Cs1 (on Source) To Be The Official Hl2 Mp!

13

Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    *appears*

    You called?

    Oh. Wait. <i>Hell</i>spawn. I'm just from Nebraska.
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    The video won't work for me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    Downloaded it and i can play it

    But i don't seem to be seeing any video

    I can hear the audio

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    <!--QuoteBegin-Gnatsum+May 12 2004, 09:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gnatsum @ May 12 2004, 09:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Downloaded it and i can play it

    But i don't seem to be seeing any video

    I can hear the audio

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats the same thing i get <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited May 2004
    I can see it teh fein wif Quikteim.

    EDIT: Correcting grammatical errors.
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    <a href='ftp://download.gamershell.com/pub/Windows/public.gamershell.com//movie/e3_2004_valve_movie.zip' target='_blank'>Mirror</a>

    And yes it was awesome. Can't wait for this.
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    edited May 2004
    Still doesn't work.


    *Edit*

    im just gunna redownload from the mirror
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    If you only have the audio then you're missing a codec, redownloading wont change a thing.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    You have to have the DivX codec, which you should have already. Google for it.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Maybe someone should point to the new DivX codec...

    What? I'm tired.
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Okay, I just watched the new HL2 video...

    First thought: OMG Need high quality video *NOW*, this low compression blocky thing hurts my eyes to watch :( :(

    Second thought: OMG HL2 looks awesome again. I'm almost as hyped up as I was this time last year. Almost.

    Third thought: CS looks great. Too bad I can't stand its gameplay, but man it looks great. I can't wait to play through HL1 w/ the source physics though, that'll pwn.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    What'd you think about the vertex lighting system in action?

    It really showed what it was all about when he beat that dead guy with the crowbar.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <b>BUT THE LIGHTING DOOM!?!? THE LIGHTING!?!?</b>



    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I couldn't tell, cause of the horrid horrid compression on the video...
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--QuoteBegin-Narfwak+May 12 2004, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ May 12 2004, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>BUT THE LIGHTING DOOM!?!? THE LIGHTING!?!?</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <b>AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!</b>

    But the video compression wasn't <i>that</i> horrid, was it? I thought everything was relatively clear, save for the seizure-inducing parts.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    I just realized that the ejection ports are <i>still</i> on the wrong damn side of the guns.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><+esuna> reply to that thread saying "the ejection ports are on the right side, they're designed to be right handed, but when used left handed the ejection port would be on that side"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Makes sense to me
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    In CS, the ejection ports are always visible despite whether the player is using right- or left-handed models. I doubt they changed it; if they did, I applaud them for not being bass ackward fools.

    I'll probably get it anyway. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><esuna> saying this "That's because the weapons are modelled for left handed, and rather than using seperate right handed models, they use code to flip the model. It's a bit half-arsed, but it saves having 2x the models"
    <esuna> Also add "Also, don't ask why they're all modelled for lefties, i've no idea. I remember gooseman's stuff allt he way back to Quake, and it's always been left handed"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-CForrester+May 12 2004, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ May 12 2004, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><esuna> saying this "That's because the weapons are modelled for left handed, and rather than using seperate right handed models, they use code to flip the model. It's a bit half-arsed, but it saves having 2x the models"
    <esuna> Also add "Also, don't ask why they're all modelled for lefties, i've no idea. I remember gooseman's stuff allt he way back to Quake, and it's always been left handed"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Originally, CS used different models. The switch to a single, reversable model came later. It's still no justification.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Duuuuuuuuude. That new Aztec! Holy Crap!

    ~ DarkATi
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    I *need* Half Life 2. Life without it is a pale shadow, an illusion that must be shattered and rendered anew upon the sacrifical alter of reality perception.

    What I saw in that terrible quality video was enough to convince me that HL2 is going to be epic. If anyone, *anyone* has a higher quality video of the 2004 E3 footage please put a link up in this thread.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    edited May 2004
    YES more of the most realistic game ever!!!!!

    (fire another 9mm into my brain, i'm not dead yet!)
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    well, it looks amazing

    but realism isnt just about graphics, but how you play the game

    let's hope they've taken that into consideration <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> it'll take more than fancy graphics for me to go "wow, realism"

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Well according to <a href='http://www.eurogamer.net/article.php?article_id=55530' target='_blank'>This Eurogamer Article</a> is a kinda expansion and the same will happen with the other "Source Capable" games, so I don't thing playing HL on Source will be free.

    They'll apparently be set at Budget Level cost and available on Steam which leads me to thing that perhaps this won't just be Half-Life directly ported to Steam, I'm wondering if it'll be remade in places.

    But anyway I'd kill for Opposing Force on Source (Well perhaps not kill, but like pay lots of money or something!)
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    i never finished HL1
    or Opposing force
    OR blue shift
    this will give me a chance to do so again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    Caring about something so trivial as to which side the ejection ports should be on , well you can just sod off right now.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    The lighting has been fixed Doom. See <a href='http://vakuum.mine.nu/hl2-character_lightning.png' target='_blank'>here.</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Bet that's a relief <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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