Co_halo Update
Insane
Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">New screens!</div> It's been a while since I've posted anything here, so here are a few new screens for all of you. If you hang out in #nsmapping you might have seen these ingame before in a playtest of the map we had. I'm working on getting beta 2 done and ready for playtesting, which should happen mid-June. It's a bit marine-biased right now.
Readyroom:
<img src='http://insane.thezazi.net/screens/halo01.jpg' border='0' alt='user posted image' />
MS:
<img src='http://insane.thezazi.net/screens/halo02.jpg' border='0' alt='user posted image' />
Moving away from the MS:
<img src='http://insane.thezazi.net/screens/halo03.jpg' border='0' alt='user posted image' />
Power Node 1B:
<img src='http://insane.thezazi.net/screens/halo04.jpg' border='0' alt='user posted image' />
OUTSIDE VIEW YAY:
<img src='http://insane.thezazi.net/screens/halo05.jpg' border='0' alt='user posted image' />
Surface Ventilation:
<img src='http://insane.thezazi.net/screens/halo06.jpg' border='0' alt='user posted image' />
Approaching the hive:
<img src='http://insane.thezazi.net/screens/halo07.jpg' border='0' alt='user posted image' />
The hive (it needs more infestation I know):
<img src='http://insane.thezazi.net/screens/halo08.jpg' border='0' alt='user posted image' />
So there you go. Comments/criticisms/cash payments welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Readyroom:
<img src='http://insane.thezazi.net/screens/halo01.jpg' border='0' alt='user posted image' />
MS:
<img src='http://insane.thezazi.net/screens/halo02.jpg' border='0' alt='user posted image' />
Moving away from the MS:
<img src='http://insane.thezazi.net/screens/halo03.jpg' border='0' alt='user posted image' />
Power Node 1B:
<img src='http://insane.thezazi.net/screens/halo04.jpg' border='0' alt='user posted image' />
OUTSIDE VIEW YAY:
<img src='http://insane.thezazi.net/screens/halo05.jpg' border='0' alt='user posted image' />
Surface Ventilation:
<img src='http://insane.thezazi.net/screens/halo06.jpg' border='0' alt='user posted image' />
Approaching the hive:
<img src='http://insane.thezazi.net/screens/halo07.jpg' border='0' alt='user posted image' />
The hive (it needs more infestation I know):
<img src='http://insane.thezazi.net/screens/halo08.jpg' border='0' alt='user posted image' />
So there you go. Comments/criticisms/cash payments welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
1st screeny
Absolutely fine. Although some lights in or around the pipes wouldn't go a miss. Maybe a nice sea blue?
2nd Screeny
Again fine, although one texture doesn't match neatly with the wall (right side of that arch straight ahead where orange light appears). Could do with a subtle spotlight, rounded pipes with maybe a small amount of red light in between them.
3rd screeny
Top left pipe has a mis-aligned (what looks like wrong) texture, soft red light in between pipes again maybe. Also where the wall bevels/cuts in and out, some blue light again would like dang tooten.
4th screeny
Possibly put some pipes going horizontally aswell as vertically across the screen. Lights in between the pipes would look nice, blue again. The orange colour seems to over power the area some what. A Misc/Broken texture would look nice placed high up.
The others I really wouldn't add anything else, or take it away for that matter. The map is looking good as other people are saying, just suggestions are nice.
Very nice - the misty area seems to start rather abruptly, but I don't suppose much can be done about that really.
keep in mind this is hl1 <span style='color:gray'>(MAN I WANT HL2!!! <-- nm that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)</span>
Thursday: Thanks for the tips. I'd rather not add any blue or red, to be honest; I'm pretty happy with the colour scheme as-is. There's not much I can do about the texture discrepancy in shot two short of adding a whole bunch of useless polies that aren't even needed all that much, as it's not all that noticeable when playing and even I had actually forgotten about it myself. The wrong texture in the third shot was actually deliberate, but it doesn't really have the look I was going for, especially since some texture changes to the surrounding architecture. I'll look into it. Could you clarify the bit about the pipes in the fourth shot?
h20/A|IEN/AlienCow: Heh, thanks! I take it you mean those as compliments. All those maps are dead sexy, for sure. I actually quite like mineshaft, despite the complaints against it, although I never command.
Alien Cow/Kouji San: There's not much I can do to make the end of the sprite less abrupt without upsetting the atmospheric balance of that room. It's just the way that sprites clip through brushes like that. Adding a couple of sprites on the outside with lower FX amounts to make a "gradient" might work, although it could hit framerates in that area and probably make it *too* misty.
Keep 'em coming, guys! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Shhh! :>
Shhh! :> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
dun worry too much insane, i didn't notice.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I have to agree, it does look similar to core, we'll have to see how's the gameplay <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It should play pretty differently to Core, though; it doesn't do the "large central multi-tiered room" thing and is more confined.
~ DarkATi
It might resemble co_sava's readyroom, but it is different.
Oh, and sava was made by Mendasp.
I didn't even know ken still checked these boards, *bows and worships sir nothing*
~ DarkATi
tommyd: Oops. That's why I love this forum; people will spot the mistakes that I'm too much of an idiot to notice. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Dark_Plague: No, I didn't make Sava, that's Mendasp's work. I'm actually pretty sure I made that style of thing first, I'm not sure, and I don't know which of us posted pictures of it first either. At any rate, I got the idea from a set in the movie The Rock, although I changed things a bit, heh. Maybe Mendasp and I just had a similar idea at the same time. If he did get the idea from my map, no worries, because Mendasp's a great mapper in his own right and a little bit of inspiration never hurt anyone. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
On the co_core issue: Does it look -too much- like core? Ideally I'd like to preserve a bit more originality, so I'd be happy to recieve any suggestions for putting a bit of a spin on what I've got and making it a bit more unique.
Thanks for the comments!