Ns For Hl2 Is Moe Of Reality Then Some Think

badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
I dont think porting ns over to hl2 going to be more then some model upgrades, i was just watching a video for half life 2 and they said they easily ported counterstrike and hl1 over, (the graphics for counterstrike were AWESOME!!!!1)
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Comments

  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    you guys are gonna need to learn XSI|EXP. I will be RIGHT beside you on helping to convert it because im trying to learn to make SS2, and Freespace 2 models in it.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    It's just that Flayra said that if he want to do a conversion, he wants to use all available new gadgets and not just port the existing stuff with higher polycounts and bigger textures.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I understand why he wants to do it that way. It's alot of work to recode for a new engine. Were not just talking about art and other content here. HOWEVER, it would be alot easier to code in Source, I would think. There are some things he had to create work-arounds in HL1 that in Source would be much easier, from what I can tell.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    The 'port' would be a huge time investement for him, but Im sure it would pay off with how many bugs could easily be killed on a brand new engine.

    The art is the only reason I have heard form a dev agaist the port... So that means that as soon as Hammer5 (or what ever they decide to call it) comes out Im learning how to map...
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yeah I'm downloading XSI|Exp right now (finally no more uber-low poly modelling <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->). I got HL2 with my Radeon, so I hope NS does get ported. The community can help with things like the maps and models, so all the dev team should have to do is actually port the code. And if it's as easy as claimed in the top post... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Half life 2 is out now? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    LOL


    Say that to yourself 10x.

    Hl2 is out...hl2 is out.. think of how rediculous that sounds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Yes Im a hater.

    Anyway the program is out to convert models etc.
    Its somewhere in the subforum of the customization forum.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    porting hl1 mods to hl2 will take a LOT of effort. from the new vid, nearly EVERYTHING from aztec was remade - textures, models, terrain, and i'm sure, code. getting NS on source would be very difficult - you can't just copy the maps into hl2 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Though maybe we could if tommyd wanted to start by remaking tanith, pulse and faceoff...
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin-bade+May 12 2004, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bade @ May 12 2004, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont think porting ns over to hl2 going to be more then some model upgrades, i was just watching a video for half life 2 and they said they easily ported counterstrike and hl1 over, (the graphics for counterstrike were AWESOME!!!!1) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Where is this video? I'm sry but I'm lazy, and you are convenient
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Flayra+May 12 2004, 08:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ May 12 2004, 08:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Though maybe we could if tommyd wanted to start by remaking tanith, pulse and faceoff... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sad..true...

    mappers will also play a role...then again...

    everyone will ^_^
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    So they <b>didn't</b> remake de_aztec for the sake of having a level that took advantage of the Source engine features and did that for fun?

    I think I remember hearing that level geometry will be easy to port over.

    That coupled with the fact that Hammer is still the editor...
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Iv imported a few maps to HL2 hammer and it seems fine just have to rextextue and edit all the enties cus your not using the ns fgt
  • stubbystubby Join Date: 2003-08-11 Member: 19416Members
    edited May 2004
    Where, perchance, did you see this video of counterstrike on the source engine? Be so kind as to direct me to a link? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    BTW, I'm throwin in my wish as well for some form of NS on the Source tech. Just the thought of a Fade rendered so beautifully. . . .::drools::
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Flayra+May 12 2004, 08:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ May 12 2004, 08:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Though maybe we could if tommyd wanted to start by remaking tanith, pulse and faceoff... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hey, a funny one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    Won't HL 2 change mapping limitations anyway, and it hence by extremely unattractive to make direct ports (unless for some odd reason, its absolutely no work) but instead create new maps ?

    And hopefully, Hammer5 will be a bit less obnoxious than current editors (especially when it comes to compile behaviour).
  • Dr_SmaShDr_SmaSh Join Date: 2003-02-27 Member: 14072Members
    <a href='http://www.Si-GAMER.NET/Half_Life_2_and_CounterStrike_E3_demo_movie.avi' target='_blank'>http://www.Si-GAMER.NET/Half_Life_2_and_Co..._demo_movie.avi</a> (34,2 MB)

    It simply rox! CS is sweet like hell! Damn... can't w8!
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Does hl2 still come with the Radeon 9800?
  • KTLGirlNSAKTLGirlNSA Join Date: 2004-05-12 Member: 28633Members
    They made a HL2 and a CS2. NS has grown much larger than anyone expected, almost like CS.

    There should be a NS2.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-[KTL]*Girl*[NSA]+May 13 2004, 01:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([KTL]*Girl*[NSA] @ May 13 2004, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They made a HL2 and a CS2. NS has grown much larger than anyone expected, almost like CS.

