Animation Question (maybe A Dev Response Needed)

BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
Perhaps this is really a question for the devs, but I was just thinking the other day that the way the rine buildings dance about when upgrading is kinda silly, it would be much better if they played a different animation then (read other than idle)- so is the dance coded, or might there actually be an animation thread name that could be added to a model to be called during the upgrade countdown? If not, is that an eventual plan?

Comments

  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    It's an animation.
    It's the "active" animation for when upgrades are working... the only thing coded is so that it is played when it is upgrading <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    You can change it, but obviously that would include reanimating... also, this is maybe more of a suggestion rather than customization... but there isn't much we can do with the armory... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • CowieCowie Join Date: 2004-05-07 Member: 28530Members
    good example: Check out sushifx's TF model. When you upgrade the lil pistons move all about.
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    You know, I feel stupid for asking- I didn't even open the models up and look, for some reason, I was positive I had a long tome ago and there just weren't a lot of sequences to them... <img src='http://www.advancedmod.com/forums/images/smiles/frusty.gif' border='0' alt='user posted image' />
Sign In or Register to comment.