This Has Been Going On For Too Many Builds

DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">its quite pathetic actually....</div> Please Please PLEASE. Explain to me why every single freakin time a Marine sees a alien closing in on him he hops all over the place like a freakin bunny? From what ive seen Marines jump around more when shooting/reloading then skulks or aliens ever do(unless hopping into a group of over 4-5 LA/HA marines.) I really don't think Flayra meant to implimented the "marines hopping all over the place when they see a alien" deal. I mean even I do it. AND I find it quite cheap. Shouldn't it be the other way around? Skulks hopping more then Marines? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

EDIT: This isnt a suggestion. Its a Question.
«1

Comments

  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Once again, it's one of those "I don't think Flarya meant to..." exploits. Look at it like bunnyhopping, it's an exploitation but yet maybe people use it and infact many consider it an essential skill. Jumping around like a marine (along with knockback) often pisses me off as alien, but I have to admit it does allow you to get at least an extra 20 bullets into the alien.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    well bh could be removed for aliens just like as marines. it's been SAID that it was kept intentionally. I don't know how the overjumping thing could be countered except by a horrible system like a stamina bar...
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    It is frustrating, but now it's a part of the game, without it you will have a lot of bitching. I myself only jump as a marine when a fade is attacking me, or an onos is trying to devour me, not when I'm being attacked by a skulk. (unless he's already on top of me)
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    I really think since The NS dev team put in the "marine slows down a bit when landing from a hop" should be lower. so it would be similiar to the jumping put in mods like cs 1.6 and DOD (NO im not comparing the mods im only showing how a WAY to fix this problem would occur. DOnt even think about flaming this and saying 0mg L3ts add in AWPS AND SHi1lds and Kar98's too because i used CS and DOD in a NS forum post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
  • OGG-WraithOGG-Wraith Join Date: 2004-04-11 Member: 27853Members
    I cant tell if your serious about the "why"


    The why is simple, it makes you a harder target and also allows you to take advanatge of the knockback effect it also improves your manuverability if you can "glide" jump or "Bhop". Why wouldn't you is the question?

    If your point is whyd oes it make a marine more effective to jump around like a "bunny" thats a completly other topic thats been debated ad nauseum.
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    Bunny Hopping was removed from marine after 1.04 . Personally I think it should be put back. Makes for more interesting battles.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    As long as knockback gets removed, I'd be extremely happy. Running into a marine, biting once only to see him fly to the other side of the room and gun you down is priceless.
  • Gay_Parrot_of_DoomGay_Parrot_of_Doom Join Date: 2002-11-10 Member: 8002Members
    The thing that winds me up as a skulk trying to hit a hopping marine is that with the field of view, its sometimes extremely difficult to see where the marine went. IRL, you would see from your peripheral vision which direction he went, but this is a computer game, and their are limitations.

    I think if this gets ported to Source, the issue might go away, because perhaps people will require energy (ie bent legs) to jump. Perhaps we'll even see marines losing their balance from time to time.

    Attacking a marine lying on the floor, picking himself up, would be pretty damn cool. You might also be able to flip a gorge onto its back, and tickle its belly!
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin-OGG-Wraith+May 25 2004, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OGG-Wraith @ May 25 2004, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I cant tell if your serious about the "why"


    The why is simple, it makes you a harder target and also allows you to take advanatge of the knockback effect it also improves your manuverability if you can "glide" jump or "Bhop". Why wouldn't you is the question?

