Co_halo Update

InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">New screens!</div> It's been a while since I've posted anything here, so here are a few new screens for all of you. If you hang out in #nsmapping you might have seen these ingame before in a playtest of the map we had. I'm working on getting beta 2 done and ready for playtesting, which should happen mid-June. It's a bit marine-biased right now.

Readyroom:

<img src='http://insane.thezazi.net/screens/halo01.jpg' border='0' alt='user posted image' />

MS:

<img src='http://insane.thezazi.net/screens/halo02.jpg' border='0' alt='user posted image' />

Moving away from the MS:

<img src='http://insane.thezazi.net/screens/halo03.jpg' border='0' alt='user posted image' />

Power Node 1B:

<img src='http://insane.thezazi.net/screens/halo04.jpg' border='0' alt='user posted image' />

OUTSIDE VIEW YAY:

<img src='http://insane.thezazi.net/screens/halo05.jpg' border='0' alt='user posted image' />

Surface Ventilation:

<img src='http://insane.thezazi.net/screens/halo06.jpg' border='0' alt='user posted image' />

Approaching the hive:

<img src='http://insane.thezazi.net/screens/halo07.jpg' border='0' alt='user posted image' />

The hive (it needs more infestation I know):

<img src='http://insane.thezazi.net/screens/halo08.jpg' border='0' alt='user posted image' />

So there you go. Comments/criticisms/cash payments welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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Comments

  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Sweet, but looking good. Ouuhuh yeah, like ouhhuuu! The lights are nice.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    The word that came into my mind: SEXY!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Hmm seen as the replies I've seen haven't been very constructive, I'll create some points for you, oh and I won't forget the compliment on the way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    1st screeny
    Absolutely fine. Although some lights in or around the pipes wouldn't go a miss. Maybe a nice sea blue?

    2nd Screeny
    Again fine, although one texture doesn't match neatly with the wall (right side of that arch straight ahead where orange light appears). Could do with a subtle spotlight, rounded pipes with maybe a small amount of red light in between them.

    3rd screeny
    Top left pipe has a mis-aligned (what looks like wrong) texture, soft red light in between pipes again maybe. Also where the wall bevels/cuts in and out, some blue light again would like dang tooten.

    4th screeny
    Possibly put some pipes going horizontally aswell as vertically across the screen. Lights in between the pipes would look nice, blue again. The orange colour seems to over power the area some what. A Misc/Broken texture would look nice placed high up.

    The others I really wouldn't add anything else, or take it away for that matter. The map is looking good as other people are saying, just suggestions are nice.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I would feel better off saying, it kicks buttah man!
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    lookin good-it sorta has a eclipse and veil feel to it...i like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    I thought it looked more like co_core myself. The lighting and use of particle systems is great!
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Well I thought it has a mineshaft feel to it. I hate mineshaft, but it looks good anyway, and so does this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Very nice - the misty area seems to start rather abruptly, but I don't suppose much can be done about that really.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    opacity could be lowered to stop ti from abruptly ending... But I think itjust adds that little amount of atmophere there just the way it is.

    keep in mind this is hl1 <span style='color:gray'>(MAN I WANT HL2!!! <-- nm that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)</span>
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Thanks for the comments, everyone!

    Thursday: Thanks for the tips. I'd rather not add any blue or red, to be honest; I'm pretty happy with the colour scheme as-is. There's not much I can do about the texture discrepancy in shot two short of adding a whole bunch of useless polies that aren't even needed all that much, as it's not all that noticeable when playing and even I had actually forgotten about it myself. The wrong texture in the third shot was actually deliberate, but it doesn't really have the look I was going for, especially since some texture changes to the surrounding architecture. I'll look into it. Could you clarify the bit about the pipes in the fourth shot?

    h20/A|IEN/AlienCow: Heh, thanks! I take it you mean those as compliments. All those maps are dead sexy, for sure. I actually quite like mineshaft, despite the complaints against it, although I never command.

