Siege
Armani25
Join Date: 2002-08-05 Member: 1083Members
The Siege turret has got to be the biggest unbalenced weapon in any game. All it takes is 1 seige to kill a entire hive base. Usually the siege is backe dup by 5-6 turrets, and aliens cant kill turrets (you no it better then I its suicide for any alien to go head on into 5 turrets.) I aint ranting or flaming, so dont think i sound arrogant <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> I just hope that the siege turret should be nerfed (along with the nade launcher) and possibly give the aliens a indirect artillery building to or some type of range wep to bounce off walls. Thanks for reading.
95 percent of games = <!--emo&::sentry::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt='::sentry::'><!--endemo--> <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
95 percent of games = <!--emo&::sentry::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt='::sentry::'><!--endemo--> <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
Comments
The siege cannon is a load of crap along with the grenade launcher. GL would be ok but it is so darn powerful that an alien base is toast with minimal or no resistance.
Not to be ranting but marines ARE the more powerful class unless the commander is a moron. Aliens are more fun to me but it sucks when I can't get rid of a turret. In any way. Especially because I hate the fade class.. Skulk and Gorge pwn you <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
My 2 cents. Later^^ Had a few awesome games with some ppl from the forums past few days, sup ppl! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
but blah blah blah marines need to be tweaked in some way. Great mod guys. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
My stance on the issue is this.............
Marines have static defensive turrets that take effort to bring them down, even with marines standing by. While aliens have these softer offense chambers that are not as affect, and become OBSOLETE when more than 2 marines come in counter with them. Also I'd like to add that half the time offense chambers don't fire at the marines making this weakness worse. Aliens need something a little more tougher because they can't always be skulks or lerks on defense... aliens too sometimes need to setup some defense and have it last without needing a personal body guard skulk/lerk/fade/onos.
REALLY?? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
how will it be changed?
I think an alien tactic for the current game would be to ignore offensive towers entirely, and just spam the world with Defense Towers. D towers heal each other, i beileve, so they may be harder to kill than Offensive Towers right off the bat. Plus as Marines shoot them, u can attack them.. any damage taken can be healed by the surrounding D towers
I think that its insanely impossible to kill the human's turrets w/o an onos. Sure you can do it, but it takes an eternity no matter what type of alien you choose. They can leave you to destroy 5 turrets in like 10 minutes, and then simply kill you and rebuild them in about 1 minute. To me, it seems like once they put some turrets by the 3rd hive spot, its all over because you can't kill them. Well that's my opinion... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Second point... Alien towers are far from useless.... slap 4 up backed by 4-5 D towers.. and they are untouchable save grenades... it also is a place for you to regen and go out and attack again.
Yes siege guns are annoying as hell.. but in all the matches ive played today.. aliens won all but 1 in 7 or so games. Sieges can be beaten... deal with them.
But of course the play testers must have went through this a THOUSAND times, so I'm assuming all will be fixed soon.
Blink has never worked for me...
How do you get it to work? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Because you simply can <b>not</b> place the amount of turrets you can now. You will go broke, then you will be up a river without a paddle.
Under the correct resource system, you dont have more then 5 turrets in a room. You dont (usualy, unless the commanders been saving for a <b>long</b> time) see more then one Siege.
Be patient, the patch (baring any problems that might come out of it) should fix NS into what it was ment to be, instead of a RTS with a resource cheat on ...
Now, if you're a smart player, or team, you'll have put some offense chambers in the likely siege locations. Now the marines have to actually kill those offense chambers before they can place a turrets factory and upgrade and then place a siege. Now, every time a structure comes under attack, you get a verbal warning, and if you're close enough to the structure it will show up red on the hive sight. If you rush there, you will have a legitimate shot at stopping the marines from even building up a turret factory to begin with, especially if you rush them with a teammate or two at your side. Even if you don't kill all of them, there squad will be weaker, and easier to attack a second time.
Eventually, you'll probably get to a point where marines trying to siege hives will be one of the most exhilirating and enjoyable aspects of the game, from either team (especially if you succeed).
Vipr, read that.
Hive Sight warns of impending attack so you can get there and save your hive - Greedo's right, you need to build turrets to keep marines out of siege range of your hive. As aliens learn counters to each marine strategy, the balance will fall into place. You can't complain about the balance if you don't understand how the game plays yet... and you all haven't been playing long enough to know, believe me. I've got 4 months under my belt, and I'm *still* learning new strategies.
I would like to see a more efficient way of killing marine turrets as aliens, just to make the game more enjoyable. Its just aggrivating to see an unmanned base block the road for almost the entire game because we aren't strong enough to take it out without pulling my other aliens out of battle and losing other parts of the map.