Compiling A Map To Include Textures
GiGaHerTz
Join Date: 2003-10-08 Member: 21535Members, Constellation
<div class="IPBDescription">what he said</div> Right , i've read that its possible to Compile a map to include textures (custom or otherwise) my friend has just completed his Beta1 of co_doom , and has used all new textures , He's part of a clan , and they tried uploading the map , but no-one could play the map because they couldnt open doom.wad (which we cant figure how to add to upload with the map) . So i either require one of 2 things , either is muchly appreciated.
1. How to compile a Map to include custom textures used .
or
2. How to set up what files are uploaded with the map (like spr's and wad's)
Thanx very much
-GiGaHerTZ
1. How to compile a Map to include custom textures used .
or
2. How to set up what files are uploaded with the map (like spr's and wad's)
Thanx very much
-GiGaHerTZ
Comments
This should be in Mapping Help and Troubleshooting.
anyway , with the mapname.res , is that just a txt file with the location of the file (ie c:/nsp/doom.wad) ?
anyway , with the mapname.res , is that just a txt file with the location of the file (ie c:/nsp/doom.wad) ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, but it's gotta be relative to the mod directory, I think, so it'd be like this:
wadname.wad
sprites/mapname/spritename.spr
models/mapname/modelname.mdl
maps/mapname.txt
Etc.
maps/'mapname'.res
maps/'mapname'.txt
maps/'mapname'.bsp
sprites/minimaps/'mapname'.bsp
'wadname'.wad
sound/
Thanx for the help guys
-GiGaHerTZ
maps/'mapname'.res
maps/'mapname'.txt
maps/'mapname'.bsp
sprites/minimaps/'mapname'.bsp
'wadname'.wad
sound/
Thanx for the help guys
-GiGaHerTZ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Argh. Do not stick the mapname in there. Don't stick the .res in there either, the client won't need it. If you include the mapname in your res file, the client will have to download it twice.