Gloom for half-life
GloomerGrim
Join Date: 2002-11-02 Member: 4729Members
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Yes, NS is simular to Gloom ..
as it is to;
Starcraft
AvP
AvP2
Alien series
Anything Sci-Fi related
the gameplay itself is very similar to gloom.
the only big difference ive seen is the "commander mode"
they're just the <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> local gloom idiots that don't know what they're talking about.
Flayra himself has said that he liked that mod a lot, and NS does have some influence from it.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> AvP and Alien did not have turret/spawns etc.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Actually, he means the Alien film series, and there were turrets in it. Sentry turrets. That was 1986, so it predates Gloom by at least a decade. Sorry, but you can't claim (by proxy) ownership of that concept.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->the only big difference ive seen is the "commander mode"<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
This is a fairly large difference. Also, were there hives in Gloom? That's where the aliens get most of their abilities, and creation/protection of hives is what drives their game.
Well, then the non-class based marines, the resource model, the . . ah, screw it. I give up. Both games have aliens and humans, so they're the same.
Plus, I like people who are intelligent enough to accuse you of blatantly ripping something off, but apparently aren't bright enough to figure out the really difficult 'search' function that will let you know if another Einstein out there has already brought the point up.
<!--EDIT|BathroomMonkey|Nov. 01 2002,22:36-->
Flayra himself has said that he liked that mod a lot, and NS does have some influence from it.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> AvP and Alien did not have turret/spawns etc.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Actually, he means the Alien film series, and there were turrets in it. Sentry turrets. That was 1986, so it predates Gloom by at least a decade. Sorry, but you can't claim (by proxy) ownership of that concept.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->the only big difference ive seen is the "commander mode"<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
This is a fairly large difference. Also, were there hives in Gloom? That's where the aliens get most of their abilities, and creation/protection of hives is what drives their game.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
"This is a fairly large difference. Also, were there hives in Gloom? That's where the aliens get most of their abilities, and creation/protection of hives is what drives their game"
Well Gloom could have "hives"... teams were divided by bases, So The Humans could have a "base" and aliens could have "Hive". They both must create defence and protect to ensure that they will survive.
and john milner aka keitek aka ktk be quiet!
and john milner aka keitek aka ktk be quiet!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Flayra said any similarities between Gloom and Natural-Selection are purely coincidental.
Yes, and he's said as much, <b>many</b> times. He also encourages people to <b>play</b> Gloom. NS has led to many forum members downloading and playing Gloom.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also. Is there an IRC server or some other way of connecting in order to make this discussion faster?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
#natural-selection . . . on any gamesnet (I could be wrong) server.
I don't quite see the point of any discussion . . . Gloom has been mentioned as a reference many, many times. If you then proceed to say that this game is precisely a Gloom rip-off, then you haven't played it. The differences are quite large. And if you <i>still</i> have to call it a Gloom rip off, then we'll have to assemble a list of all the games that Gloom 'ripped off'.
Just relax a bit, ok?
<b><span style='color:orange'>***LOCKED***</span></b>