    If your point is whyd oes it make a marine more effective to jump around like a "bunny" thats a completly other topic thats been debated ad nauseum. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The WHY is put in there to represent WHY hasnt it been fixed and OR explained why its still in NS. Its obvious WHY a marine would hop all around 99.9% of the public don't need to know Why would a marine do it
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Probably because there is no effective way to fix it other than introducing a stamina bar, which nobody wants.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    well you could pull what "counter strike" did with thier hopping. people really dont hop around much anymore because you slow down, alot.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Which is called....stamina.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    NS is a fastpaced action game. There are no one-shot kills (except focus vs. marines with level 0 armor) and giving good marines the ability to dodge well is part of that. It takes a lot of skill for a skulk to keep up with a good dodger and it takes a lot of skill for a good dodger to keep out of the jaws of a skulk.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-kavasa+May 25 2004, 10:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ May 25 2004, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are no one-shot kills (except focus vs. marines with level 0 armor) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    shotgun?
    gl?
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Well if they ARE hoppiing around, I think its a tactic to avoid getting killed since it only takes 2 bites from an alien and about 8 shots from a marine. When you are up close and personal then you kinda have an instinct to survive...
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Ahnteis+May 26 2004, 02:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ May 26 2004, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kavasa+May 25 2004, 10:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ May 25 2004, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are no one-shot kills (except focus vs. marines with level 0 armor) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    shotgun?
    gl? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    devour... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    k you dont die instantly but sooner or later you will take your place in the spawn q...
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Cereal_KillR+May 25 2004, 04:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ May 25 2004, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well bh could be removed for aliens just like as marines. it's been SAID that it was kept intentionally. I don't know how the overjumping thing could be countered except by a horrible system like a stamina bar... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it was kept, it balances the game and skulks look like they could do it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    as for marines doing that, its a habbit to stay alive, stop missing them, they still die
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Jumping once to dodge a attack is a fair way to do things. It gives players with skill the ability to effectively MAKE the alien do 1 more attack to kill you. However, jumping EVERY time dodging NEARLY EVERY attack the aliens make is, if you'll think about this one, total bull.

    Think of jumping in NS like Evasion in Warcraft 3.

    Sometimes it works, sometimes it doesnt... but it provides a VERY small chance that it will work, but it CAN save your character. Problem is is that NS's "Evasion" has a 75% AND HIGHER evasion rate. WarCraft 3's evasion rate is, at best, 60%. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    It's just a cheesy practice that almost everyone that is used to the half life engine is accustomed to (think about it, in almost every mod everybody is hopping just out of habit...i hop just like i rap my fingers). But if you try to take it away, a million people will scream "wah! don't take my hopping or I will KEEL YOU!" meh
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    no skulk bhopping = skulks being owned (especially me)
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    <!--QuoteBegin-MrMojo+May 25 2004, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ May 25 2004, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Probably because there is no effective way to fix it other than introducing a stamina bar, which nobody wants. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe you don't, but I'd love one.
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <!--QuoteBegin-Hobojoe+May 25 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ May 25 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jumping marine's isn't a problem for aliens of the same skill level <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly. It takes skill to effectively avoid a skulk charging at you. Removing it would remove another distinction of skill between players.

    A skilled skulk has no problem with a hopping marine, just as a skilled hopping marine is able to avoid a less skilled skulk.
  • amarcamarc Guide Scribe Join Date: 2003-06-03 Member: 16982Members, Constellation, Reinforced - Supporter
    <!--QuoteBegin-romano^_^+May 26 2004, 03:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano^_^ @ May 26 2004, 03:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A skilled skulk has no problem with a hopping marine

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except when they get a stupid amount of knockback as a result of said hopping...
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Romano, I don't think you have a say in anything SKill related, you don't even think the way we Lessor Skilz ppl do.. with your long blonde hair and SUPER SKILLS, you are too good for the rest of us! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    The issue isn't bouncing, it's knockback.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I say wait for the b5 knockback fix and then see how much of a problem crackjumping marines really are. I doubt it'll be nearly as bad without the bug.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    Sadly, I've taken to ducking lately. Sometimes a skulk will just fly right over me. Works just as well. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I agree, knockback is cheesy not jumping up and down
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    edited May 2004
    My beef with the happy-hopper marines isn't so much the knockback bug (as that's getting fixed) but just that it looks <span style='color:white'>Kindly refrain from using this word in a derogatory fashion. Thank you.</span>.

    I think marines that jump more than say four times in 3 seconds oughta be given big fluffy pink ears and a little cotton-tail on their model until they die. You wanna be the easter bunny? You might as well look the part.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--QuoteBegin-romano^_^+May 25 2004, 10:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (romano^_^ @ May 25 2004, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hobojoe+May 25 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ May 25 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jumping marine's isn't a problem for aliens of the same skill level <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Exactly. It takes skill to effectively avoid a skulk charging at you. Removing it would remove another distinction of skill between players.

    A skilled skulk has no problem with a hopping marine, just as a skilled hopping marine is able to avoid a less skilled skulk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The skill of a marine should not be determined by how much they can jump around like crack addict...... It should be determined by how well they can aim..
Sign In or Register to comment.