    Alien Cow/Kouji San: There's not much I can do to make the end of the sprite less abrupt without upsetting the atmospheric balance of that room. It's just the way that sprites clip through brushes like that. Adding a couple of sprites on the outside with lower FX amounts to make a "gradient" might work, although it could hit framerates in that area and probably make it *too* misty.

    Keep 'em coming, guys! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    nice looking map, specially i like the FX particles youve used, lately most of the maps dont have them. Nice work.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    im only concerned about the infestation near the hive, try and increase it ^_^ other than that, good job =)
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Lighting and texture usage reminds me of co_core or ns_mineshaft. Looking good though. Try to add something special into it.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    very mineshaft... i'm really gunna miss that map.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Good stuff, I look forward to another playtest soon! (and your raindrop sprites are STILL upside down...)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited May 2004
    <!--QuoteBegin-BobTheJanitor+May 28 2004, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ May 28 2004, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (and your raindrop sprites are STILL upside down...) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Shhh! :>
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Insane+May 28 2004, 11:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ May 28 2004, 11:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BobTheJanitor+May 28 2004, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ May 28 2004, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (and your raindrop sprites are STILL upside down...) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Shhh! :> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    dun worry too much insane, i didn't notice.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Dragoni+May 28 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragoni @ May 28 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lighting and texture usage reminds me of co_core or ns_mineshaft. Looking good though. Try to add something special into it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have to agree, it does look similar to core, we'll have to see how's the gameplay <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited May 2004
    Flarb. I approached this map from a completely different direction than "make it look like co_core", and it just turned out that way. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I guess Ekaj and I are just in tune with similar styles or something; his paintings strike a strong chord with me as well, and match some of my own ideas for various things.

    It should play pretty differently to Core, though; it doesn't do the "large central multi-tiered room" thing and is more confined.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    It's very... co_core-ish. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    ~ DarkATi
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Really cool, Insane. :) I like a lot of the shapes and stuff you have in there.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    yes, it looks like core, but it's still pretty solid. hive seems a bit open, but not too much. i'd turn the CC around <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    ken replied. --^ that's a sign of good luck for your map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    oooo nice, this looks veyr nice, but whats the deal with the co_sava readyroom thingy, did you make co_sava even if you did why use it again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-DaRk_PlAgUe+May 28 2004, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaRk_PlAgUe @ May 28 2004, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oooo nice, this looks veyr nice, but whats the deal with the co_sava readyroom thingy, did you make co_sava even if you did why use it again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It might resemble co_sava's readyroom, but it is different.

    Oh, and sava was made by Mendasp.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-tommyd+May 28 2004, 12:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tommyd @ May 28 2004, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ken replied. --^ that's a sign of good luck for your map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I didn't even know ken still checked these boards, *bows and worships sir nothing*

    ~ DarkATi
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited May 2004
    OMG Ken! I can die a happy man now! Great to see you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Thanks for the kind words, I'm glad you like it. Edit: By the way, I look forward to seeing your Q4 work!

    tommyd: Oops. That's why I love this forum; people will spot the mistakes that I'm too much of an idiot to notice. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Dark_Plague: No, I didn't make Sava, that's Mendasp's work. I'm actually pretty sure I made that style of thing first, I'm not sure, and I don't know which of us posted pictures of it first either. At any rate, I got the idea from a set in the movie The Rock, although I changed things a bit, heh. Maybe Mendasp and I just had a similar idea at the same time. If he did get the idea from my map, no worries, because Mendasp's a great mapper in his own right and a little bit of inspiration never hurt anyone. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    On the co_core issue: Does it look -too much- like core? Ideally I'd like to preserve a bit more originality, so I'd be happy to recieve any suggestions for putting a bit of a spin on what I've got and making it a bit more unique.

    Thanks for the comments!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited May 2004
    This is looking very promising. Uhh I am posting totally under my own free will *insane presses a pistol against olmy's temple*, gulp this map looks, how do i say this? oh, 'teh sex'.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    edited May 2004
    Looking very good. Ken thinks it looks good so you must be doing something right!
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    looks alot like co_core to me.. but whatever
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    Good job on the hive placement. It actually looks like it would grow there. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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