This Has Been Going On For Too Many Builds
Diablus
Join Date: 2003-03-31 Member: 15080Members
<div class="IPBDescription">its quite pathetic actually....</div> Please Please PLEASE. Explain to me why every single freakin time a Marine sees a alien closing in on him he hops all over the place like a freakin bunny? From what ive seen Marines jump around more when shooting/reloading then skulks or aliens ever do(unless hopping into a group of over 4-5 LA/HA marines.) I really don't think Flayra meant to implimented the "marines hopping all over the place when they see a alien" deal. I mean even I do it. AND I find it quite cheap. Shouldn't it be the other way around? Skulks hopping more then Marines? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
EDIT: This isnt a suggestion. Its a Question.
EDIT: This isnt a suggestion. Its a Question.
Comments
The why is simple, it makes you a harder target and also allows you to take advanatge of the knockback effect it also improves your manuverability if you can "glide" jump or "Bhop". Why wouldn't you is the question?
If your point is whyd oes it make a marine more effective to jump around like a "bunny" thats a completly other topic thats been debated ad nauseum.
I think if this gets ported to Source, the issue might go away, because perhaps people will require energy (ie bent legs) to jump. Perhaps we'll even see marines losing their balance from time to time.
Attacking a marine lying on the floor, picking himself up, would be pretty damn cool. You might also be able to flip a gorge onto its back, and tickle its belly!
The why is simple, it makes you a harder target and also allows you to take advanatge of the knockback effect it also improves your manuverability if you can "glide" jump or "Bhop". Why wouldn't you is the question?
If your point is whyd oes it make a marine more effective to jump around like a "bunny" thats a completly other topic thats been debated ad nauseum. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The WHY is put in there to represent WHY hasnt it been fixed and OR explained why its still in NS. Its obvious WHY a marine would hop all around 99.9% of the public don't need to know Why would a marine do it
shotgun?
gl?
shotgun?
gl? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
devour... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
k you dont die instantly but sooner or later you will take your place in the spawn q...
it was kept, it balances the game and skulks look like they could do it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
as for marines doing that, its a habbit to stay alive, stop missing them, they still die
Think of jumping in NS like Evasion in Warcraft 3.
Sometimes it works, sometimes it doesnt... but it provides a VERY small chance that it will work, but it CAN save your character. Problem is is that NS's "Evasion" has a 75% AND HIGHER evasion rate. WarCraft 3's evasion rate is, at best, 60%. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Maybe you don't, but I'd love one.
Exactly. It takes skill to effectively avoid a skulk charging at you. Removing it would remove another distinction of skill between players.
A skilled skulk has no problem with a hopping marine, just as a skilled hopping marine is able to avoid a less skilled skulk.
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Except when they get a stupid amount of knockback as a result of said hopping...
I think marines that jump more than say four times in 3 seconds oughta be given big fluffy pink ears and a little cotton-tail on their model until they die. You wanna be the easter bunny? You might as well look the part.
Exactly. It takes skill to effectively avoid a skulk charging at you. Removing it would remove another distinction of skill between players.
A skilled skulk has no problem with a hopping marine, just as a skilled hopping marine is able to avoid a less skilled skulk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The skill of a marine should not be determined by how much they can jump around like crack addict...... It should be determined by how well they can aim..