<!--QuoteBegin-Rue+May 22 2004, 11:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 22 2004, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Although I dont see any reason that something like this could not be implemented (just ~fov)
I dont really see any real need for it :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The only thing I have ever wanted when I was com. Was some sort of way to zoom in. On some maps the view is really high. Making your stuff look really small and hard to place.
This has been discussed to death in the past and always ends up with the same answer from a DEV. "Comm is already very complex, adding something like this would only make it harder for the marines, keep it simple".
<!--QuoteBegin-Some tall guy+May 22 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ May 22 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This has been discussed to death in the past and always ends up with the same answer from a DEV. "Comm is already very complex, adding something like this would only make it harder for the marines, keep it simple". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Since it's hard to do that, lets just blame it on the map such as ns_commandmissile where you can't build anything on the bottom or upgrade anything on the bottom if you manage to drop something down there.
The main problem in letting the comm zoom in and out would be that he could alter the objects of the game, like building unbuilt building. The comm is really only a player who can move really fast at a transparent glass floor if you wish.
lol, i dont think we were meaning quite that far out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If only the fov was changed, the comm would still remain in their place. They would just zoom in, like if using a sniper rifle. But I fear that would be a bit complicated for them.
<!--QuoteBegin-bade+May 23 2004, 09:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bade @ May 23 2004, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes but how would you build it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If a commander is really close to a building he can build it himself.. or has that been fixed?
Its already hard enough to do a comander mode with that hl engine wih a good performance. When your view is outside the map in hl you normally see all w-poly of the whole map with really bad fps, as commander you dont. And you see all visible entities as commander from outside the world what you normaly dont.
Commander mode is only possible because of a good engine hack and some tricks to avoid hall of mirrors and low fps. You can not do much more with the hl engine.
<!--QuoteBegin-A|IEN+May 23 2004, 12:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A|IEN @ May 23 2004, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I bet 10 dollars that you could perform osme kind of exploit, Like dropping things in vents your not meant to have acess too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There was a bug in the old versions that allowed a com to +use things (i.e. build structures himself) if he was 'flying low'
Don't know if the bug has been removed, or if they simply dont let commanders get too close to the ground anymore (thus no zoom)
In addition to this, I've recently had an idea to solve the problem of multi-levelled maps, simply bind mousewheel to scroll up and down floors. This way you could have maps that are realistic and have more than one levels. If the comm wants to drop a rine a tf on the bottom floor and needs to upgrade the arms lab on the middle floor he just scrolls down, hits w, then a, then scrolls up one and selects the arms lab and hits a. There's your solution to multi-level maps.
Comments
I dont really see any real need for it :/
I dont really see any real need for it :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The only thing I have ever wanted when I was com. Was some sort of way to zoom in. On some maps the view is really high. Making your stuff look really small and hard to place.
I bet 10 dollars that you could perform osme kind of exploit, Like dropping things in vents your not meant to have acess too.
If you could zoom it may allow for multilevel support, but I think that it would confuse things.
Since it's hard to do that, lets just blame it on the map such as ns_commandmissile where you can't build anything on the bottom or upgrade anything on the bottom if you manage to drop something down there.
If a commander is really close to a building he can build it himself.. or has that been fixed?
When your view is outside the map in hl you normally see all w-poly of the whole map with really bad fps, as commander you dont.
And you see all visible entities as commander from outside the world what you normaly dont.
Commander mode is only possible because of a good engine hack and some tricks to avoid hall of mirrors and low fps. You can not do much more with the hl engine.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There was a bug in the old versions that allowed a com to +use things (i.e. build structures himself) if he was 'flying low'
Don't know if the bug has been removed, or if they simply dont let commanders get too close to the ground anymore (thus no zoom)