All These Co_ Maps Are Not Nice

HarpoonHarpoon Join Date: 2002-10-06 Member: 1448Members
<div class="IPBDescription">Edited by Nemesis Zero</div> the best pinging servers for me are always running co_ maps. Its really ****. Aliens vs Marines is so repetative, no resource strategy or base building just aliens running into camping marines. Marine vs marine is equally not fun. This isn't CS, your accuracy doesnt change and theres no hitzones like headshots, etc... its all just spam and no skill.

Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    This is probably gonna get locked because its been discussed to death, but theres really nothing you can do. Tolerate CO or tolerate the lag and play NS =(
  • HarpoonHarpoon Join Date: 2002-10-06 Member: 1448Members
    how does regular NS have lag (or more lag?)
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    <!--QuoteBegin-Harpoon+May 15 2004, 04:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harpoon @ May 15 2004, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how does regular NS have lag (or more lag?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Larger maps, more complex entities, more lighting, take your pick. NS maps on general are atleast tripple the size of a co map. That means more server resources and more lag.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    just put ns_ in your map filter and you'll never have to play co_ maps again. it's that simple <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Bo Selecta+May 15 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bo Selecta @ May 15 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just put ns_ in your map filter and you'll never have to play co_ maps again. it's that simple <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    soooo simple <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    works well, until that ns_ game finishes and a co_ map rotates in <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Umbraed Monkey+May 15 2004, 11:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ May 15 2004, 11:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> works well, until that ns_ game finishes and a co_ map rotates in <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes and that sux big time
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    And when that happens, just idle in the ready room until the map changes again. Your team will understand.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited May 2004
    more randomization means the outcome depends less on skill and more on luck so how can you say cs and dod need skill when whenever you try to be clever it increases the randomization?

    how would you like it if when you leaped over marine heads and then dived on them to bite their heads there was a randomization added on whenever you tried to do that that determined whether your bite did any damage? how about if when you were fade and blinked into midair and swiped a jetpacker out of the sky the game added randomization whenever you tried to do that that made your swipe do no damage a certain percentage of the time. well that's the philosophy behind DOD and CS. anytime you try to perform some amazing difficult stunt it won't let you have the kill coz it increases the randomization decreasing your chance to hit anything. that's why NS is the best FPS out there coz it doesn't add some penalization whenever you try to use skill.

    i'll admit it could be better though if the marine weapons didn't have a randomization thing that spread the bullets and instead used non-random recoil that would push our crosshair off target with every shot. but at least it doesn't increase the randomization when we try something clever like jetpacking over people's heads while shooting down at them. it's already harder to do that anyway. why add randomization like CS or DOD would do.

    i'm sick to death of people saying CS and DOD are the ones requiring skill. the way you kill in those games is to just stand still when you shoot. that's what newbs do automatically coz they can't press more than one button at a time or they get confused. so skill my ****!

    havent' you noticed in NS whenever you try to snipe someone with the pistol you stand still. that's coz it's easier. and there's no randomization that's making you do that. sometimes people with jetpacks decide not to fly when they are shooting for the same reason. why add randomization in those instances? it took me ages to discover that if you move in CS with the AWP you won't hit anything basically. they way they convey that to you is so stupid. they just increase the angle deviance of the bullet. they should have made the crosshair sway or something. we are living in a world of 3d graphics and first person views. we're not living in a world where everything is represented by a several pixel icon and when you want to kill something you press the combat button and read a newspaper while the computer does some random dice rolls in it head to determine whether you lived or died. now we can make everything much more interactive and we can actually simulate the recoil and stuff without using randomization (dice rolls) at all.
  • HarpoonHarpoon Join Date: 2002-10-06 Member: 1448Members
    it is not all random in CS. Thats why skilled players can completely shut out people who arent as good as them. In CO mode marine vs marine, all you do is just put your crosshairs on them and hold down your mouse button. Nothing else, you dont even have to aim for body parts. The person with more health and/or better upgrades wins. Yes counter-strikes recoil system is unrealistic, but thats how the half-life engine works, and it still requires more skill from the player. You crouch to gain better accuracy, and running gives you the least. Skilled CS players with an AK know how to strafe around at long range, stop for a split second to fire off a burst accurately, then move again to throw off your opponents aim. In NS you would just keep your crosshairs in their direction and spray and hope you are lucky, unlike in CS where you would use controlled bursts. Not to mention the entire HIT LOCATION thing, with headshots, legshots, armshots and body shots doing different amounts of damage unlike in NS where its all the same no matter where you hit.

    NS has no changing of accuracy, so you cant get precise shots because your first bullets will be as random as your last, unlike in CS where your accuarcy deteriorates. NS has no different hit boxes, so you shoot them in the legs and its as much damage as shooting them in the face. You just spam, like clicking icons on ur desktop. Wheres the skill?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Jeez, I don't think MvM's creators weren't trying to make anything realistic or anything it's just a fragfest, or as I like to call it, CS on crack.

