Two Things That Really Kill Natural Selection

XyrcaiXyrcai Join Date: 2004-05-25 Member: 28898Members
<div class="IPBDescription">You may not agree, but..</div> These are things I think, personally, greatly hurt the fun factor of NS.. I havent played much since the first few phases of the beta, but the new one I was a bit upset when I returned to it after all the changes..
<ul><li><b>Motion Tracking</b> - This removes the "Fear factor" aliens once had, which was a major part of NS. Removing Motion Tracking would make skulks stay a threat, and would make people less likely to go rambo.</li><li><b>Grenade Launchers/Xenoside/Grenades</b> - These should hurt friendlies. It is incredibly lame that people just spam grenades from a distance under their teammates so that no one can get close. Explosives are not meant to be close quarter weapons, are they?</li></ul>
There are more, of course..But those two are very minor, yet major, flaws in how NS is now. Motion Tracking makes Skulks pretty much obsolete(You cant ambush if they know where you're hiding) <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
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Comments

  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    I agree that motion tracking is overpowered. It needs to stop working when the aliens are walking tbh. I know it's not realistic but it should be done.

    Explosives I dunno about, u either have ff on or off, I think thats how it should stay.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    GLers are already at a huge disadvantage, they only get 4 shots, they're near impossible to aim against fast moving aliens, and the reload take an eternity. Just run up to him and bite him while he's reloading.

    MT circles, however, I'd love to see removed. Put it on the minimap where it belongs, the circles are just overkill.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I wouldn't


    MT circles have been the pillar of MT since NS was made. The minimap sprites were just added, and you never see motion tracking in competitive games becuase res is usually spent elsewhere.


    and as Bob said, GL's are easily taken down when they are reloading.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    I wouldn't say that either of those two really "kills" NS -they both have a good, well-thought out use. It's just the sum of the parts that has made the game too bland (for me)...
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-That Annoying Kid+May 26 2004, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ May 26 2004, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MT circles have been the pillar of MT since NS was made. The minimap sprites were just added, and you never see motion tracking in competitive games becuase res is usually spent elsewhere.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hahahaha. No.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Actually, it does need to be a little weakened. Maybe MT should only work for non-walking aliens not near their hive ( radius that healing works).

    Or it needs to cost more/take up more upgrades. Usually you can start mt early on, and then get lots of res from rfk since killing aliens with MT is easy early on.
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    GLs are only a problem in combat games if the entire alien stays skulk for the entire game. Morph to a fade/onos, or even a lerk, and GLers are free kills. Stop trying to super-skulk, and realize that you have to morph to deal with upgraded marines.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-romano^_^+May 26 2004, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano^_^ @ May 26 2004, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GLs are only a problem in combat games if the entire alien stays skulk for the entire game. Morph to a fade/onos, or even a lerk, and GLers are free kills. Stop trying to super-skulk, and realize that you have to morph to deal with upgraded marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    one might even say that one has to evolve, or be naturally selected out from the environment? hey! waaaiit a second!!

    or, one might even say that ones should be lucky enough to have ones genes naturally mutate in order give advantageous phenotypic variance in order to best survive or exploit certain population culling pressures... ah.. i see the whole natural selection metaphor breaks down pretty fast.

    never mind, nothing to see here.
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    Grenades - Turn FF On
    Xenocide- Knockback is already fine I think

    Motion: Put Sens over the map
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    if sensory goes to the minimap only then you need to lower it's cost down to 25 res
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    That'd be fine for me. MT on the map for 25 res. Then MAYBE offer the circle version of MT (advanced MT, maybe?) for another 25 res and another few minutes of research. Then minimap MT will become an early game upgrade, like it should be, whereas the blue circle MT will become a late game novelty upgrade, like it should be.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Grenades should at least do full or nearly full damage to the person who fires them. 1/3 damage is ridiculously low.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Use the normal/advanced MT method and just use the advanced MT in co maps. It's not like it would cost any more res in classic, it would just be split into a 'useful' and an 'overkill' mode.
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MT circles have been the pillar of MT since NS was made. The minimap sprites were just added, and you never see motion tracking in competitive games becuase res is usually spent elsewhere. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You've got to be kidding me. at least 60% of marine games I watch on our ladder in Australia start with motion tracking.

