Hive Overload
Bahamut
Join Date: 2003-01-20 Member: 12522Members, Constellation
<div class="IPBDescription">bringing an idea from another forum</div>"Pulsate" on the Australian GameArena NS forums suggested this:
NS team should have Hive automated overload, if alien team should reach 75% dead, hive will double spawn rate till 25% dead then back to normal spawn rate.
Maybe Hive loses 10% health due to stress and all. =P
As a way to balance the larger servers (32 players, 24 players, etc) this would be a neat addition. Perhaps making the hive lose 25% of it's health would be better, but hey, if marines outskill the aliens then they have 25% less of a hive to kill, and if it's just because aliens did a suicide rush then it'd even up the spawn times.
Of course, this would only be balanced for one hive, and would have to be disabled for more then one. Still, tis an interesting idea :)
NS team should have Hive automated overload, if alien team should reach 75% dead, hive will double spawn rate till 25% dead then back to normal spawn rate.
Maybe Hive loses 10% health due to stress and all. =P
As a way to balance the larger servers (32 players, 24 players, etc) this would be a neat addition. Perhaps making the hive lose 25% of it's health would be better, but hey, if marines outskill the aliens then they have 25% less of a hive to kill, and if it's just because aliens did a suicide rush then it'd even up the spawn times.
Of course, this would only be balanced for one hive, and would have to be disabled for more then one. Still, tis an interesting idea :)
Comments
Combat is another issue...
now taking your idea and making it "overload" and hurt hive to spawn faster... even vanilla marines can kill hives without even shooting it once... all they have to do is spawn camp the skulks at start and you win... the hive would just have a heart attack and die <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
well....compared to if you had to shoot the hive (looking up) and worry about getting bitten by skulks (on the bottom) now you just have to shoot skulks and you win...
bad idea unless some kinda safety is put in
now taking your idea and making it "overload" and hurt hive to spawn faster... even vanilla marines can kill hives without even shooting it once... all they have to do is spawn camp the skulks at start and you win... the hive would just have a heart attack and die <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
well....compared to if you had to shoot the hive (looking up) and worry about getting bitten by skulks (on the bottom) now you just have to shoot skulks and you win...
bad idea unless some kinda safety is put in <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I assume that the hive would take the damage only when it goes into overload. So it doesn't matter if the hive is in overload one second or 20 minutes, it would still take the same damage.
Make it linear instead. Ie, 8 seconds spawn time if only one alien is dead. If all aliens are dead, spawn time is 3 seconds. Draw a line between those two points to find the spawn delay at any one moment. Comes out to
3 + 5 *(ts-x/ts)
seconds where x is the number of skulks waiting and ts is teamsize.
In other words, 3 seconds + 5/10 of second per live skulk for a team of 10.
Much less prone to abuse.