3mv2a Help To Comm!

StalKerLTStalKerLT Join Date: 2004-05-09 Member: 28558Members
<div class="IPBDescription">Give me some tips for such games...</div> At first - hey guys! I've been playing ns with my firends over small private server, and everytime ns map is turned on on it... we loose. So i wanna get some tips, how to win (almost impossible i think), or even be alive as long as possible in such situations... Every1 perfectly knows that when there arent lots of players, then aliens are much better in ns maps. And i want to break the rule, just cant do it after so many tries...
This is what i do when i get into cc after ding ding ding start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I build ip, not very close to cc, but not very far, i'm building it there, where onos would have diffidulty to reach it. Then i build armory somewhere in corner so lerks cant choke us there, and i build TF then near my RT... I build some turrets that would defend everybuilding from everycorner, so no1 cant hide and destroy stuff, then i electrify both RT and TF, so if they will want to tuyrn of my turrets, they'll have to taste some electricity. Only after that i send my rines to get RT, i dont wanna hear any comments that i shouldnt build up base like that and waste resources, u have to understand that there is only 2 rines, that are noobs most of time, and they cant stand against pros aliens. Many commanding in such situations times has proven me that this base build up is great, and defence is best... Ow and dont mention mines.... We USE them, lots of them, but when some freaking alien neutralizes them, then we stop using for a bit..............

I just need tips what to do AFTER i build up that base, what to research first, how to put aliens in the corner, how to stop them from gestating and so on...
Any tips would be appreciated!

Comments

  • JulienJulien Join Date: 2003-09-02 Member: 20495Members
    edited May 2004
    Can I be terribly honest with you? Your chances of losing are very very high, unless your marines are really elite and/or your aliens don't have a clue.

    Res flow for aliens is really fast, and the moment one or two onos show up, two marines cannot gun them down, no matter how decked out in heavy armor or jp. The onos devours one, gores/charges the other, gg. All your turret farms and electricity won't stand up to an onos.

    So, imo, at any rate, this suggests if you want to win, you cannot let the aliens get an onos. (Or fade, for that matter.)

    This next suggestion is theory, I haven't tested or seen this in action:

    Set up shop next to the first hive as fast as you can. Spawn camp. Slash and burn all alien rts in the mean time. Not sure if shotguns and an armory drop/mines would help. Keep the two aliens stuck at their hive and not getting rts, etc.

    Even better would be if you can kill the first hive while the aliens are gorge and busy amusing themselves by oc'ing up their rts and everything.

    If an alien gets lucky and kills the rines, or if the aliens have set up oc traps along the way to the hive...yer done for.

    I'm a little leery suggesting this next possibility: I've been on the alien side of this, and it is brutal and annoying and frustrating and makes you want to suggest that the comm can only drop buildings when in LOS of a marine...(Someone also mentioned this strat a while back.)

    This requires a sharp comm, listen for gestating aliens right at the start of the game, and drop unbuilt rts right on top of them. Res denied. Get your rines to charge toward these, build them, keep dropping unbuilt rts on everything.

    The frustrated gorge can only stare and spit at your rt in futility, or go back to skulk and start gnawing on it. Let him. The unbuilt rt dies. He gestates back to gorge. You drop it again. The alien stares through the egg and howls.

    And let me assure you, in this recent build of NS at any rate, gestating on top of the #@#! node does not work to stop this. The only way I've managed to grab an rt from a comm using this strategy is to get a friend skulk to gnaw, while I sit poised over the drop rt key. If your two aliens try this, you can conquer the rest of the map while they painstakingly stake one or two rts.

    Whether you can save up enough res with this to kill their hive before they get enough for fade/onos, I don't know, but you certainly get a very good chance with this.

    With higher numbers per side, this owns the alien team and shortly becomes very boring.

    Edit: changed from **** to grab. Poor automatic censor.
  • StalKerLTStalKerLT Join Date: 2004-05-09 Member: 28558Members
    Thanx for great tips, especialy with the rt dropping... I'll try it soon
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    There's two things I would rather do, other than place a lot of turrets to defend base. I realize that in a 3v2 game you really need some sort of base defense, because you need both marines out covering each other.

    I'm going to assume that since these are your friends they will be able to remember to help each other out with maintenance tasks like welding, so the first thing I would drop after I drop the armory would be a welder. If they need to share it they can drop it for the other person to weld them. Now you have a choice. Either, and probably the way I would try first, you can try for immediate map dominance, or you can try to rush adv armory for overwhelming firepower as soon as possible.

