Co_cargo_b6

ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
<div class="IPBDescription">first released beta since b2</div> New beta of co_cargo.

Changes:

-10times more detailed

-New secret room

-lighting was improved but still can be more improved

-weldable engine to make hive brighter

-usable elevator

-rspeeds droped

-and more stuff i cant think of =P




Downlaod:

<a href='http://www.animosity-clan.com/Demos/co_cargo_b6.bsp' target='_blank'>Click here to download map</a>



ns-world:

-after testing my map please give feedback

-no pics this time in ns-world so you have to download it =P

-dont give feedback unless you played the map PLEASE!

<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=442' target='_blank'>Click here to give feed back</a>

-you can also give feedback in this forum of course =P
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Comments

  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yeah. We = lazy. Screenies get downloads.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    He does not even have screenies on NS World...

    It's not even zipped or Rar'd or anything...
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    ahh lazy fools... ill get screenies by tonight
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-ZupE+May 25 2004, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZupE @ May 25 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ahh lazy fools... ill get screenies by tonight <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I think you need to brush up on your presentation skills. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    yeah like i said before, you should know by know that we're frickin lazy with out screenies! SCREENIES NOW! lol
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited May 2004
    one thing i found bad, close to marine start there is an elevator, went up it. theres nothing up there. just darkness. and i couldnt find a switch to go back down. i had to f4 out of there

    heres secret room.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited May 2004
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
    that generator.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited May 2004
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    some hallway.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    overall its a very nice map, good lighting and feeling to it, but it seems kinda small.
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    now u post screenies omg.. lol right when i put them up in ns-world gg
    <a href='http://nsworld.ns-central.co.uk/Main.php' target='_blank'>click here for more pics</a>
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    edited May 2004
    and another thing.. how u find sercret room so fast ?? hehe

    and the smallness is what i was going for.. i always thought some combat maps are too big that some games take more then 30 min!! and i was like WTH is the point of playing combat !!

    when you get at least 10 people in co_cargo_b6 the games go fast and its mad fun with none stop action.

    in my opinion small is good
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited May 2004
    well i havent played it with other people, just wandered around.

    it wasnt hard to find the secret room, just ran around as a skulk pushing E. i also found the.. er.. musicbox.

    edit/

    much harder to get to the top of the secret room than to find it. cool idea, it will add like a minigame for people.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Dorian Gray+May 24 2004, 11:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ May 24 2004, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah. We = lazy. Screenies get downloads. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yup


    lazy bastage
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    yeah everone seems to like the secret room even though they all come out of it bitching hehe
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    eh, im barly getting any feedback... this beta was realised because i wanted a point of view from some other people then my playtesters.... please tell me what i need to improve on.

    so fare i got this.

    -Im totaly going to redo the hive to make it look sexy =P
    -Elevator in the main cargo room will go somewhere hehe (still debating on what to put up there)
    -lighting will have to improve a little to give more atmosphere(what map doesnt need that)
    -less squarish rooms
    -changing the engine so it starts with no electricity on(turns on when its welded)
    -get rid of the nancy music in the ready room (it was fun wile it last =P)


    thats what i got so fare.. please add to it!!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-ZupE+May 26 2004, 09:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZupE @ May 26 2004, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -Im totaly going to redo the hive to make it look sexy =P

    -Elevator in the main cargo room will go somewhere hehe (still debating on what to put up there)

    -less squarish rooms <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ok, there you go, there are the 3 that i have... here's a few more...

    the "center" is too short of a path from hive to CC and vice versa, the only problem is, marines need a JP to get through there... aliens don't... my suggestion would be to add more boxes and some "debris"...
    have the elevator go up to a second level (also add in a manual ladder...)
    things on this (new) level are fallen apart, broken and full of debris (to prevent movement and explain debris and such on the lower level)...
    this makes the "center route" go around a little further, making it less important to control.

    possible ideas for upper level: messhall area, and sleeping quarters... marines get hungry and sleepy sometimes, routing skulk/marine traffic through large rooms would be nice instead of a "corridor" for the second level.