    It's not even an official mode of gameplay, Flayra said that if he ever did MvM or AvA it'd include a lot more strategy and everything.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited May 2004
    if NS did what CS and DOD did with their aiming system then skulks couldn't leap-bite jetpackers out of mid-air and fades couldn't blink-swipe them out of midair and jetpackers couldn't shoot aliens while zooming down corridors or whatever. it's already extremely hard to do these things in NS. there's no need for any randomization in NS. i don't want a game which forces you to stand still in order to attack when you are skilled enough to do it while moving. that would just make the game so lame. if games wanted to add more challenge to firing while moving they should have made the crosshair sway in a certain non-random pattern when you move like in some games where you see the sniper crosshair sway like from your breathing or something. and they should have made firing push the crosshair off target in a certain non-random direction with each shot forcing you to move it back yourself. the person who has the skill to move it back on target the best will have the least random looking spread of bullets on the wall. that is the correct way to get the seemingly random spread of bullets on the wall and that is without using any randomization at all actually.
  • crazynetcrazynet Join Date: 2004-05-13 Member: 28647Members, Constellation
    You make a good point there about the randomization. With it being that it chooses after you shoot where the bullet is going to land y is there a crosshair in the first place... all you technically will be able to shoot is the first bullet accurately and there after none. I like the engine of NS where there is no randomization except for the shotgun but that’s because of the nature of it using shells rather than bullets. I would hope that they would keep the aiming engine the way that it is because even though there is no bullet randomization as ViPr has stated before because of the nature of the elements of the game it would be nearly impossible for any one to hit something if it was added in.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    what? there is randomization in NS, it just doesn't increase when you move or when you look around or when you look in a dark room or when you look at a bright light or when you hear loud noises or when you are attacked by many attackers at once or when you stand near the edge of a cliff or when you see gored team-mates. i'm saying randomization is not the way to do things and NS's system is not pefect but it is far better than CS's or DOD's. i'd prefer NS to switch to the system i mentioned just previously but if it doesn't then i'm fine. but if they switch to CS's or DOD's system i will stop playing NS in protest just like i did with CS and DOD.

    in NS you can pretend the randomization is built into the design of the weapons like the shotgun but in CS and DOD they use randomization to simulate the skill of the character to use the weapon and they shouldn't do that coz they should let the player use their own skill and not the skill of the character they are controlling. if a player has the incredible skill to make every bullet hit when he's rapid-firing while running and the crosshair is swaying and recoiling up then let it happen. don't be so stupid as to add randomization for when he's running and rapid-firing which makes it absolutely impossible for every bullet to hit no matter how good his hand eye coordination is.
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    I'm glad that NS doesn't have CS style shooting. That would suck.
    I was really **** when DoD switched to CS style. Originally the cross hhairs were a box thhat showed where the bullet COULD go and then a dot that swayed in a set pattern depending on how much you moved that showed EXACTLY where the shot would hit. The recoil sent your view up a predictable amount each time. I loved all this because I could rapid fire snipe with the garand while running forward. Just wait for the dot to line up and *bang*.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Yeah cs style sucks, if ever it comes to ns, i will immediatly stop playing.
    I already think Lmg spray is big, i gotta use handgun to illimenate all random...
    I always found stupid that i kick the **** of every friend i ever had in any FPS, and in cs i see them shooting real bad while moving and getting head shots on ppl on net or me...i still own everyone but not as much : randomization kills me. I always finish last in Mario Kart, but i beat everyone's time in time mode...why? Randomization

    It's been like that all my life...at least i own in ns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    I think theres a misunderstanding here, the recoil effect is not to simulate skill, it is to simulate 'shooting-from-the-hip' or the difference between a quick shot while running as apposed to a shot while taking time to aim.

    In DoD it makes sense, you can kill other players with a single bullet or at most 2 hits, no imagine if running or jumping had no effect on the accuracy of your weapon...circle strafing, bhopping while shooting, plain hop-a-long cassidy players that just jump around while shooting you, now that would be annoying.

    In NS its not needed as there is amour to negate bullet damage , and bullets have lot less damage + theres not area specific damage, just a random spread of bullets.

    Now if NS featured headshots and one or two shot kills, you would be begging the devs to add some feature that made it harder to hit someone while performing radical manouvers.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Head shots only lead to ppl want to hack more and more, and lucky ones to get kills there not suposed to have. Thank god ns is NOT like that, i would stop playing.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    This thread got hijacked and flown into seriously wierd territory. You guys are talking about DoD and CS or something, and hitboxes, and crosshairs?

    Also, on a side note, if you guys are complaining that you can't move around and still get accurate shots in CS, you haven't played long enough and you're probably treating your rifle like it was an MP5. CS is anything BUT random. Not to mention it's a balanced game, something which I can't say about most games of NS.