    Love the idea of having a normal motion tracking and an advanced motion tracking. Splitting more upgrades and bringing more variety into the way NS is played will see more of a starcraft-style success :D~
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited May 2004
    Motion tracking should have some way to counter besides cloaking I mean with MT (And also the brighter maps) Skulks cannot hide anywhere or ambush marines easily anymore. Also even with ff on GLs don't really do much to the marines I mean I've seen some marine try to kill everyone and the base with a gl and it barely hurt anything when ff was on, it couldn't even kill a light marine with like level 2 armor. And xenocide or so is ok the way it is.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Heck, I'd just like it so that MT wouldn't notice you if all you do is turn around. Walk, run, jump, strafe, sure.. but turning around? That's some sensitive stuff.

    Also, if it only updated every second or so rather than every quarter second like it does now.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    Glers arent that bad but motion tracking is my solutions
    put a range limit on it like certain range of the obs or certain range of each marine
    make it refresh slower so like every 4 seconeds the circle moves
    or
    just get rid of the circle entirely and leave it on the minimap i know the minimap thing is a recent addition but i think it should only be on the map the circle is over kill
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    I agree that something needs to be done to nerf MT just a bit, here are what I feel are feasable options so far :

    - Walking Kharaa dont get picked up by motion tracking
    - All lifeforms except skulks show up on MT ( skulks are to small to be picked up )
    - Get rid of the 'shoot here' circles and make lifeforms only visible on the minimap.
  • ZinCZinC Join Date: 2004-03-30 Member: 27607Members
    I dont have a huge problem with MT right now - sure it makes skulking that little bit harder (sometimes more than a little bit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) but by the time marines have taken it you should be well on your way to a second hive or a fade. A decent leaper or fade can easily overcome MT.

    If you really wanted to nerf it though perhaps call it Audio tracking rather than motion and make it so you only see lifeforms that are making a noise which would mean you wouldnt see walking aliens or aliens with silence, giving aliens an effective counter. I still think though that changing MT at all from where it is now would kind of defeat the point of ever taking it.

    The servers on which I play have 100% team damage enabled for all pub games (normal ns and combat included.) To this end the coms are alot more carefull when dishing out grenade launchers, especially after the number of times some inexperienced player has repetadly grenaded a hive under which a bunch of teammates (and often he himself) are standing - tk central anybody? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> The same goes in combat, we only see maybe one grenade launcher on an entire team in any given round and usually its held by a ramboing jetpacker so that he dosent become a burden to teammates. After FF went on we quickly found out how detrimental a grenade spammer can be when you have a marine spawn full of aliens.

    Freindly fire pretty much sorts grenade launchers out I recon.
  • JorisJoris Join Date: 2003-07-30 Member: 18568Members, Constellation
    About mt, did you forget that you don't see <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> taht walk slowly?
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin-Joris+May 27 2004, 01:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Joris @ May 27 2004, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About mt, did you forget that you don't see <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> taht walk slowly? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No I didn't forget it, because I'm pretty sure that isn't the case.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Motion Tracking - This removes the "Fear factor" aliens once had, which was a major part of NS. Removing Motion Tracking would make skulks stay a threat, and would make people less likely to go rambo.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Skulks are currently not much of a threat in NS:Classic because they're being forced to play with upgrades that really don't help them. To explain.

    Examine skulks in Combat. They do pretty well for themselves, well enough that many players remain as them throughout a whole Combat game, Now why is this? The main reason is that skulks can chose the upgrades that benefit them the most: cloaking, focus, silence, celerity and to a lesser degree scent of fear.

    In Classic, with D-M-S being really the only viable stratagy, skulks are denied this option. The entire alien side also loses their counter to Motion Tracking: sensory chambers. They negate MT within their radius, but I'd be surprised if any-one remembers that any more. By using the suggestion I brought up in <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71686' target='_blank'>this thread</a> , the alien side can utalise all their chambers and make skulks far more viable in the early game.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited May 2004
    Motion tracking is a good upgrade. It's been around since I've been playing and although it is powerful its not cheap either. What I wouldn't mind is if motion tracking only worked in a certain range of the obs that was upgraded to it. You'd need to make it a bit cheaper as the com would have to have obs scattered about and drop new obs on forward bases and if an obs was destroyed it would create a nice blackspot for the aliens. The mini-map idea was tested during early betas and it just didn't work out so well.


    Having said all that motion tracking is not whats killing ns.

