damage per second. Shotgun fires 1.25 shots a second, totalling 276 damage per second at level 3. HMGs are much more accurate and can sustain fire for a longer duration. The only disadvantages HMGs have compared to shotties is increased cost, lessened effect against structures, and a reload period that leaves the user more vulnerable.
If the damn sg is bugged like hell (aka sparks) again, I'll tell the commander to give me a hmg, otherwise the sg rocks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Just a guess though.
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> But I like hmg. Easy prey.
But when there is onos, and fades everywhere, just go in there and spray.
In combat, I almost always go with a shotgun. Why? I already said that I prefer the HMG for killing aliens. In combat, marines can take the hive down surprising fast. The biggest problem for them is that noone attacks the hive, or goes in the hive and just shoots the aliens. My goal in combat, once I get a shotty, is to kill the hive. Aliens could be crushing the marines, but if 1 or 2 with shotguns (preferably jps too) get into the hive, the marines still stand a good chance of taking the hive down before they lose the cc to spawncamping.
Bascially teh HMG for aliens, the sg for hives. (in combat and in classic) However, I'll take a GL for killing OCs, and it's always good to have one GLer in a group in classic for support. (similar to a machine gun in the military role)
Level 3 HMG fires 15 shots a second at 26 damage apiece, for a total of 390 damage per second. Shotgun fires 1.25 shots a second, totalling 276 damage per second at level 3. HMGs are much more accurate and can sustain fire for a longer duration. The only disadvantages HMGs have compared to shotties is increased cost, lessened effect against structures, and a reload period that leaves the user more vulnerable. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
HMGs have a massive cone of fire, it's not accurate much farther away than a shottie. And I already said that shotguns are more "accurate" against fast aliens, cause you'll be lucky if you can track them with a hmg long enough to kill them.
For a shotty, you might need some guts when you see an onos though...to just fly up to him, take a sht or 2 and fly out...u got less chance of being eaten when u've got an hmg...
Let's just check a few enemies:
<u>Skulk:</u>
Both are equally good, you fire a few shots with an hmg and you've got a while group down, you fire 1 or 2 with a shotty and due to the spread you've got the same amount down.
<u>Gorge:</u>
Meh...not really a difference...not really a combat alien...
<u>Lerk</u>
If you have a nub/normal one, hmg will do, if you got a skilled one, you need a shotty, a pistol, and one hell of an attitude...
<u>Fade:</u>
Same as lerk, although you might even consider taking a shotgun with a medium skilled fade (blink in/out is dangerous)
<u>Onos:</u>
Like i said in the intro...hmg is a bit better...
<u>Structures:</u>
Shotgun, DEFINATELY shotgun
Just my 2 cents,
<i>Rover</i>
Personally I prefer having an LMG or GL <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I like shorty in CO and pritty much use any thing am giving in reg. altho depdning on the situation i may make a request. if am jping i like the shorty altho hmg i feel is just as good if used correctly.
2 Shotguns or 2 HMGs what kills faster (considering your going full auto - I'll takea geuss at shotty)
I've had dozens of situations where i burn through all 8 shells, pump 1 or 2 in and finish off what i started <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
btw hmg does more damage than a shotgun in 1 second(hmg fires 10 bulllets a second, with each bullet doing 24 damage at lvl 3 weapons, so that's 240 damage a second) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
26 dmg per shot. 260 for 10. hmg fires at 9/rof so it's 26*9 at lvl3. 251.
I like sg more it simply kills a clone up shulk/fade/lerk faster. I suck, kthx