    Having hitboxes in NS is silly, let's not do that.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Swift idiot, you are, in this particular case...an idiot. Every game that requires you to hit something has hitboxes (or something similar in idea to it), from Street Fighter 2, to Soul Calibur 2, and of course, to NS! Hitboxes is part of the system to detect if your shot misses or hits, and also works on collision detection. You're probably talking about locational damage,not hitboxes. Without hitboxes the game can't tell if you're hit or not, and can't even tell if you're running into a wall! It'd be like having no_clip mode on!
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited May 2004
    I think he meant locational damage?

    <span style='color:white'>Seeing that <i>you</i> weren't playing a pun on him, I'll consider this an insult.</span>
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    If we wanted to add hitboxes then we would have to start adding recoil and we would start wanting to add all these little bells and whistles to make it "realistic". Jesus christ, its just a game, and its meant to be fun! None of this recoil and hitbox crap, just let it be NS.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited May 2004
    Recoup, edit your post, it's locational damage and that's what you meant I think.
    Otherwise, I agree, locational damage is not for NS, unless possibly we make the onos headplate take less damage. That'd be cool imo.

    Otherwise, no locational damage.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    CO wouldent bug me so much if there were more classic only servers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    anyways, co only servers attact noobs because of its simple gameplay, so I can go play with normal people now ;P
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited May 2004
    Well I dont know what to do but to suggest a server.


    209.19.57.56:27015
    TacticalGamer.com NS [FF ON|CD REQUIRED|SPEEX]

    Those people there are really nice to me, its CD REQ which keeps many of the NSplayer types out.

    Bunch of bells and whistles there, Alot of admins aswell.

    CO only when there is <10 players.



    PS:
    Dont break the rules or a swift boot will proceed.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    CO maps are great. THey serve their purpose of getting ppl onto a server.

    We have CO maps in the rotation so you can join an empty server, vote a co map on. PPl will join and when you have say 8 ppl you can vote a ns map on. What is stupid is 24 player CO only servers, this just sux as it was not the way co was meant to be played, nor the purpose for which it was invented.

    I heard flayra saying that co maps would automatically switch to ns when sufficient ppl joined? Is this true? is there a server command we can ruN?
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Even for classic 24 players is too much, is so much easier for marines since they need waaaay less res. And anything less than 6vs6, aliens always win.

    Over 10vs10 ns and co gets dumb a bit....i saw a 31 player server once.

    But when 4 vs 4 or under, co is the best choice for balanced game play.

    I hardly ever join co only servers, if co only then, i like marines vs marines...

    Oh and the other day, someone said marines vs marines was UNBALANCED, LOL!!!!
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    There is one advantage about Combat.

    Its great for the Custom NS community. You can test your new models with ease and not have to badger the Comm for an HMG just so you can "Test your new model"
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i want to give another example of why randomization is stupid even though most of you seem to agree with me. suppose one guy is sniping from like a balcony of a building and an enemy comes up behind him and blasts him with a shotgun on his armor and it doesn't kill him but it pushes him off the balcony and pushes his view to the side or whatever. imagine as he's falling he manages to twist round in mid-air and fire his awp right in to the head of his attacker. now in real-life this could be possible supposing armor is good enough and the sniper has incredible skill but in CS it is virtually impossible because it would add randomization for moving, and for being in mid-air, and maybe for being hit. (CS would probably increase the randomization for being hit rather than push your view to the side or something coz CS is stupid) and if you did achieve this amazing hit in CS it would probably be down to pure luck and not skill and you were probably aiming really off but the randomization luckily made your shot hit him anyway. that's why CS and DOD are stupid games and randomization needs to be removed from games and replaced by something else like what i suggested earlier. i for one want amazing stunts like this to be possible in games and it excites me that i could maybe be one person who with training could pull off things like this that will totally impress people. but people are not going to be impressed if they know randomization is there because randomization can make bad aiming achieve hits and so it is pure dumb luck in that case and not skill. there i think this is the definitive statement on the matter of aiming systems and about what games let you show off your skills or not and now if one more person says DOD and CS have good aiming systems i am going to have a complete fit. k-thnx-bai
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    RIGHT ON VIPr!!!

    Damn finaly some on understand why cs is too much luck compared to skill.
    Hurray for skillfull FPS's like NS, Quake where you control semi-gods, no stupid head shots.

    I see friends playing on my pc at cs and shoot so patheticaly bad and make kills when i know for sure my skill is way superior and i have problems getting a positive score.

    Cs is the only FPS I'm not always first or seconds in kills, and i know why.

    Of course, someones probably gonna post something like : Cs is not luck!!!

    Here's why buddy, cos you've always been lucky all your life, some ppl are like that...
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