    In my opinion Motion Tracking gets more useful the less aliens there are to track. Drop an obs and research MT. If you use it to actively go after the aliens and kill them over and over, you can pin them down eventually. You should use the remainder of your res for capping nodes and pushing as directly towards the hive as you can, stopping to clear out any aliens on the way. Think of it like corralling sheep, only the sheep are skulks and gorges, and plus you're <i>shooting them</i>.

    If that's not working, more firepower is your other option. As soon as you drop the armory, upgrade it to advanced armory. It still takes 3 minutes to research, but you're going to need that time to cap res anyway. With the rest of your money I would drop a couple of packs of mines and place them <i>tactically</i>. If you think about each mine when you place it it does a whole lot better. Trying to get 4 kills per pack is a good motivator. Tips: place mines so that the building they are next to is inbetween the mine and the ip. That way, any spawning marine doesn't have to worry about skulks hiding behind structures when he spawns. If they dry to hide, they're dead. Placing mines against the wall of a doorway is a great way to catch a fade. They will very frequently blink into them when they're running away. You can sink a mine into the sloping part of a resource nozzle so that only one or two corners is visable. Skulks run up to the tower, start biting, go boom.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    They're 2 aliens - they have 2 significant weaknesses :
    1. No need or option to practically get a 2nd RT. If they attempt to get an RT, you should be walking right into the hive and killing their first one. If they ever have 0, the ressource system for small games becomes their biggest enemy - as they now get no res at all outside of RFK.

    2. Aliens are weak in the earlygame. Their main counter to that is to eventually slow down/decimate an early marine rush - the odds of that happening with 2 SG rines v 2 Skulks are significantly lower than in a crowded scenario like 5 marines on 6 skulks.

    Now, they have a significant strength too. Their 1 RT is the same as if they had a standard of 3 RTs from the very beginning in a 6 player game - in other words, they'll have Fades starting at 3 minutes. Its those 3 minutes you have to capitalize on your advantage - after that its 1 Fade/1 Skulk vs 2 Marines wherever you try to go. Doesn't matter how decked out those marines are, they'll eventually kill them.

    So the most practical solution is to just walk in on the Hive and either a) spawncamp them and slowly kill the Hive or b) spawncamp them and kill the node. If that fails, only fairly stupid aliens can save you.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    to repeat so many ppl..
    placing turrets NEVER wins games. those resources could be valuable upgrades. we got rines to defend
  • ApocalypseApocalypse Join Date: 2003-12-23 Member: 24700Members
    <!--QuoteBegin-D.C. Darkling+May 26 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ May 26 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->to repeat so many ppl..
    placing turrets NEVER wins games. those resources could be valuable upgrades. we got rines to defend<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What rines are you talking about ... this is a 3v2 game. MT helps immensely in those small games. It can turn even the worst players into ubershots. Make sure to place the ip tactically, so if you have to, you can hop out and kill the skulk biting on it. 1/2 Mine packs should do for the early game, until MT comes online, then you should be able to see when the aliens are coming towards your base. Also, with the early obs, you can see any aliens around your base and prepare to jump out and kill them.
  • StalKerLTStalKerLT Join Date: 2004-05-09 Member: 28558Members
    What i can say...: I didnt expect so much answers from you guys... So thanx! THANX TO EVERY1! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Anyway, those aliens does not use skulks, neither fades. They only uses those little pigs <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->, and the bigger one's <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->, so the game looks like that... After i build up a bit as i sead (just some buildings, takes 30 secs), i give SG to one dude in the squad, and send them together to get RTs, then they search for it......... At same time, aliens are building RTs far from their base, just leaving them to build themselves, they also leave some OC in our way so we cant get through that easily. When my squad dies shooting to those OCs or even gets killed by skulk, then the horror starts, they turns into onos, blasts my rts and comes to me... the last thing i do then (at that time i usualy have 3/4 of all researches (armor, guns) done), so knowing that i cannot improve more my rines, i build some turrets, and when the onos comes, i hop out the cc and help guys...
    Usualy at this point no1 dies, or one dude, and he gets his weapon back ASAP, then we repair everything and again wait for such attack... But we know that this time they'll come together, so we prepare more strongly... WE place one rine as bait, other gets into covering position, and i myself go to nice place for shooting too, also, i lay some mines in the way to my turret fact and the bait rine. They comes, mines explodes, bait dude moves a bit to back where i left him a CATPACK, then he runs like an idiot round onos shooting to their a**es, at that point onos usualy starts to abuse Me with their horn, so i just run round many obstacles and mines so we get more time, and after few more secs! TADA! done! They're dead, and we're almost waster (i mean rines, not buildings), then we prepare for another assault (getting ammo health and so on, putting mines) it ussualy takes 20 secs. Then we lay 2 ccs for worst things - evacuation.
    At that point everything changes again, they uses gorge and a fade usualy to build up everything (gorge building DCs, SCs and MCs near our base and fade's taking our time), at that time i usualy use one rine to blast some of buildings, so everything doesnt look very suspicious, and the other one guoes to do my fav job, siege wall... It somehow comes up to one of the hives, builds like 4sieges, and the show starts! As you can understand we get strike back, if they attack our base, then i do beacon thingie and we defend it with everyone, and if they tries to blast our sieges, i send another rine to help the dude over there... Almost everytime we dont reach this part, and if we do, we loose, and if we do demolish the hive, then we get fu**ed by onos then (this time it's harder, cause they returns to lots of DCs that they're healing them), so we're hopeless at that point...
    So now.. Srry for such bad language, for hard reading and so on, but i havent much time to write this post, and i just want to know what i have to change in EXACT situation (i know it will be very long log)...
    Thanx for ideas
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Julien+May 26 2004, 12:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Julien @ May 26 2004, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    I'm a little leery suggesting this next possibility: I've been on the alien side of this, and it is brutal and annoying and frustrating and makes you want to suggest that the comm can only drop buildings when in LOS of a marine...(Someone also mentioned this strat a while back.)

