Gl Reloading: Going To Be Adressed?
curlydave
Join Date: 2003-10-21 Member: 21855Members
<div class="IPBDescription">Been around forever, never fixed</div> As most peopel should know, the GL reloading sequence is extremely buggy. There are several bugs, and they often combine and it gets annoying. One of the ones I hate is when it reloads 5 shells, and sometimes even after reloading 5 shells it still leaves me with 0 to actually use. (although usually it leaves me with 4)
If you interrupt the reload sequence, it'll often clear the chambers completely, forcing you to reload all 4/5 shells again. This is just one of the buggiest things in th game, and it needs to be addressed.
If you interrupt the reload sequence, it'll often clear the chambers completely, forcing you to reload all 4/5 shells again. This is just one of the buggiest things in th game, and it needs to be addressed.
Comments
very annoying.
very annoying. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
In the scenario I find that you can fire the 3 whislt it is still loading the 4. Similar to the way the SG reloads. Wonder if this part of the SG code has been implementd already/ That would be wierd... It seems wrong to be able to suddenly snap the chamber closed to fire mid-reload.
Try reading what Narf said. He is teh correct.
I remember Flayra posting that gls would be returned to their old near similar to the shotgun sequence eventually, but I'd like to see them fix the whole bugged shotgun animations first. I can even mess it up so that I fire 2 shots throughout reloading and *actually* fire none at all. It's great.
same
If you're using one without proper animations, try firing when you should be able to fire, even if the guy still looks to be reloading. For example, if you have three rounds in, reload, and try to fire a little after he puts the first round in, even if he keeps on reloading.
I remember Flayra posting that gls would be returned to their old near similar to the shotgun sequence eventually, but I'd like to see them fix the whole bugged shotgun animations first. I can even mess it up so that I fire 2 shots throughout reloading and *actually* fire none at all. It's great. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You mean it will return to something like the old 1.0 gl model?