Eating Res Tower

gamingamin Join Date: 2004-03-18 Member: 27404Members
edited May 2004 in Kharaa Strategy
<div class="IPBDescription">Kharaa/Frontiersmen Strategy</div> Well doe's anyones knows hows much res you get back from recycling any building???
AND
How long you got before the recycling is complete?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

from this info we can debate on:
-it is worth to stay beside an reclycled ResTower to eat it
or better get to another to eat it?


See the similar Topic for Frontiersmen Strategy
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=70563' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=70563</a>

there you can answer:
- it is worth it to recycle it? (frontieres man strategy)

Comments

  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    This reminded me of one question I'd like to know answer for. Usually when I'm alien and I see a rt, I will try to eat it. Some times commander sells it and if it is low on health I will most likely finish it so comm don't get res. But sometimes I see commander rather lets the rt destroy than recycling it. Is it very necesary for aliens to eat rt's because I've seen that it is a good way for marines to "waste" single alien's time? Can you give me some hints about this? :/
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    When you recycle, you get back 80% of the structures cost if it's unbuilt; if it's built you get back 40%.

    Never take the time to finish off a recyling res tower unless you know you can kill it, in which case you need a full adren bar and it needs to be in the yellows or lower.'


    It's almost never worth recycling a built node, but it is an unbuilt node.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited May 2004
    It isn't worth killing an RT except if it is unbuilt or tjhe marine commander is being hesitant to recycle it. You will most likely have a helping hand come to assist you should you parasite before taking out the RT. Makes the job so much easier.

    And about what's worth recycling....just like what Forlorn said, it's more worth recycling unbuilt structures as you get back 80% of its cost. If it's built, you better leave it as it can't make a profit if it's being recycled. Most of the time it pays itself more in being destroyed than being recycled.

    Soo.....in short...

    - Marine RTs are worth killing if the marine commander has recently dropped it or is hesitant to recycle it.
    - Recycle unbuilt structures if the nearby marines that are building it die.
  • gamingamin Join Date: 2004-03-18 Member: 27404Members
    edited May 2004
    Thanks Forlorn/RaVe for the information

    By the number
    What they get from recycling:
    40% of 15(RT cost) = 6

    6 * 4 (RT rate) = 24 sec

    it look very stupide to recycle the RT unless you think it gonna breaks in less than 24 sec but...

    Can you tell also the recycling time?

    to have the complete data.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Commanders should never recycle a built res node, period. Even with two skulks (or three fades, since they attack slower) attacking it, you'll still get more res from the node working to it's death than you would get from the recycle. Plus, it wastes the alien's time. If more than that is attacking, you probably won't be able to recycle it before they destroy it anyway, so it's still better off letting it work to it's death and squeeze out that last 2 or 3 res.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    it's worthwhile to hand out 2x welders (10) res if you have it to a group of marines. *if, they are
    competant and follow orders. that way you can save attacked res nodes and weld them back to health.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited May 2004
    I've studied this topic a lot, and now I finally get the chance to inform. This is the Kharaa forum so we'll start from the Kharaa viewpoint. Lets do it If-Then style:

    IF: the resource tower is unbuilt
    THEN: bite it until it dies or until marines show up and you need to defend yourself

    WHY: because it takes up a resource node spot which can be built on by gorges, as well as potentially being built by sneaky marines after you leave the area. The com can also get more money recycling something which is unbuilt than something which is built, so you cost the marines more money killing it.

    BUT: if the marine RT is OBVIOUSLY a distraction, say you see it get dropped on the other side of the map from where the marines are pushing
    THEN: ignore it until a gorge needs to build there.

    WHY: You can't kill it before the commander recycles. The commander is just being a hole when you see this happen by trying to block resource nodes from gorges, or distract random skulks with RTs he intends on recycling anyway. If he pulls it off, he spends 3 res to distract a skulk for a small ammount of time.

    IF: the resource tower is unbuilt and already recycling
    THEN: ignore it.

    WHY: You usually can't kill it before it recycles

    BUT: if you have enough energy, or there are enough other skulks around to help bite, or the RT is low enough on health that you can kill it in time before it recycles
    THEN: kill it instead. You will seldom find an easier way to cost the commander around ~12 res

    IF: the resource tower has been built
    THEN: kill it.

    WHY: Marine resource towers only need 60 seconds to make their own cost back to the commander. The sooner you kill it, the more it costs the commander. Even if you can't kill it within the first minute it's up, killing RTs hurts the marines just as much as killing the marines themselves. And don't forget, an unelectrified resource node NOW won't necesarily be so undefended later.

    BUT: if the marine team is killing YOUR resource nodes, or moving out and attacking your positions
    THEN: ignore the RT unless it's on the verge of death.

    WHY: The RT may still be working it's evil marine resource voodoo, it's much more important that you defend your territory than you take back what the marines have. Alien resource towers are very inefficient, because while one person pays for it, he doesn't get the cost back for it for a LONG time. Even so, the alien team NEEDS to keep every RT they have alive, because they mean faster fades and faster hives, more OCs and more structures in general. So if the marines are DOING something like getting in position to siege your hive, then yes, ignore the RT unless it will take you ten more seconds to kill. You're needed elsewhere.

    IF: the resource tower has been built, but the commander recycles it
    THEN: you just got saved from having to kill it yourself. Ignore it.

    WHY: Like everyone says, marine RTs make less money if the com recycles them than if the com just lets them go until they die. So if the com recycles, he's shafting himself. Ignore the RT and either camp the spot until marines show up again, or move forward, or if needed, defend your own RTs.

    BUT: if the resource node starts recycling when it's deep in the red
    THEN: kill it.

    WHY: The commander is hoping you read the forums, saw this post, and will ignore it. But you usually have the time and energy to kill it LONG before it recycles. Even if he would only get ~6 res back from the recycle, that's still 3 medpacks that won't be dropping on marine heads. Prevent it if you can.

    Someone needs to provide the time it takes for stuff to recycle. I know one of you other nerds knows it. :o
  • gamingamin Join Date: 2004-03-18 Member: 27404Members
    He he he...

    I just spy on the marines forum to discoverd ... THIS



    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=70624' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=70624</a>


    very good thread
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