Small Game Tactic

eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
<div class="IPBDescription">res supresion</div> I've only been in game once but I've seen a com of ours regularly rule a 3v3 or 4v4 game with this tactic. I don't think he wants it to go public because its a 'bit cheap' but the games about winning right? I'd rather it was overused and got nerfed than kept for a few know-it-all pubbers. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> If it spoils the game for many players then something will most likely be done - or the aliens will come back with a counter.

The basics are simple although there are probably some fine points.

1. Listen for the hive
2. Send your marines the other way to grab a few rt's
3. Drop rt's on the nodes the gorges are most likely to visit
4. Continue to send your marines around getting nodes,
5. As soon as a node is eaten be ready to drop another rt on it. It seems like a stupid waste of res but the aliens really need to build RT's. This blocks them
6. As the res flows in get start electrifying those towers, get upgrades and especially phases to allow fast travel. Put the phases by ERT's obviously.

If you do this right and ensure that the aliens build no extra resource towers they wont be able to go fade until its too late. Move for the two hive lockdown quickly.

OK now dont tell me why this tactic wont work right away. I've seen it from the alien perspective and the marines res flow was baffling. Go try it next time you find yourself in a small game and then let me know what your experiences were.

Might be refreshing to see.

Comments

  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    There's a topic about this very tactic either here or in Gen. Disc. like every week or so. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Every week? I would say every other day.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    everyday, some good stuff. the problem is most of the peaple who uses the forum can think them selvs...
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    I can't see anything about this tactic on the forum over the last few weeks... but maybe I overlooked something.

    as for :-
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the problem is most of the peaple who uses the forum can think them selvs<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I have little idea what you are trying to say and I'm not sure you do either.. please lay off the drugs.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    edited June 2004
    *giggle*

    Can't argue with that tactic Eagle <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> (this is Tiger^ btw)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Tactic is 2.01 old
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    Some servers ban the "RT blocking" used in this strategy. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HubrisHubris Join Date: 2004-05-17 Member: 28727Members
    Well i haven't seen this before(admittedly i haven't been reading old posts or searched for similar tactics either).

    Nice post and thx for offering the tactic. I'll try it out some time.
  • HateradeHaterade Join Date: 2004-01-19 Member: 25471Members
    This is an EXCELLENT way to win a small game as commander. small games require different play tactx so this is one.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited June 2004
    Depending on how small a game is, you need to take down that 1 last node too. For 3 or less players, its not really worth gorging anyway (considering the risks).

    Also, don't electrify. Even when keeping 6 player teams on one node constantly, any amount of RFK can get them Fades in 6-7 minutes - considering how costly it is, and how much time it takes to maintain the nodeblocking already, you need all the tech you can get as fast as you can. Preferrably AA then JPs - but all the other basics work just as well (A1, Phasetech) to keep you in the game once the Fades come out.
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    As is said, this must be the fourht or fith time I've seen this in Frontiersman stratergy.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    We've been using that one for ages on the server, EagleC ;>
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Considering the disadvantage the marines get already in very small team games, I think it's fair. The only thing that keeps the rines alive is to prevent the kharaa from getting many fades, which their small teams can't really handle.

    And the tactic is useless if there are enough skulks around (you'll bleed res like crazy), so it stops being useful once the game size starts to be fair again (6v6-8v8).
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin-tankefugl+Jun 10 2004, 03:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jun 10 2004, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We've been using that one for ages on the server, EagleC ;> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I normally dont bother with small games, so I hadn't seen it until a few weeks before this post.
  • RavatarRavatar Join Date: 2003-11-11 Member: 22473Members, Constellation
    might as well spend +5 res for cc's?
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Lame. As. Hell.

    Yes, it wins, but No, i really didn't think winning was what it's all about on ntfm servers, but i guess i was wrong.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Yeah who plays a game to win these days?

    I could just imagine a game where no one wanted to win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    'Im not playing to win, come kill our hive'
    'no im just here to have fun, you can come rape our MS'
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    would this work on 6v6, and whats the success rate fo this??? it seems stupid but hell if it works, y not
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