Maybe i missed something... :-)
kingmob
Join Date: 2002-11-01 Member: 3650Members, Constellation
okay i have been waiting awhile for this thing to launch
and i am very pleased with the gameplay.
it is very fun crawling walls and morphing to different species. excellent models userinterface and maps. very proffesional looking, huge potential.
but it seemed imbalanced in favor of the marines
(maybe because i played as an alien, i always picked random and us aliens <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo--> were always short)
it seemed that the marines could group all their stuff in one spot and shove alot of turrets <!--emo&::sentry::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt='::sentry::'><!--endemo--> in that spot and simply build up upgrades.
meanwhile as an alien we had to build in three different SPECIFIC spots to get our upgrades. These specific spots were extremely hard to find amid all the other things on my radar (color coding might help...i dunno). I understand the resource points being difficult to find that is part of the gameplay.
i found unless the marines were totally lost they would build all their stuff in one spot then patrol to the other two hive spots and waste whatever started there. they would upgrade to the point of missiles then all show up in 1st hive spot.
and no one could spawn in without being blown to bits....this seemed to happen repeatedly.
i will try again cause most of all
this mod is fun very fun.
maybe i missed something
maybe i am just stupid...
maybe my team just sucked...heheheh
maybe i just need a strat guide?
and i am very pleased with the gameplay.
it is very fun crawling walls and morphing to different species. excellent models userinterface and maps. very proffesional looking, huge potential.
but it seemed imbalanced in favor of the marines
(maybe because i played as an alien, i always picked random and us aliens <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo--> were always short)
it seemed that the marines could group all their stuff in one spot and shove alot of turrets <!--emo&::sentry::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt='::sentry::'><!--endemo--> in that spot and simply build up upgrades.
meanwhile as an alien we had to build in three different SPECIFIC spots to get our upgrades. These specific spots were extremely hard to find amid all the other things on my radar (color coding might help...i dunno). I understand the resource points being difficult to find that is part of the gameplay.
i found unless the marines were totally lost they would build all their stuff in one spot then patrol to the other two hive spots and waste whatever started there. they would upgrade to the point of missiles then all show up in 1st hive spot.
and no one could spawn in without being blown to bits....this seemed to happen repeatedly.
i will try again cause most of all
this mod is fun very fun.
maybe i missed something
maybe i am just stupid...
maybe my team just sucked...heheheh
maybe i just need a strat guide?
Comments
Supposing we did make the aliens much stronger right now. What happens a few weeks down the line when people start learning how to play the alien effectively, as they were intended to be played? I'll tell you. We get dozens of posts from players complaining that the marines are too weak and the aliens are unstoppable. What have we solved?
Practice, practice, practice. When everyone gets more experienced, and the resource model hasn't been monkeyed with by the server admins, the balance will fix itself. Just keep plugging away! The reward will be well worth your time!
<a href="http://www.natural-selection.org/manual/alien_fade.html" target="_blank">http://www.natural-selection.org/manual/alien_fade.html</a>
if you had taken down one of the other two hives
(they will be less defended)
then no bile bomb
this is the problem i was posing
the aliens are forced to spread
while the marines are not
i was surprised at this especially since marines
have the benefit of commander class
nobody is planning for the aliens we all run around and bite things <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
the solution i was asking for was not
make aliens more powerful by any means
i think weapon/attack balance is good
i like the fact that aliens are singular and melee for most part
and humans are ranged and grouped
in fact i was not asking for specific solution
i was just posting what i observed
i will leave that up to you guys if a solution is needed
i will also practice more <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
It's more that you -cannot turtle- for any period of time. If either team lets the enemy get to their max upgrades without also being there and having a steady stream of resources, then they are screwed and will be begin to slowly lose. And as they lose, slowly, they'll start to lose faster too. Though this applies to marines, more so. It seems -really- hard for them to turn back a rout.
The lethality of a skulk waiting in ambush seems to be able to prevent marine charges from bowling over resource nozzle after resource nozzle.
The marines don't really have anything to compare to an Onos for sheer "Clear that the heck out" power.
I have found by playing more i have gotten better at being an alien
(this helped)
i have also found others are getting better at playing an alien
(this helped more)
i think alot of the problems i was seeing were due to bad resource management
everyone wanted to be a fade or an onos
and no commander class just said NO....wait! :-)
but people are learning and i have seen much more balanced
tug of war type gameplay in games
in my opinion the key is to expand as far as u can asap, whilst preventing them from doing so. its like any strategy game. there is always a team which if let to grow will come out the winner
I have found by playing more i have gotten better at being an alien
(this helped)
i have also found others are getting better at playing an alien
(this helped more)
i think alot of the problems i was seeing were due to bad resource management
everyone wanted to be a fade or an onos
and no commander class just said NO....wait! :-)
but people are learning and i have seen much more balanced
tug of war type gameplay in games<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
in addition the marines were slightly nerfed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->