Would Resupply Be Worth 2 Poitns?
Ashaman_Joe
Join Date: 2003-11-11 Member: 22559Members, Constellation
<div class="IPBDescription">In Combat</div> Currently, it seems to me that everyone gets resupply as marine. I think this makes focus nearly required to take on JPers, as you need 2 normal bites to get them- something that is hard to get do the fact that they tend to fly. If you don't kill them they just heal right back up.
My question is: Would you take Resupply if it cost 2 points? If you do not take resupply now, why?
My question is: Would you take Resupply if it cost 2 points? If you do not take resupply now, why?
Comments
A) YOu dont need to ammo hump ever
B) You never run out of ammo
C) You can beat anything that can't nearly instant kill you without your armor if you move fast.
Alternatively, put focus back at one point (but with a level restriction like level 3 or 4 for example) and then beef up Resupply while also making resupply cost 2 point.
For example make resupply start refilling your armor (rate of refill needs tobe tested) if you have full health already, AND you're not terribly low on ammo.
Watch the jetpacker, wait for him to drop to the ground, and kill him with focus. It's not that hard, you just have to STAND STILL while everyone else is scrambling around.
Resupply is THE best upgrade for marines. Hell, if you have reuspply and no other upgrades, you can still play pretty damn well, even late-game. If you check every single marine out there playing combat, 99.9% of them will have gotten resupply at some point.
Without reuspply, marines would just die. You would cough and they would die. Spores? Xenocide? Taking resupply away from marines or making it two points without any other changes would be close to dropping onos down to 25 res.
Resupply is the ONLY upgrade EVERY SINGLE marine gets. It is the SINGLE MOST IMPORTANT upgrade in the entire combat game, aliens or marines. Aliens don't NEED regen, celerity, carapace, etc. to win, but marines NEED resupply to even survive.
If you don't like that jetpack, get web. Or get good with your focus leaps.
Edit: I'm not complaining about jetpacks. I'm merely saying that you NEED focus (or web, which is more expensive) to take them on reliably. There shouldn't be any real requirement's for a given lifeform.
FOr healing armor there are welders, like NS classic, commander cant heal your armor, but a welder can
for pug play and uber jetpcks, use ressuply with jetpacks and teamplay
play hard, go pug
Edit: I'm not complaining about jetpacks. I'm merely saying that you NEED focus (or web, which is more expensive) to take them on reliably. There shouldn't be any real requirement's for a given lifeform.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's essential, yes, but it's obvious that if you give marines resupply right off, then they'll slaughter most everything in their path, when skulks don't have focus.
No alien upgrade is as essential to a marine as resupply is. That's just a fact. There is no conceivable way marines can win without resupply, and right now, everything in combat is more balanced then it has been in the previous betas.
I do, however, take back some of what I said above. Resupply is essential 5 minutes into the game, since by that time aliens will have gas, fades, and onos. However, in the first stages, armor 1 or shotgun is generally much more imporant.
Jetpacks can be taken down by an onos with gore or devour, by web, by focus, or by an INTELLIGENT player. Sure, it's a crapload harder without focus, but if you sit and wait with a friend, the jetpacker will die, assuming you've taken out his armor.
Besides, jetpacks take 4 points to get; they shouldn't be worth nothing. As expensive as web. Four points for four points seems even to me.
I think it would be good to delay some marine upgrades, only if it was balanced with giving more upgrade points total. In classic you go up against fades with 2 upgrades and 2 hives with level 3 weps, adv weps, jps or HA, welders, motion, resupply, cats, and sometimes you still can't kill the really good ones. And usually you have greater numbers, like 2-3 per fade or onos. (in an even game IMHO). and sometimes you still can't kill them. I'm not debating that, but look in combat, you're dealing with a more direct 1:1 alien vs marine ratio, except now the fades can get 5 upgrades + meta, onos can get 3 upgrades. For fades thats pretty much every important upgrade even with focus at 2 points, whereas marines have only 9 upgrades when normally they'd have probably 12 or 13.
I think a good solution would be to increase the levels for a marine so even if the games drag on for more then 5-10 minutes in large combat games, marines still have a chance at defeating super fades and getting at the hive, because they'll have level 3 weps and armor and some support upgrades, instead of havingh to choose between level 3 + shotgun + j p and armor 2 or only level 2 hmg and armor 2, etc, with no cats or motion or welder or some weaker combo.
I think a longer cool down time (2 or 3 seconds more) for resuply would make it much easier for skulks to take down people with resupply
A GL/JP will have 1 extra point to spend, and for SG/JP Its 2 points... So making resupply 2 points without beefing up is fine for me... and for all alien players I guess... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
So either put resupply at two (I'd rather not) or put focus back to one (much more prefered). I'm not even sure why focus was put at 2 points anyways as it never seemed to be a major problem. It takes more skill to use focus than to wait for health from heaven. I actually didn't get focus all the time in old builds as just holding down the bite button seemed to work better for me.
Just the same... A GL/JP or HMG/JPG has 2 point left to spend; that doesnt change much if You make resupply 2 points...
Solution is a bit easy; increasing the combattime to a reasonable value (which indeed the choice of the server operators), so marines should have enough time to get that extra level...
EDIT: addition...