Resource Imbalance

falloutx2falloutx2 Join Date: 2003-05-01 Member: 15979Members, Constellation
<div class="IPBDescription">and making it less painful</div> I'm sure everyone has noticed that with greater than 7 players, alien resource flow is very slow.

Now, the majority of pubs are at least 8 players ranging up to 10 players per team.

Part of the problem with the current resource system, is that marines have 1 pool of resources, meaning they always will have money to do something useful while aliens have multiple pools, which could mean everyone could have as little as 5-6 resources which really has no meaningful purpose other than getting upgrades.

I think the multiple pool model is why aliens suffer horribly from res imbalance in larger games and I have a small idea that can begin to address the problem.

Now, if you join aliens past the one minute thirty second mark, you get no resources to start with and essentially are the team leech for at least 2-3 minutes, harming the economy of your team greatly.

My suggestion is that each unique steamid that joins a game gets the initial 25 resources. We know that the game checks steamids when people enter for the sake of icons, so it shouldn't be horribly difficult to make it check to see if the person has connected to the currently running game and either give them the initial 25 resources or not give it to them. That way "new" players to the game are a fresh pool of resources, not a leech.

I've though of a few potential problems with this, just for the sake of it:

1.) People could exploit by joining with one account, then switching to another with a different steamid, so they get 50 resources to blow instead of 25.

2.) A ton of people dropping and new players joining to replace them could give a dead alien team second life.

I think this idea gives aliens a fighting chance on pubs, or at least prevents them from being screwed when half their team joins after the 1:30 mark and doesn't get any resources, crippling alien economy.

Comments

  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    Sounds good, but I haven't seen a big problem with alien res on larger games. As long as most people lay a res tower down, and all the skulks use parasite to keep track of rambo marines, res can come very fast.
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    Its not a bad idea, but if the aliens are losing, res are probably not going to save them. Its a good idea to get people into the game faster.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    edited May 2004
    <!--QuoteBegin-falloutx2+May 24 2004, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (falloutx2 @ May 24 2004, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.) People could exploit by joining with one account, then switching to another with a different steamid, so they get 50 resources to blow instead of 25.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You can't transfer res between lifeforms, so this wouldn't be an issue. And even if you joined with two sucsessive accounts, you could at most build a res tower, or one OC. More trouble than its worth.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    I think it would be cool if gorges got a small res "bonus", not a larger share of the total pool. A small bonus (a res or two per tick) would make it more fun to gorge, and maybe the res hoes would gorge for a while.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Then you get the problem of people going gorge only to exploit the res imbalance until they can save up enough for fade or onos.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    Bob, it would be a minor problem, but they would have to be a vunerable boreing gorge while they waited rather then a skulk.

    There isn't a perfect solution, but I am finding playing aliens to be more of a chore than it used to be. prehaps the bonus only lasts until you have 25 res, enough for 1 res-tower and 1 oc to protect it.

    I miss making WOL's, were they really ever that much of a problem?
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-BobTheJanitor+May 24 2004, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ May 24 2004, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then you get the problem of people going gorge only to exploit the res imbalance until they can save up enough for fade or onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Solution: Currently, nothing a gorge can build is more that 40 Res. So limit the amount a gorge can hold to 40. Everything else gets put into the central pool (not the bonus, just the regular 1-2 res a tick)
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Ay but then what happens if you have 100 res and gorge up? 50 res vanishes? And sometimes it's nice to be a gorge with a lot of res. Drop a hive and some OCs and an MC at the hive AND some DCs to protect it, plus the res tower in the hive.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Eh, true. Its just an unfesible idea. Just making a quick suggestion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    The resource model just needs to become properly scalable through the team sizes.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    edited May 2004
    I was thinking that a gorge would get a small bonus until they had say 25 or so res, then they wouldn't get the bonus anymore, just normal res flow. This way they could build lots of stuff, but it wouldn't give them too much of an advantage in saving up for higher lifeforms.

    You could in theory , go gorge and wait unil you had 25 res, then run around as a skulk until you had enough for a hive or higher life form. So some limited abuse (or strategy) would be possible but nothing overpowering.
  • uxuduxud Join Date: 2004-02-01 Member: 25921Members
    Why not scale res according to team size? I seem to remember NS doing this in the distant, distant past (1.0X). The scale would go both ways by making res flow slower on smaller teams (to take away the alien advantage and less than 4 minute onos), and res flow faster on larger teams.

    Granted, I only play on pubs, but the difference between a 3v3 where aliens ALWAYS win due to how fast higher lifeforms can be attained and a 10v10 where marines have the numbers advantage (and the spawn advantage) is very noticeable.

    Worth testing, if it hasn't been already?
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    What I would like to see is aliens getting a res bonus (1-2 res per tick) from res towers that they drop themselves. This would discourage reswhoring, and they wouldn't need to stay in gorge form after dropping the rt.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    This idea should be tried.
  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Wow, this is an excellent idea.

