Why Pistol Not Has Gun Recoil

superelfsuperelf Join Date: 2003-05-05 Member: 16077Members
<div class="IPBDescription">It is real secondly weapon?</div> sorry. I don't speak english well.

Marine's pistol not has gun recoil.
This weapon always pinpoint fire target.

Anyone see pistol's empty cartridge? That's very large. why don't has gun recoil?

many lerk and skulk slaied by pistol.
Sometime pistol better then LMG when slay running alien.

I think secondly weapon is only last resort.
Pistol is not primary weapon.


some guy set attack1, attack2 to fire. and quickly push mouse 1,2
then rapid fire. It's seem Counter Strike's AWP.

Comments

  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    So you think that pistol, or weapons in general, should have recoil? In this one instance, I'm at the side of gameplay -not realism. Marines would get slaughtered otherwise, and pistol is not like AWP: it requires a lot more than a single bullet.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    If you notice. None of the weapons in the game have recoil. NS isnt aiming to be realistic, so it doesnt really need it. The pistol is designed to have pinpoint accuracy. Its a secondary weapon. The "last resort" weapon is the knife.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Its funny how in even cs, pistols are long range weapons over smgs.

    Recoil is fine when everyone has it, but yeah, marines would get slaughtered. Isn't it hard enough to hit those skulks already?
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    And also, you can always refer to this awnser for most of your NS questions.

    "Nanites."
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited May 2004
    <!--QuoteBegin-superelf+May 15 2004, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (superelf @ May 15 2004, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sorry. I don't speak english well.

    Marine's pistol not has gun recoil.
    This weapon always pinpoint fire target.

    Anyone see pistol's empty cartridge? That's very large.  why don't has gun recoil?

    many lerk and skulk slaied by pistol. 
    Sometime pistol better then LMG when slay running alien.

    I think secondly weapon is only last resort.
    Pistol is not primary weapon.


    some guy set  attack1, attack2  to fire.  and quickly push mouse 1,2
    then rapid fire. It's seem Counter Strike's AWP. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'll try:

    The Marine's pistol doesn't have recoil, and the weapon's always incredibly accurate.

    The pistol's clip is very large. If the bullets are big enough to fit in the clip, why wouldn't they cause recoil?

    Many people use their pistols to kill Lerks and Skulks. Sometimes, the pistol can be better than the LMG when killing a moving alien.

    I think that the secondary weapon should be a last resort. The pistol isn't the primary weapon.

    [This is kind of hard to make sense out of...]
    Some guy set both of his mouse buttons to attack. He used both his mouse buttons to shoot rapid fire.

    It felt like going against the AW/M in Counter-Strike.



    As for my opinion:

    No, I don't think that the gun should be any less accurate. It doesn't have a good spray or a large clip, so if two Skulks are smart about it, the Marine won't stand a chance.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Actually, the weapons gain a teeny bit more recoil with each weapons upgrade. It's not supposed to work that way, it's listed in the bug report forum, but it does have recoil anyway. By the time you get to w3, your whole screen is shaking when you fire. Really, go check it out some time. And it does affect bullet spread as well. A w3 pistol is a lot harder to pinpoint a skulk down a long hallway with than a w0 pistol.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-BobTheJanitor+May 15 2004, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ May 15 2004, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, the weapons gain a teeny bit more recoil with each weapons upgrade. It's not supposed to work that way, it's listed in the bug report forum, but it does have recoil anyway. By the time you get to w3, your whole screen is shaking when you fire. Really, go check it out some time. And it does affect bullet spread as well. A w3 pistol is a lot harder to pinpoint a skulk down a long hallway with than a w0 pistol. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol i never noticed that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    All marine weapons are infused with nanites. They absorb the shock of recoil so the marines dont have to deal with it.

    Any questions you can think of regarding the marines, the answer is nanites. How do ips/pgs work? Nanites. How do comms drop buildings from the air? Nanites. Why does the armory produce ammo? Nanites Why is that marine black and that marine white? Nanites.

    So yes anything and everything can be answered by nanites.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Yeah, totally agree with insomnia.

    Nanites absorb the totality of the shock recoil, therefore no recoil.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its looping kinetic reload means that it takes the recoil energy from each shot and uses it to reload and recharge – so there is barely any kick<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    From the Fronteirsman field manual.....the manual may be grossly outdated, but it still contains some relevant information.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    That's actually how any modern automatic/semi-automatic weapon works. There's still a knockback though. ^^

    So blame the nanites
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i find it impossible for me to shoot skulks with a lvl3 lmg. the shaking is insane. even worse with a hmg, but that's not so much of a problem, because it will mow down anything regardless of where the crosshair flies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Yeah the recoil isn't as bad as it could be, since most of the weapons have ridiculous spread anyway. But a w3 pistol is pretty useless for anything beyond middle range.
  • TakranTakran Join Date: 2004-05-19 Member: 28768Members, Constellation
    I agree with most that recoil is unnecessary in a game like this. I have a hard enough time trying to hit skulks that are about to take off my head <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I never noticed that higher weapons upgrades cause recoil.. will have to check this out.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    But there IS recoil though. Especially noticable with the pistol. you notice that screen jerk when you shoot? Shoot again quickly in "mid jerk" you will shoot above your original target. This effect gets stronger at higher weapon damage upgrades.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin-VampMaster+May 15 2004, 10:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VampMaster @ May 15 2004, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, totally agree with insomnia.

    Nanites absorb the totality of the shock recoil, therefore no recoil. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Marines are also highly trained and have nano's in there body, they are better then a normal human so i bet they can hold on to that gun tighter then we (normal people) chould. That also explane how marines B-hop like they do :-).
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