    another path idea is to have this upper layer go from the elevator, to behind the hive area.

    second, possibly explain the purpose of the engine (i had no idea wth i was welding it for)

    third, you have boxes up on shelves, how did they get there? (powerloader map model or forklift?)

    lerk panel in marine start: sure, good idea, make a spot where vanilla marines can get gassed and not be able to retaliate...
    idea: a ladder? (how did the panel get moved back into the hole without a ladder?) -or- move the lerk panel over and encourperate an "acess walkway/crawlspace" off of the elevator shaft.

    ideas to consider:
    how are the crates being moved around?
    how did the aliens get in?



    good map, i will have it on my server when it gets done (both map and server)
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Kinda cool your Map. I wrote a little german Preview and put it into the vote for the next Custommaptest over at <a href='http://www.readyroom.de' target='_blank'>readyroom.de</a>. It might be playtested next Tuesday on our Server. You can take a look at the Preview over here: <a href='http://www.readyroom.de/content/co_cargo-preview.php' target='_blank'>http://www.readyroom.de/content/co_cargo-preview.php</a>
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Your map looks good by all standards.
    Try and change the name of your map..as Cargo* just seems like NS_Crate* to me.


    Also, stuff like the pile of crates, the generator..it all seems a tad old hat.
    I mean, it probaly plays well, and looks like a natural Selection map..but try injecting it with something new and different. I know this is no easy task...but it will pay off.
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    wow, thx guys, all your ideas i like..

    and yes im still waiting for that one idea(effect) of my map that will seperate it from others.. but it hasnt come to me yet hehe

    Delarosa, im putting alot of thought into your post.. you got some good ideas.. but if i make the second level go into the back of (the new hive) should i get ride of the middle entrince to the hive?? many people thinks that part is way to short but in game its hard for aliens and mariens to go that way. its just how it works. but i really like your second lvl idea about it being all wrecked up and stuff. and im deff going to put a latter with wheals in marien start somewhere.

    and is there an already forklift modle made?? or do i got to make it? i think theres a texture for it in some wav.

    thx for all the feedback so fare and thx Clem for the German preview. and that would be great to get it playtested somewhere else.
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    alright time to start the second lvl. i was thinking maybe starting off the marien part of the second elevotor being clean and nice but then when you start getting near the hive the ship looks like its falling apart and crap... i was thinking when i get right over the hive maybe have a big hole in the top of the ship where the aliens invaded.. to make this look good this would be very hard to do tho but it would be mad cool. so its like a little section of the map your pretty much outside.. but woulnt that make it so there would be no gravity in the ship?? i donno what to really do
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited May 2004
    That Generator is just DOWNRIGHT IMPRESSIVE!
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-Recoup+May 27 2004, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ May 27 2004, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That Generator is just DOWNRIGHT IMPRESSIVE! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And magic...

    Never seen electricity that doesn't give off light...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->should i get ride of the middle entrince to the hive??<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if you put the 2nd level in, yes, crowd it over with fallen boxes and crates.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and is there an already forklift modle made?? or do i got to make it? i think theres a texture for it in some wav.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i don't think so, when i get done woth one of my other projects, i will atempt a forklift model.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and that would be great to get it playtested somewhere else.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    me and some of the 415 guys tested it on their 100% customs server... middle gets dominated... but was with 2v1...

    as for the readyroom sexrat, you can hit thei button without being a skulk and getting up ontop...
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    how about this.... i block off the middle with broken boxes but u can weld it open??

    and what do you mean u can get up to the button without being a skulk?? your sepost to be a marien when you do it. =P

    and that would be sweet if u could make a forklift for me =)
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i'm talking like, i can join a game, walk up to the box, and hit the button.. no JP or skulk needed....

    is it suposed to be that way?
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    i dont know what u mean...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    green is what i expect you want the secret to be.. whereas the red area works to trigger secret also... (cropped so it's not as big of a spoiler)
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    the whole box triggers the music.... but theres also a secret room witch has a button on it that opens the floor.
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