    We have been talking about this issue a bit (PT's) and this idea strikes me as one that's fairly easy to implement and makes a lot of sense, no reason why a player coming into the game much later shouldn't get the advantage of what his team has built, but also shouldn't directly be penalized if his team hasn't built anything...

    I suspect the issues with this that you mention are very small..

    Considering it would hurt aliens more to not have a player for 1/1.5 minutes then it would benefit them to get 25 res (since they can't even lerk) I don't consider this an issue.

    Bob: Everyone can go gorge at gamestart currently, and drop a node, I don't see how this changes that, except allows a new player to contribute something to the alien side, and forces marines to have to deal with another alien node (which is one of the other inbalances of large games, when aliens lose nodes, it crippples them, a team of 10 on 2 res nodes will have an incredibly difficult time regaining any advantage, let alone building an RT, this would allow a new player to balance things out)
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=64650&st=0&#entry964736' target='_blank'>http://www.unknownworlds.com/forums/in...=0&#entry964736</a>
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-Tasty+May 24 2004, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tasty @ May 24 2004, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it would be cool if gorges got a small res "bonus", not a larger share of the total pool. A small bonus (a res or two per tick) would make it more fun to gorge, and maybe the res hoes would gorge for a while. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <b>No.</b> This is what made 1.04's res system so terrible, and I doubt it's ever going to be done this way again.
  • falloutx2falloutx2 Join Date: 2003-05-01 Member: 15979Members, Constellation
    Thanks for those who replied and discussed this suggestion.

    I strongly agree with those of you who are calling for a scalable resource model and I see this idea as a part of that process. Its not going to cure every problem with the current resource flow, but its a start.

    At least this way every unique alien who joins is a benefit to the economy instead of a drag. I do think this needs to be coupled with a "better" res model. I'm thinking about some ideas and will eventually post when I have something worthy of mention.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    Hey Narfwak, could you give a little more detail. I thought what was awful about 1.04 1 gorge system was the terrible "Gorge Nazis" who would scream at me over voice-comm because I went gorge for 1 second to build a res node or a chamber. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    If being gorge gives you a res bonus, then obviously the fewer gorges there are, the more focused that res bonus will be on one person. So you end up with 1.04 all over again.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    edited May 2004
    Bob, what I mean is each gorge gets its 1 res (or whatever) bonus, there is no sharing.
    3 gorges each gets 1 res bonus
    1 gorge gets 1 res bonus
    So, a big team with lots of gorges gets more bonuses. The bonus, is just that; an extra point of free res.

    More people going gorge means more res in total available to the team.

    In imaginary game terms, the gorge is more efficient in its resource absorption; thus it is gorging on res.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    The problem with the scaling resource in 1.x wasn't so much that the aliens got scaled resources. The problem was that the MARINES got scaled resources. A marine 16 player team with 3+ RT's was basically unable to effectively spend the resources they were earning... it was pretty much insane.

    I do belive the marine team should NOT receive any income scaling. The marines have mostly fixed costs for RTs, research and buildings, so they don't need any extra res for larger games - they already get lots of inherent advantages, thanks to the general process of fixed cost upgrades.

    The aliens, OTOH, do need SOME scaling in order to offset that marine advantages.

    However, not like in 1.0x, where the total res income for the aliens scaled directly with the number of players. You need to give smaller teams slightly less res, while larger teams gets slightly more res to share than today. Assuming the balance is in the 6 to 8 player range today, a 4 player alien team should earn income at the rate of 6 players, while a 16 player alien team would earn it at the rate of an 8 player team. Draw a line between those two, and you end up with a formula like

    alien team res income per tick = #of RT's * (num_players +2) / 9.

    Compared with today, that doubles the 16 player teams income and cuts a 4 players teams income with 1/3. A 7 player team would earn it at todays rate.

    Per player, it would seem like you had an almost constant income independent of team size. Going from 4 to 16 players, you would need 1/3 extra time to earn the same res, compared with today, where you would need 4 times more.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Hijacking aside, the original idea is quite a good one. People that like to go take a bathroom break inbetween games don't have to rush to make sure they can still start with 25 res.
  • geekanarchygeekanarchy Join Date: 2004-03-09 Member: 27244Members
    Original Idea is great; makes me wonder why the timelimit on alien newplayer res is even in effect now.

    Kind of offtopic: Other alien res problem is gorge overhead. 10 res to gorge and drop a rt and then go back to skulk or whatever. Gorges are pretty expensive for such a limited use evolution. 5 res seems more resonable.
  • SconkelSconkel Join Date: 2004-05-12 Member: 28622Members
    edited May 2004
    10 res is quite ok, but the idea to give gorges an bonus only for the rt's they build is great. Really I love it. All time I play as gorge and putting up rt's etc. i feel very loney and the game is most time very boring to me because in the endgame my mates are all onos and fades and I m just a little gorge without res to morph higher than skulk.

    Also if a marine with shoty or sth gets killed.. the mates can get the weapon and continue. If the gorge gets killed.. you lost definately 10 res.

    And of corse the thing that you get only a bonus for the rt's you have built gives you a little advantage but not your team and not a big one.

    great idea <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Sign In or Register to comment.