    There should be a NS2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    as much as there should, we can only hope ^_^

    and for the first time...cs has acully imprest me (only with graphics tho, but still 0.o)
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin-[KTL]*Girl*[NSA]+May 13 2004, 01:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([KTL]*Girl*[NSA] @ May 13 2004, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They made a HL2 and a CS2. NS has grown much larger than anyone expected, almost like CS.

    There should be a NS2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Argh, for the umpteenth time, it's not CS2. They explicity stated in the video that it was just a port of CS and not a sequel.
  • bigjanginbigjangin Join Date: 2002-11-01 Member: 2090Members
    they are porting cs over to source, but they are also working on a sequel. The video is the port.
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    I am more concerned if NS will remain a popular mod if ported to Source.

    My concern doesn't lie in the gameplay or gfx and other niceties but more to the ability of the mass consumer being able to obtain the hardware to run HL 2 - the old HL 1 engine will run on almost any hardware, Source will run on medium to hi end machines.

    On a side note I wonder how much programmers think about MP and the effects of lower gfx detail has - example BF:Vietnam - if you play at max eye candy you will see lush terrain, long grass to craw through and dense bushes to hide in....but a player using a low gfx detail settings will not see much of the grass or bushes. I hear FarCry MP has much of the same problem - players setting gfx settings to low to see other players easier, built in 'bush-hack' if you will.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    Hmmm....
    <a href='http://www.shacknews.com/ja.zz?id=9924966' target='_blank'>http://www.shacknews.com/ja.zz?id=9924966</a>

    Maybe Flayra would seriously consider it if we asked pretty pretty please? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe Flayra would seriously consider it if we asked pretty pretty please<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    With the biggest cherry on top the world can find.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited May 2004
    <!--QuoteBegin-ASnogarD+May 13 2004, 02:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ASnogarD @ May 13 2004, 02:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My concern doesn't lie in the gameplay or gfx and other niceties but more to the ability of the mass consumer being able to obtain the hardware to run HL 2 - the old HL 1 engine will run on almost any hardware, Source will run on medium to hi end machines. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NS on the HL engine is a huge hardware hog. It was almost unplayable on my 800 Duron, which ran CS and even DoD rather well - and it still is pretty crappy at times with my GF4 MX and a 2000+ Thoroughbred.

    So most people playing NS will be well in range for the HL2 specs. And HL2 has been announced how long now? I doubt it'll be the most wasteful thing on system ressources to ever exist, so it should run fine on mediocre, lowpriced machines which most frequent gamers have.
  • KrezalyzKrezalyz Join Date: 2004-02-01 Member: 25898Members
    Ofcourse NS will be ported to Source. There are few really good points behind this.

    The one and the biggest. Popularity.
    Now think of how many people use Steam? Yes, thats a lot of people..
    And how many of those people will buy HL2? Quite alot.
    And thats not the end of this, how many people who did not own hl will buy hl2? Quite many again.
    So the playerbase will just grow and grow.
    But those newcomers wont propably be so interested in the old tech stuff (Well I imagine that they will get access to HL when they buy HL2). So they want play the mods made for source. (Quite meny other mods are being made/ported for Source as we speak) And the old people will follow nicely.
    And if NS is ever going to get retail, it needs to be popular! So using Source is only good.

    And the second one is the new engine, Source vs old quake 2 engine. You all can just think about how huge difference lies in there.

    Well I think thats about it.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    From Testament:

    I think this is it:
    <a href='ftp://hl2:files@amicore.mine.nu/hl2_and_cs_e3_demo_movie.avi' target='_blank'>ftp://hl2:files@amicore.mine.nu/hl2_and_cs_e3_demo_movie.avi</a>
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    edited May 2004
    FilePlanet has the full res versions, 600+MB with about a 2hour wait in the queue

    Iv got the smaller version from BT i'll upload the torrent in a sec
    <a href='http://i.1asphost.com/aclelland/Half%20Life%202%20and%20CounterStrike%20E3%20demo%20movie.avi.torrent' target='_blank'>Low Quality Movie</a>
  • ChezChez Join Date: 2004-01-05 Member: 25074Members, Constellation
    Ai it would be amazing to see this on HL2
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    <!--QuoteBegin-SaltzBad+May 13 2004, 05:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ May 13 2004, 05:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS on the HL engine is a huge hardware hog. It was almost unplayable on my 800 Duron, which ran CS and even DoD rather well - and it still is pretty crappy at times with my GF4 MX and a 2000+ Thoroughbred.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Go figure. My PC plays CS and NS equally as good (60-70 frames constant), but struggles with DoD.
This discussion has been closed.