Gl Reloading: Going To Be Adressed?

curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
<div class="IPBDescription">Been around forever, never fixed</div> As most peopel should know, the GL reloading sequence is extremely buggy. There are several bugs, and they often combine and it gets annoying. One of the ones I hate is when it reloads 5 shells, and sometimes even after reloading 5 shells it still leaves me with 0 to actually use. (although usually it leaves me with 4)

If you interrupt the reload sequence, it'll often clear the chambers completely, forcing you to reload all 4/5 shells again. This is just one of the buggiest things in th game, and it needs to be addressed.

Comments

  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    Never happened to me....
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    i hate it when you only have 1/2/3 grenades left and he still stuffs in 4 :/
    very annoying.
  • ThePhilipsThePhilips Join Date: 2002-09-09 Member: 1302Members
    Yup the reload issue with non-empty chambers really suck.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    As far as I know, the code is there (it's pretty much just a modified version of shotgun reload code), the devs are just waiting on the new animations.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-FrickenMoron+May 27 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FrickenMoron @ May 27 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i hate it when you only have 1/2/3 grenades left and he still stuffs in 4 :/
    very annoying. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In the scenario I find that you can fire the 3 whislt it is still loading the 4. Similar to the way the SG reloads. Wonder if this part of the SG code has been implementd already/ That would be wierd... It seems wrong to be able to suddenly snap the chamber closed to fire mid-reload.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    I have never seen the 5 shell loading, and aswell if I have 2 left, only 2 are added... don't know whats wrong for you guys <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited May 2004
    If you have 1-3 grenades in your pocket and 4 grenades in your gl and you shoot them all and reload it reloads 4 grenades instead of 1-3 grenades. Wait I always have an armory near by (In ns classic) or resupply (In combat) when using gls that I forgot how the bug works.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    Mine <b>ALWAYS</b> stuffs in 4, if i have 0/1/2/3 shells left <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <!--QuoteBegin-Narfwak+May 27 2004, 12:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ May 27 2004, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As far as I know, the code is there (it's pretty much just a modified version of shotgun reload code), the devs are just waiting on the new animations. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Try reading what Narf said. He is teh correct.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Cause we all know the shotgun reloading sequence is <i>all that</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I remember Flayra posting that gls would be returned to their old near similar to the shotgun sequence eventually, but I'd like to see them fix the whole bugged shotgun animations first. I can even mess it up so that I fire 2 shots throughout reloading and *actually* fire none at all. It's great.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Skillzilla_+May 27 2004, 11:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skillzilla_ @ May 27 2004, 11:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Never happened to me.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    same
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Well, I have a replacement model that works properly.

    If you're using one without proper animations, try firing when you should be able to fire, even if the guy still looks to be reloading. For example, if you have three rounds in, reload, and try to fire a little after he puts the first round in, even if he keeps on reloading.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    <!--QuoteBegin-Wither+May 27 2004, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ May 27 2004, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cause we all know the shotgun reloading sequence is <i>all that</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I remember Flayra posting that gls would be returned to their old near similar to the shotgun sequence eventually, but I'd like to see them fix the whole bugged shotgun animations first. I can even mess it up so that I fire 2 shots throughout reloading and *actually* fire none at all. It's great. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean it will return to something like the old 1.0 gl model?
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    Is there any chance that the shotgun can be fixed and if you try to fire while reloading it will instantly fire (like the TFC shotty)? Cuz it's really really annoying when you start reloading 3 bullets and a skulk comes around the corner and you spam click to fire (cuz you still have 5 shells in the shotgun) but it won't fire. Then you die. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Flayra was supposed to make the GL have a shotgun-type reload. But, I guess it's not going to happen.
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