All These Co_ Maps Are Not Nice
Harpoon
Join Date: 2002-10-06 Member: 1448Members
<div class="IPBDescription">Edited by Nemesis Zero</div> the best pinging servers for me are always running co_ maps. Its really ****. Aliens vs Marines is so repetative, no resource strategy or base building just aliens running into camping marines. Marine vs marine is equally not fun. This isn't CS, your accuracy doesnt change and theres no hitzones like headshots, etc... its all just spam and no skill.
Comments
Larger maps, more complex entities, more lighting, take your pick. NS maps on general are atleast tripple the size of a co map. That means more server resources and more lag.
soooo simple <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
yes and that sux big time
how would you like it if when you leaped over marine heads and then dived on them to bite their heads there was a randomization added on whenever you tried to do that that determined whether your bite did any damage? how about if when you were fade and blinked into midair and swiped a jetpacker out of the sky the game added randomization whenever you tried to do that that made your swipe do no damage a certain percentage of the time. well that's the philosophy behind DOD and CS. anytime you try to perform some amazing difficult stunt it won't let you have the kill coz it increases the randomization decreasing your chance to hit anything. that's why NS is the best FPS out there coz it doesn't add some penalization whenever you try to use skill.
i'll admit it could be better though if the marine weapons didn't have a randomization thing that spread the bullets and instead used non-random recoil that would push our crosshair off target with every shot. but at least it doesn't increase the randomization when we try something clever like jetpacking over people's heads while shooting down at them. it's already harder to do that anyway. why add randomization like CS or DOD would do.
i'm sick to death of people saying CS and DOD are the ones requiring skill. the way you kill in those games is to just stand still when you shoot. that's what newbs do automatically coz they can't press more than one button at a time or they get confused. so skill my ****!
havent' you noticed in NS whenever you try to snipe someone with the pistol you stand still. that's coz it's easier. and there's no randomization that's making you do that. sometimes people with jetpacks decide not to fly when they are shooting for the same reason. why add randomization in those instances? it took me ages to discover that if you move in CS with the AWP you won't hit anything basically. they way they convey that to you is so stupid. they just increase the angle deviance of the bullet. they should have made the crosshair sway or something. we are living in a world of 3d graphics and first person views. we're not living in a world where everything is represented by a several pixel icon and when you want to kill something you press the combat button and read a newspaper while the computer does some random dice rolls in it head to determine whether you lived or died. now we can make everything much more interactive and we can actually simulate the recoil and stuff without using randomization (dice rolls) at all.
NS has no changing of accuracy, so you cant get precise shots because your first bullets will be as random as your last, unlike in CS where your accuarcy deteriorates. NS has no different hit boxes, so you shoot them in the legs and its as much damage as shooting them in the face. You just spam, like clicking icons on ur desktop. Wheres the skill?
It's not even an official mode of gameplay, Flayra said that if he ever did MvM or AvA it'd include a lot more strategy and everything.
in NS you can pretend the randomization is built into the design of the weapons like the shotgun but in CS and DOD they use randomization to simulate the skill of the character to use the weapon and they shouldn't do that coz they should let the player use their own skill and not the skill of the character they are controlling. if a player has the incredible skill to make every bullet hit when he's rapid-firing while running and the crosshair is swaying and recoiling up then let it happen. don't be so stupid as to add randomization for when he's running and rapid-firing which makes it absolutely impossible for every bullet to hit no matter how good his hand eye coordination is.
I was really **** when DoD switched to CS style. Originally the cross hhairs were a box thhat showed where the bullet COULD go and then a dot that swayed in a set pattern depending on how much you moved that showed EXACTLY where the shot would hit. The recoil sent your view up a predictable amount each time. I loved all this because I could rapid fire snipe with the garand while running forward. Just wait for the dot to line up and *bang*.
I already think Lmg spray is big, i gotta use handgun to illimenate all random...
I always found stupid that i kick the **** of every friend i ever had in any FPS, and in cs i see them shooting real bad while moving and getting head shots on ppl on net or me...i still own everyone but not as much : randomization kills me. I always finish last in Mario Kart, but i beat everyone's time in time mode...why? Randomization
It's been like that all my life...at least i own in ns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
In DoD it makes sense, you can kill other players with a single bullet or at most 2 hits, no imagine if running or jumping had no effect on the accuracy of your weapon...circle strafing, bhopping while shooting, plain hop-a-long cassidy players that just jump around while shooting you, now that would be annoying.
In NS its not needed as there is amour to negate bullet damage , and bullets have lot less damage + theres not area specific damage, just a random spread of bullets.
Now if NS featured headshots and one or two shot kills, you would be begging the devs to add some feature that made it harder to hit someone while performing radical manouvers.
Also, on a side note, if you guys are complaining that you can't move around and still get accurate shots in CS, you haven't played long enough and you're probably treating your rifle like it was an MP5. CS is anything BUT random. Not to mention it's a balanced game, something which I can't say about most games of NS.
Having hitboxes in NS is silly, let's not do that.
<span style='color:white'>Seeing that <i>you</i> weren't playing a pun on him, I'll consider this an insult.</span>
Otherwise, I agree, locational damage is not for NS, unless possibly we make the onos headplate take less damage. That'd be cool imo.
Otherwise, no locational damage.
anyways, co only servers attact noobs because of its simple gameplay, so I can go play with normal people now ;P
209.19.57.56:27015
TacticalGamer.com NS [FF ON|CD REQUIRED|SPEEX]
Those people there are really nice to me, its CD REQ which keeps many of the NSplayer types out.
Bunch of bells and whistles there, Alot of admins aswell.
CO only when there is <10 players.
PS:
Dont break the rules or a swift boot will proceed.
We have CO maps in the rotation so you can join an empty server, vote a co map on. PPl will join and when you have say 8 ppl you can vote a ns map on. What is stupid is 24 player CO only servers, this just sux as it was not the way co was meant to be played, nor the purpose for which it was invented.
I heard flayra saying that co maps would automatically switch to ns when sufficient ppl joined? Is this true? is there a server command we can ruN?
Over 10vs10 ns and co gets dumb a bit....i saw a 31 player server once.
But when 4 vs 4 or under, co is the best choice for balanced game play.
I hardly ever join co only servers, if co only then, i like marines vs marines...
Oh and the other day, someone said marines vs marines was UNBALANCED, LOL!!!!
Its great for the Custom NS community. You can test your new models with ease and not have to badger the Comm for an HMG just so you can "Test your new model"
Damn finaly some on understand why cs is too much luck compared to skill.
Hurray for skillfull FPS's like NS, Quake where you control semi-gods, no stupid head shots.
I see friends playing on my pc at cs and shoot so patheticaly bad and make kills when i know for sure my skill is way superior and i have problems getting a positive score.
Cs is the only FPS I'm not always first or seconds in kills, and i know why.
Of course, someones probably gonna post something like : Cs is not luck!!!
Here's why buddy, cos you've always been lucky all your life, some ppl are like that...