    This requires a sharp comm, listen for gestating aliens right at the start of the game, and drop unbuilt rts right on top of them. Res denied. Get your rines to charge toward these, build them, keep dropping unbuilt rts on everything.

    The frustrated gorge can only stare and spit at your rt in futility, or go back to skulk and start gnawing on it. Let him. The unbuilt rt dies. He gestates back to gorge. You drop it again. The alien stares through the egg and howls.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have tried that and its`so hilarious (for you not them)

    Just put your speakers bit higher and listen for those farthest rt any gest?

    drop rt wait a moment recycle it when it`s under attack
    Alien has lost 12 res and you after all 8 and you get more!

    Same time send your squad to their hive rt so they will have 0 rt
    after that might built some oc so they wouldn`t have res anyway for rt!!

    And then the horror starts... They get res only in RFK....
    Make your mraines camping wh##es. make few rt and watch the alien team blame you the most comm evah!!!

    BTW
    Don`t be in alien team in this strat. This is the most annopying thing in whole world.... watch the rt pop while you gest to gorg and the watch it recycle while you eat it!
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--QuoteBegin-StalKerLT+May 26 2004, 08:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StalKerLT @ May 26 2004, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What i can say...: I didnt expect so much answers from you guys... So thanx! THANX TO EVERY1! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    ...

    So now.. Srry for such bad language, for hard reading and so on, but i havent much time to write this post, and i just want to know what i have to change in EXACT situation (i know it will be very long log)...
    Thanx for ideas<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This story made my day <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

    You shouldn't waste a lot of time building base at the beginning of the round; instead spend that time hunting "those little pigs <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->" and killing them before they can build a lot.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Dropping rt's with the sole purpose of preventing gorges from building them is generally considered lame though. And then there are the gorges that egg on top of the res node, preventing you from placing them.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    -Get Motion Tracking fast, so you can see where they go and predict what they do.
    -Get armor 1 (always get armor 1 actually)
    -Cap a hive.
    -Upgrade the armory at the beginning
    -Try using a lot of mines, they do wonders, though forget about them as soon as they have 3 hives, fades will destroy em, and Oni will well...just walk over them.
    They do pretty good at defending stuff in a cheap way and scaring ppl.
    -Try to stay Offensive

    -Don't electrify buildings, they will probably just build oc's next to em or go fade/onos.
    -Since you are with just 3 marines, you can keep giving shotguns.
    -Heavy Armor is meant for a large group/train of marines, so I suggest using Jetpack.
    -On small games, the Kharaa like to build lots of Wall Of Lames (Offensive chambers & Defence chambers) so watch out where you go, and make sure to kill those fat Gorges before they ruin your day by taking a chokepoint with their WoL

    Some things I would like to <b>try</b>:
    -Build an electrified TF with turrets on chokepoints if you have a lot of resources
    -Build a lot of "home bases" (Command Chair with Infantry Portals) so they can't just take you out by rusing your base with an Onos or something, or making huge WoL's near your base.


