How much ns looks like an enhanced gloom (q2 mod)
Switen
Join Date: 2002-11-02 Member: 4707Members
I've been looking at this mod for a few hours and I realized how similiar NS is compared to gloom. Gloom has been around for about 4 years. (4 year aniversary of beta release on November 20.) The concept of the game is Aliens vs Marines/Humans fighting each other. Each team starts with spawns, (Humans have teleporters and Aliens have Eggs)
One team wins by destroying all the other team's spawns and killing remaining players. Each team has a choice to have a building unit, these units can build defence and extra spawns. Some defences were Turrets, Spikers, Obsticles, Laser Trip-mines etc.
I was just wondering how original Natural Selection is and how (if any) many ideas were used from Gloom.
Gloom
<a href="http://www.planetgloom.com" target="_blank">gloom</a>
One team wins by destroying all the other team's spawns and killing remaining players. Each team has a choice to have a building unit, these units can build defence and extra spawns. Some defences were Turrets, Spikers, Obsticles, Laser Trip-mines etc.
I was just wondering how original Natural Selection is and how (if any) many ideas were used from Gloom.
Gloom
<a href="http://www.planetgloom.com" target="_blank">gloom</a>
Comments
To say the devs are the only ones who have enough experience to critique their own work is the stupidest thing I've heard, and reaks of bad PR and an inability to take criticisms.
Gloom is great because you get your points and advancements through personal gain - fighting and killing your enemies. Thats the only way for you to advance to stronger things. Thats why I like it. The early game in NS is pretty boring in my opinion because of the route they took.
I really enjoyed Gloom, it was and will continue to be one of the greatest mods, Im sorry it didnt get as much popularity as it deserved. It still got quite alot of recognition though
According to ASE, theres currently 2255 people playing NS. How long do you think it would take us to accumulate the same amount of time playing the game as they have?
Are we exempt from pointing out things we think is wrong from the game because our 30 hours played timer has yet to go off, immediately giving us a deeper and more thorough idea of how the game works?
Its not that complex buddy. I mean for your average retard Counterstriker sure it is, but it isn't rocket science, and people arent being given credit for their ability to adapt and learn how to play a game.
I'll be the first to admit alot of the things posted arent necessary wrong with the game but the player, but to lump everyone in the category of "you dont know whats right for our mod, only we do" is just plain ####### wrong.
Between learning to use the commander, learning how to affectively use each class on the aliens and figuring out which abilties go best with which aliens, learning the maps, learning to follow orders on the marines, and learning to effectively use the aliens weapons, it's pretty silly to say this game isn't complex.
Then you have to take in the fact that it's an online game, so you have to rely on the skill and ability to adjust not only on yourself but on others learning to play the game as well, and many people have no idea what they're doing right now. This alone affects the current gameplay greatly.
This isn't the specialist, you don't pop into a server, pick a big gun that goes boom, then run around and shoot stuff. Personally, i think the gameplay is complex, but I'm also having a blast. So no major complaints here.
[edited to make more coherant--sorry i'm tired and lazy.]
This is a lot more complex than "Give me a gun, lets kill something." Apparently you just can't see past the transparent curtain hiding the truth.
To say that NS is simple to learn is a complete understatement. If it were easy to learn, we wouldn't have any complaints about balance except for the possible minor tweak, because everyone would be playing like the playtesters, who have months of experience with the game, and who know what works and what doesn't.
You can voice your opinions about the mod now, go right ahead. But, as far as I'm concerned, once everyone finally gets around to figuring out how the aliens work, 95% of the 'balance' claims will vanish.
i hate how hives go in cetain spots i liked in gloom were there was strategy in base placement. This game just doesnt cut it. its not complex its made overly confusing so it looks complex. there is no strategy there are no 'alien dynamics'. Its horribly unbalanced. I was hoping this would be a new gloom. oh well. i can live with Q2 graphics.
This is realy a overly complicated gloom clone.
and *gasp* gloom has more teamwork than this ever will.
This is realy a overly complicated gloom clone.
and *gasp* gloom has more teamwork than this ever will.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
And this man leaps far beyond the fine line of constructive criticism vs. retarded ravings.
No one ever said it was <i>completely</i> original. And 'almost everything is taken from gloom'? I've never played Gloom, I don't even have Q2, but I will say that unless you provide some proof to back that statement, I will not believe it.
Maybe your own guilty conscience is getting to you but I never called you an idiot. If you don't like a mod and think that's a completely unoriginal rip off of Gloom then why bother coming to the game's messageboard instead of just going and playing Gloom? No one ever said you had to like this mod, and I think it's pretty unlikely that they're going to change the entire games dynamics because one guy think it's an overly complicated Gloom.
To recap, you came to the <b>Natural-Selection</b> forums to state nothing other than you do not enjoy the mod, you pointed out NO actual bugs, and you act <b>offended</b> because the game they made for free isn't the exact way you want it to be. There is a very simple cure to this, and it doesn't involve wasting 10 minutes of your life coming to a game you don't even enjoys forum's:
<b>Simply don't play the game</b>
Play Gloom. You won't be missed.
He's probably one of those who joins a server with eight marines and four aliens, runs to the marine team, and then complains about balance.
If NS is such a rip-off of Gloom, you'd think he'd like it more. Gloom never had a couple of hundred servers and several thousand players EVER, much less a day after release. Constructive criticism is great, but juvenile raving is just plain pointless. I agree that NS isn't for everyone, but he acts as if he's being forced to play it.