Co_ ... Duno Yet But Look :d

dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
<div class="IPBDescription">seems a bit bright out of game...</div> <b>Ok its been a while since i mapped, i seem to get very boared of mapping easily but im determined to get at least a co map finished, so here it is... dont be to harsh on me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></b>

May seem very alien sided right now, but you may not think so when i show you some of the new rooms im working on, comments please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

<u>This is rine start ( seems to be bright as hell out of game - on my pc anyway )</u>

<img src='http://community.skulkrush.com/co_new/1.jpg' border='0' alt='user posted image' />

<u>First exit from MS 2nd done soon</u>

<img src='http://community.skulkrush.com/co_new/2.jpg' border='0' alt='user posted image' />

<u>Hall from first exit</u>

<img src='http://community.skulkrush.com/co_new/3.jpg' border='0' alt='user posted image' />

<u>Same hall from other end</u>

<img src='http://community.skulkrush.com/co_new/4.jpg' border='0' alt='user posted image' />

Comments please !!!!!

Comments

  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    Ok i see the unalligned texture on last pic, and im thinking of making the last pic less boxy
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Absolutly Awsome Amazing Antistropic AntiAliasing Annoying map.

    Yes the map is nice looking. The marine start is a bit gray and i should make
    <span style='color:orange'>
    ORANGE</span> lights there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    good work, keep it up. *Nexus hugs Dark-Plague*
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    ok if this is bright for everyone else as it is for me, im going to darken it like hell, its awfully bright, wish i could fix my ingame brightness then i would know, ahh well :/
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    That last pic looks really awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I'd say the lighting in MS needs some work though...
  • TomHTomH Join Date: 2004-05-26 Member: 28937Members, Constellation
    I don't know you. you didn't ask me to post <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    Map's looking good mate; love the MS layout and the hallway textures + slope - like i said, playing a long fflat corridor just gets boring as ****.


    Nice one <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    It needs more atmosphere. Alot more atmosphere.

    ~ DarkATi
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Your MS has a funny look, just like in cartoons. Especially the columns you have there. For me it's a little too gray too. More detail and color would be nice. I was thinking about that corridor that repeats itself. You could try to add more textures there or what I was thinking about, add some open "door-frames", maybe sparking buttons, gratings... etc. Your architecture is very nice, keep it up! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    yes the cartoon effect is due to my awfull lighting skills, when i have some more time i will try and sort it out


    Oh yeh thought i would fit this in, if anyone wants any playtests for there map PM me
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2004
    from the looks of it the corridors are very low r_speeds (not interesting for me with my 9800XT <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), but good performance and good looks are fine with me...

    however I would change the flat pipetextures into actual pipe shapes. It wouldnt add much r_speeds but would make it look better. The corridor with the hint of mist, nice touch on atmosphere
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i'm getting a very Halo (the game) -type-architecture feel from that first pic.. very Halo-ish feel.
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    its a good start.. just keep on working on the detail
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    yes i will, and ill add some more pipes if you mean the ones under the green wall texture? Kouji San ?
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    good luck Dark Plague..Fix your MS!
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-DaRk_PlAgUe+May 29 2004, 01:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaRk_PlAgUe @ May 29 2004, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes i will, and ill add some more pipes if you mean the ones under the green wall texture? Kouji San ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yep <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Well actually the last 2 shots have "flat" pipes, yo can still use this texture just give them some volume
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