Countering Jetpacks
TranquilChaos
Join Date: 2003-07-25 Member: 18425Members
<div class="IPBDescription">A simple, effective approach.</div> While this applies more to Combat than to regular NS, this is a commonsense approach to countering jetpacks. It seems very obvious to me, but many people seem to fail to understand it.
As we all know, the key to jetpack effectiveness is mobility, it provides no extra protection from damage, but increases the jetpacker's ability to avoid attacks. A jetpacker without freedom of movement is only slightly more effective than an LA. Rooms of significant importance are generally created in such a manner as to give jetpackers this freedom, in general, most hive areas are open enough for a jetpacker to successfully outmanuever the average alien player.
However, most hive rooms generally connect to hallways, and very rarely do these hive entrances have high ceilings. I'm hoping most of you have conceived a general idea of the point I'm trying to get across, for those who haven't, I'll spell it out in big bold letters.
<b> <span style='font-size:14pt;line-height:100%'> Don't wait until the jetpacker gets inside the hive to engage him! </span></b>
Blocking the hallway leading into a hive as an onos or fade is an extremely effective way to deter jetpackers. Take away their mobility and they are no longer a problem.
As we all know, the key to jetpack effectiveness is mobility, it provides no extra protection from damage, but increases the jetpacker's ability to avoid attacks. A jetpacker without freedom of movement is only slightly more effective than an LA. Rooms of significant importance are generally created in such a manner as to give jetpackers this freedom, in general, most hive areas are open enough for a jetpacker to successfully outmanuever the average alien player.
However, most hive rooms generally connect to hallways, and very rarely do these hive entrances have high ceilings. I'm hoping most of you have conceived a general idea of the point I'm trying to get across, for those who haven't, I'll spell it out in big bold letters.
<b> <span style='font-size:14pt;line-height:100%'> Don't wait until the jetpacker gets inside the hive to engage him! </span></b>
Blocking the hallway leading into a hive as an onos or fade is an extremely effective way to deter jetpackers. Take away their mobility and they are no longer a problem.
Comments
They're like flies with shotgun, VERY annoying...
OCs
webs
lerk
fade
leapskulk
para
spit
acid
gore
All used to take down way to many Jpers. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I miss the spikes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .... <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
and umbra, gas etc all goes under the thing called "lerk"
I usually go one of these paths:
1) I'll go Leap->Save Point->Xeno and then save up any accrued points. If I ever hear a JPer I evolve to gorge and lay webs/heal hive (grabbing adren if possible). I keep the option of lerking with Primal open after that. Often this works so well, though, that I end up staying gorge with celerity, regen, and other upgrades. Then, as a speedy combat gorge I follow the fades to marine start and web 'em. Usually ends the game right then and there.
2) My other option is getting lerk at level 2. If it's a big game, spores are a great equalizer and the earliest area of effect attack the aliens get. Spores + Xeno = lots of dead marines. This isn't necessarily a JP counter, but it works well enough.
In classic NS, JPs are a threat, but two OCs and a lerk are usually enough. JPs in classic are a very specialized strategy now. (May the 1.04 JP HMG rushes stay dead forever!)
Plain and Simple... sit and wait until he flies up at you.
OCs
webs
lerk
fade
leapskulk
para
spit
acid
gore<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
OC's = You'll need lots of them, and they are generally useless against bigger groups than 1.
Webs = 1 second hold, not much, and 3rd hive ability. When was the last time you saw 3 hives AND jet-pack rushes STILL coming?
Fade = 50 res, but IMO the only real counter.
Leapskulk = You're kidding, right? Every skulk has exactly 4 chances to leap at him, and even there would need to be several of them at a place like ventilation at ns_Tanith. Besides, 2nd hive ability.
Spit = Slow and relatively low damage, easy to avoid. Wouldn't even try.
Acid = Even less damage than spit, and 3rd hive ability. For fade, it would be easier just to blink at him and try to swipe him down.
Gore = Right. When onos is just a big, lumbering piece of stake at the hands of a few jets. In a bit more open place not-even-a-smallest-chance.
and if I am gorge I will spit. What do? sit around doing nothing?
yet if its just one I will consider spit. i mean, you are trying to keep him out the hiveroom yes? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Skulks:
Parasite. The chances of you getting bites when they're not on the hive is slim to none.
Gorges:
Drop an OC or.. Spit. Works long-range. Use Healspray when they land. It has a surprisingly good range and AoE damage.
Lerks:
Spore. Spore spore spore. Also, fly and bite. You're a skulk with a jetpack.
If you play 2.01, spikes are better than spores if you have decent aim. I want spikes back in 3.0. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Fades:
WTH are you doing chasing JPers?! GO KILL A NODE.
Onos:
Devour devour devour. It has an insane range (you can devour Marines standing on the ledge in Comp Core [ns_eclipse] from the floor) and I mean INSANE. Also, stomp when they land.
Wait a minute, why are you in your hive, again?
yet if its just one I will consider spit. i mean, you are trying to keep him out the hiveroom yes? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No. Your trying to keep that hive on 100% <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->