    As for explosives damaging friendlies. Some servers dont like that because of numpties wounding their own team. Remember our marines haven't all been to boot camp. That said the ntfm server and many others around are taking up the FF challenge and finding a better game for it.

    The real things that are killing (public) ns imho:-

    1. Attitude of long term players. Accept that its a game, have fun and stop moaning at nsPlayer. (someone will reply "I only moan because so many nsPlayers are complete pratts", which simply enforces this statement)

    2. Skill weapons - Yes skill should make a difference but not a big difference (in classic at least). Any weapon that affords a player a 50:1 kill ratio HOWEVER SKILLED THAT PLAYER, needs to be altered - not nerfed because then us lesser mortals cant use the skill at all - but altered. There are several of these skills, I think its time the emphesis went back towards teamwork and communication skills.
  • JUDGE_DeagleJUDGE_Deagle Join Date: 2004-05-28 Member: 28966Members
    Another point is that if you put MT on the minimap you would have to have two versions of MT as in CO you simply dont have a minimap. Double coding work...

    Mt could be nerfed a bit with the "range option". The aliens SoF got a same restriction so why not the MT (well ok the "story" behind both abilitys is different, explaining the range limit for alien...). The SoF is realtime, which gives it a advancement over MT, you could nerf that as well and thus eleminate a differences between the races. Oh wait... they are supposed to be different arnt they?

    Mt does not work on Aliens standing still (no matter if they look around) and walkin as far as i experience it (hard to be sure).
    It also does not work on blinkin / flyin / leapin aliens properly (circle is "floatin" through the room when the alien already left it or reaches the alien after its first 2 attacks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) Is there a speed limit on the circles or is it just the slow refresh of the position?

    Regards

    Deagle
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-romano^_^+May 26 2004, 09:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano^_^ @ May 26 2004, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GLs are only a problem in combat games if the entire alien stays skulk for the entire game. Morph to a fade/onos, or even a lerk, and GLers are free kills. Stop trying to super-skulk, and realize that you have to morph to deal with upgraded marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if all the aliens or just some go fades and onos the combat games are totally screwed b/c balance.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    - MT wouldn't be problematic if sensory was more viable relative to other chambers. Walking avoiding MT is also a good idea.

    - GLs are a problem in big games. I think aliens need a more tangible counter against grenades. A marine force with HMGs and GLs will defeat an alien force with onos and lerks, simply because the grenades will drive off the lerks, leaving the onos umbra-less. OR give the fade a more significant purpose in such battles.
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    I think that the motion tracker should not cover the whole map...it should cover atleast 50cm near the marine. This improve the fear effect with the "OMG I GOT MOVEMENT !!!!!!!"
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    There's nothing wrong with MT... getting it early game means you're waiting to get armor and weapon upgrades. I don't see anyone here complaining about parasites. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    I do think that it should have a minimum speed that it detects movement at (so a hiding skulk can move an inch and not get picked up on MT) but making it minimap only is silly.

    While we're on the subject, how about we nerf the minimap so a marine can't see skulks that are behind them on it? Who needs MT when you can see an ambushing skulk on the minimap without even looking at him.
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    No MT while walking = super uber leet cloak. Interesting.
  • DeadmanDieingDeadmanDieing Join Date: 2004-02-23 Member: 26811Members, Constellation
    <!--QuoteBegin-JUDGE_Deagle+May 28 2004, 03:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JUDGE_Deagle @ May 28 2004, 03:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another point is that if you put MT on the minimap you would have to have two versions of MT as in CO you simply dont have a minimap. Double coding work...

    Mt could be nerfed a bit with the "range option". The aliens SoF got a same restriction so why not the MT (well ok the "story" behind both abilitys is different, explaining the range limit for alien...). The SoF is realtime, which gives it a advancement over MT, you could nerf that as well and thus eleminate a differences between the races. Oh wait... they are supposed to be different arnt they?

    Mt does not work on Aliens standing still (no matter if they look around) and walkin as far as i experience it (hard to be sure).
    It also does not work on blinkin / flyin / leapin aliens properly (circle is "floatin" through the room when the alien already left it or reaches the alien after its first 2 attacks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) Is there a speed limit on the circles or is it just the slow refresh of the position?

    Regards

    Deagle <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    how would it double it? you just set it so " motion tracking" is set to = advanced motion tracking, and then you make it cost 2 points to get it nuff said
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