    #Golden Tip: Make sure you play with at least 12 people, NS just is not meant for 5.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    <!--QuoteBegin-Apocalypse+May 26 2004, 09:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apocalypse @ May 26 2004, 09:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-D.C. Darkling+May 26 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ May 26 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->to repeat so many ppl..
    placing turrets NEVER wins games. those resources could be valuable upgrades. we got rines to defend<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What rines are you talking about ... this is a 3v2 game. MT helps immensely in those small games. It can turn even the worst players into ubershots. Make sure to place the ip tactically, so if you have to, you can hop out and kill the skulk biting on it. 1/2 Mine packs should do for the early game, until MT comes online, then you should be able to see when the aliens are coming towards your base. Also, with the early obs, you can see any aliens around your base and prepare to jump out and kill them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you reread that you see I did not name MT once, and you not turrets.

    you basicly posted useless.
  • ApocalypseApocalypse Join Date: 2003-12-23 Member: 24700Members
    <!--QuoteBegin-D.C. Darkling+May 27 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ May 27 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Apocalypse+May 26 2004, 09:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apocalypse @ May 26 2004, 09:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-D.C. Darkling+May 26 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ May 26 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->to repeat so many ppl..
    placing turrets NEVER wins games. those resources could be valuable upgrades. we got rines to defend<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What rines are you talking about ... this is a 3v2 game. MT helps immensely in those small games. It can turn even the worst players into ubershots. Make sure to place the ip tactically, so if you have to, you can hop out and kill the skulk biting on it. 1/2 Mine packs should do for the early game, until MT comes online, then you should be able to see when the aliens are coming towards your base. Also, with the early obs, you can see any aliens around your base and prepare to jump out and kill them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you reread that you see I did not name MT once, and you not turrets.

    you basicly posted useless.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Darkling all I was refering to in your post was the part where you said use your marines to defend your base. Obviously that is the problem that he is facing, only having 2 marines ... The other part was how to deal with playing a small game. Why do you think what I said is useless? If you disagree with what I said, by all means put up a valid arguement instead of calling it useless.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--QuoteBegin-Apocalypse+May 27 2004, 01:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apocalypse @ May 27 2004, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-D.C. Darkling+May 27 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ May 27 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Apocalypse+May 26 2004, 09:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apocalypse @ May 26 2004, 09:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-D.C. Darkling+May 26 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ May 26 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->to repeat so many ppl..
    placing turrets NEVER wins games. those resources could be valuable upgrades. we got rines to defend<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What rines are you talking about ... this is a 3v2 game. MT helps immensely in those small games. It can turn even the worst players into ubershots. Make sure to place the ip tactically, so if you have to, you can hop out and kill the skulk biting on it. 1/2 Mine packs should do for the early game, until MT comes online, then you should be able to see when the aliens are coming towards your base. Also, with the early obs, you can see any aliens around your base and prepare to jump out and kill them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you reread that you see I did not name MT once, and you not turrets.

