Skinner And Bone Assignment Needed

Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
<div class="IPBDescription">not for ns but might be nice</div> <img src='http://www.nsarmslab.com/township/owen/project.PNG' border='0' alt='user posted image' />

well... i'm making a female model for TS. i watched kill bill and now miniskirt death is on my mind. i kinda modelled/hacked it, but it's hacked so much i asked a friend of mine to remesh it, so now i need the bones to be assigned to the TS skeleton (bashh tried a custom skeleton and anims and couldnt do it), so you need to use this <a href='http://www.nsarmslab.com/township/owen/tmp.smd' target='_blank'>SMD</a> and any default TS skeleton. It also needs a skin. here are the <a href='http://www.nsarmslab.com/township/owen/meshes.zip' target='_blank'>meshes</a>.
colors for the skin might be cool in the following

<img src='http://www.nsarmslab.com/township/owen/shirtTEX.jpg' border='0' alt='user posted image' />
shirt

<img src='http://www.nsarmslab.com/township/owen/skirtTEX.jpg' border='0' alt='user posted image' />
skirt

<img src='http://www.nsarmslab.com/township/owen/shoeTEX.jpg' border='0' alt='user posted image' />
boots

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    me = 'friend of mine'
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-CoolCookieCooks+May 23 2004, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 23 2004, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> me = 'friend of mine' <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well act a GIRL friend of mine meshed it for me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . but it looks a bit crap so if you wanna do it regrouped into like 3 meshes that'd be nice
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    wow, that looks great! the face details are nice and you even made her rightfully perportioned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    can we get a preview of the mesh?
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Hang on.. I just loaded the model into my editor and it's already assigned to a skeleton. Looks like the TS skeleton to me (all them italian bone names..), so what was that about bone assignment being needed? Also, the meshes kinda make inefficient use of the skin spacee. I might go and remesh it when I have the time, but that's kinda big if.

    Also, could you give us a default TS skeleton if the one already on the model isn't one? I don't really have TS installed right now.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-ZeroByte+May 24 2004, 05:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ May 24 2004, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hang on.. I just loaded the model into my editor and it's already assigned to a skeleton. Looks like the TS skeleton to me (all them italian bone names..), so what was that about bone assignment being needed? Also, the meshes kinda make inefficient use of the skin spacee. I might go and remesh it when I have the time, but that's kinda big if.

    Also, could you give us a default TS skeleton if the one already on the model isn't one? I don't really have TS installed right now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i need the bones to be assigned to the TS skeleton (bashh tried a custom skeleton and anims and couldnt do it)

    he moved the skeleton around and now it's screwed. which is why it needs re-assigning on the default skeleton, the shoulders and legs have been moved slightly
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