    you basicly posted useless.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Darkling all I was refering to in your post was the part where you said use your marines to defend your base. Obviously that is the problem that he is facing, only having 2 marines ... The other part was how to deal with playing a small game. Why do you think what I said is useless? If you disagree with what I said, by all means put up a valid arguement instead of calling it useless. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not to mention the fact that upgrades NEVER win games either, to steal his language. Killing hives and then killing aliens is what wins games, and whatever gets you towards that goal is the right thing to do, no matter if it includes turrets.
  • executor2executor2 Join Date: 2003-10-02 Member: 21396Members
    Oke i myself play 2 v 2 games on my lan server , So the begining of the marin are this , and trust me this is the good way : IP TF 4 turets for early skulk rush ... it always happends if the aliens are good ... Next go cap at least 2 resnodes ... this is enough for the begining second search for double res on maps ... go there and cap them and defend them with turets (turets work wounders in 2 v 2 games ) oke marins have an extreame advantage ... they can turet up and then go siege the hives ... Second problem the 5 min onos that will come dashing and burning your base ... so i consider building up preaty good defence (i mean 8 turets + ) trust me i played 30 + games and i have experiance .. u guys just play 6 v 6 + and don't know **** how it is ....
    Oke now your gole is to get as close as posible to the alien hive ( u don't need to be in it ) and siege the hell out of those aliens prepare good defences becouse they will rush in.
    Some one told that turets = loss of resurces but WTH how to stop an onos without turets ...?!
    Remember U MUST HAVE AT LEAST 3 RT and try to kill the alien rt as much as u can ...
    Turets are your frined build lots of them
    One game i hat about 18 in my base 18 at my double resourses and the game was just hanging betwin marins and aliens eventualy u will win becouse u can siege... they can't (bile bomb is only a tiny solution belive me it is hard to bile bomb when a jp is near <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    A onos .. well they are the bigest problem .. i recomand using JP so they don't kill u ... and a hive rush when they are not home is quite precios .Hive are so weak sending 2 HMG there wil do the job in les then 1 min
    Any coments ?!(i will replay them )
    i play ns for 2 **** years so don't mess with me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    keep them fighting on UR terms... if u let them take over entrance to ms u may aswell have just quit in beggining... at the time u get jp's send one guy to take out gorgey and other guy to camp ontop of hive (small games are gud for jp shotty rines, means less things to kill u when they spawn...)

    if u manage to kill the onos, dont let them get it again! push bak as far as u can without stopping to lockdown rt's (if u do that kinda stuff...) that or kill da onos (+gorge if u can manage) and whipe out their rt's so onos is a lot harder to get...
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    edited May 2004
    a few notes

    regarding the "trick" of placing a resource tower on a nozzle a skulk is gestating nearby:
    it can be easily countered with the skulk gestating <i>on</i> the nozzle. (or calling his skulk partner to chew it)

    as mentioned above, turrets alone do not win games
    however, they are nearly necessary in a 3v2 game
    should the commander jump out of the cc, he needs some light backup
    and if it's just a skulk, turrets will prevent it from chewing the base and save the commander the need of going out.

    a smart alien team would split to a gorge and skulk
    the skulk only needs to make sure the marines are always parasited, thus helping the gorge regarding the direction of possible alien expansions
    later on, the skulk needs to randomaly chew marine RTs, or if the marines are near the hive (shown by parasite), defend it
    following this tactic, there will quickly be a fade with DCs

    a counter i suggest is getting MT, and constantly attacking the hive
    a gorge can't build RTs and hives when he's busy healing a dying hive, and a skulk can't chew marine RTs when he has to search for their next wave and parasite them again
    if necessary, the commander can log off and build distant RTs while the other two wound the hive
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Theres no reason for them to get a Gorge unless for DCs in a 3on2. Even if he does gestate on the node (in which case you have plenty of time to own him in the face in his nice and exposed position), you can still place it before he gets there. 2 Skulks simply cannot chew **** down faster than you get the res - and not to mention, you have the spare res to have one or even both marines go on the offense. The moment they have 1 Gorge, one lone skulk is absolutely screwed vs RT blocking. And he's not gonna defend the Hive at the same time either.

    Most importantly, aliens get enough res from their starting RT alone to make excellent time to Fades and chambers. They need to just hold on to that one node as best they can.


    As for turrets, uhm no. Start with an obs in base if you're too lazy to listen at your entrances and hop out when necessary, since you absolutely can't be chair-ambushed with an obs.
  • executor2executor2 Join Date: 2003-10-02 Member: 21396Members
    Yes u can be chair ambush , expacialy at the begining , i myself made some gorge rushes and some skulk rush that were more then succeful , it is very hard to watch your base and build somewere else so be careful in 3 v 2 matches your base MUST STAY do not relocate execpt it is ULTIMATE necesery.
    Don't forget after u have secure the res nodes outside your base BUILD BASE DEFENCE probably when they will se that they can't get u out of that double they will surely charge your base .. it is the only way ... so build those <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    I heartily invite you to build turrets in a 3on2. Its a game that lasts maybe 3 minutes on average unless you kill their one node. The time you spend building turrets alone you've already gone one-third of the way to the inevitable loss.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    true.. but think of it like this. if you got 3 man rine, then kharaa don't have much more.

    techup some armor and indeed start being agressive. (neevr ment to not be that)
    but why turretspam a base? you got a max of 3 kharaa against you, 1 gorge atleast. use mines. Besides, if your rines are doing havoc on the map and one kharaa is going to base while there team is 3 strong they are being stupid.
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