Bugs galore, read here

GibbyGibby Join Date: 2002-04-26 Member: 518Members
Yeah I played about 6 hours today.  Wished perhaps he'd held off the release until some of these were addressed.

First and foremost, lag.  The netcode fluxuates between 300 and 2000 ping for a 8 person server.  I have Cable, fastest in my area.  And everyone else on every server tried lagged to heck.  Results of lag?  Well you can't melee something that's jumping around and dissapearing every 2 seconds because of lag.  Aliens have a huge disadvantage.  The marines get bullet prediction, the aliens do not have that and therefore must adjust for lag.

Second, Blink rarely works.  A straightaway hallway, looking straight down, nothing in my way, will simply fail to teleport.  Once I did have it happen, I didnt move more than a meter and I was stuck in the map.  This needs addressing as the class is not effective without it.

Third, as a gorge I can build myself into buildings and get stuck.  Which is bad.

Enhanced Sight, the sensory chamber upgrade, makes MARINES invisible and ALIENS really really bright.  Which is completely the wrong way around.

Balancing issues:

There needs to be a limit on turrets per turret factory.  Desprately.  Perhaps 3?  To prevent simply filling and entire zone with them?

HMG is too damn strong.  Must be toned down a lot.  This goes for the Shotgun too.  I was able to kill so many with the shotgun and hmg, and as an alien I couldn't scratch anyone (might be the lag).

I have played on both frotniersman and alien sides.  Frontiersmen have it so damn easy right now it's not even funny.  

Another thing, is there a way to turn off those circles?  They can get cluttery and annoying.

Thx!

Comments

  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    The only thing annoying me are the lag and the blink thing. Thats absiclly it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    I think the aliens will have it easier without all the lag. I was an ONO against 2 light marines, I killed one of them but becuae of the lag they kept teleporting everywhere, and i died trying to chase em around.
    Also the Onos legs seem to be halfway through the floor but that might just have been lag.

    Great mod btw  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    If you're trying to blink on Nancy, good luck.  You can't.  Map geometry almost entirely excludes any blinking.  If it's on any other map, try jumping, crouching, jump-crouching, and things like that.  Remember: the entire path from where the fade is now to where he want to blink has to be completely clear.  And it's generally easier to 'make it clear' if you're player size is crouched.

    All your balance issues can be blamed on player inexperience.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Ok ...

    Silverfox explains NS;

    The 'lag' your all complaining about isnt the fault of the netcode.  The netcode is actually very, very <b>sweet</b>.  The problem is the CPU usage.  The servers you are playing on are <b>crap</b>.  Period.  They have way too many players for their machines too handle.

    I just got done playing on a real nice server, ping never went over 200.

    Blink is a little bugy, and is being worked on, however it worked well enough to make it usable.  Flayra didnt want to #### you guys off, so he made it work, just not perfect.

    I can blink rather fine, and I'll share a little knowledge with you.  If you jump and then duck while in the air, and then try to blink - as long as you have a clear site to your target, you'll hit it.

    Building onto yourself and other players is also another thing that didnt have time to get coded in effectivly.  Feeling a little guilty now that everyone was screaming bloody murder when release dates where pushed back?

    The are no serious balacing issues.  Period.  Its not an opinion, its a fact.

    There are literally hundreds of things to take into account when balancing this game.  You guys have played it for <b>one day</b>.  Give it some freaking time.

    There is a limit on the number of turrets that can be built - its called resources.  It costs 25 resources to build a factory and 16 <b>per turret</b>.  That means 5 turrets and a turret factory in one room = 105 resources.  Thats a hell of alot to spend and it should be an effective defence.

    HMG is <b>not</b> too strong.  You first have to build an armory, then you have to upgrade it, then you have to actually buy the weapon.  I dont have the exact numbers, so I'm sorry.

    The point is, you get the HMG later in the game, when either A, the marines are going to win or B, when the game is almost dead even or C, when the aliens are about to win.  In any case, the aliens should have their own upgrades ready to go.  What do you want a skulk to be able to do?  Kill a HA marine?  Kill a regular marine with a HMG?

    Does that sound fair?  The alien spawn class kills someone who's had over 100 resources put into them?  Besides, most marine kills are because of the lack of alien skills.  It's not a rip on anyone, no one has developed any good alien stratigies yet.  You cant just run strait at a marine and expect to win.  As any class.  Period.


    And you want to turn off the Hive Mind?  Are you mad?

    Thats like, one of the aliens most usfully tools.  It tells you where all your team mates are, where your hives are, who/what's under attack and enemy players.  Its practically a freaking Wallhack.



    This goes for everyone; Stop insisting you know the game is unbalanced and stop insisting you know how to fix it.

    It took literally months to get this mod balaced.  Its not something you can simply toss numbers into and hope to work.  Even 1 damage point givin/taken away from any weapon could seriously toss the balance.

    It is perfect.  Trust me.  Trust the people who know.  And above all, <b>trust Flayra</b> - ok?

    Hes not incompetent.

    Also, as a side note, admins have been messing with the resource numbers - which seriously screws with the balance as well.  That is something as well that <b>should not be mess with</b>.  It seriously, <b>seriously</b> screws up the balance.

    I'm sure the next patch will correct this issue, so all of you who are tweaking them, your only going to (and actually are still) hurting your selves ..



    <!--EDIT|Silver Fox|Nov. 01 2002,00:32-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Ok, let me cover a few of these...

    First, as it says on the news page, the server performance issue (where you have massively high pings) will be fixed by this weekend. The problem is people are running NS on servers that can't handle it. Flayra found a thing or two he can do to improve it a bit more, and will be releasing a patch for it.

    Secondly, yes, I agree, blink is hard to use. I personally never did care for the 'Have to look up' rule, but you have to get used to it until Flayra can make something better. The reason why you're not moving is because blink is a -catapult- not a -teleport-. So if you're even looking the tiniest bit downwards when standing on a flat surface, you're being shoved into the floor... which means you don't move at all. Look up a bit, and you'll have a better chance.

    Third, don't move while placing a building. Flayra may or may not fix this... I bet he will, but probably not soon.

    The turrets are a problem with server admins ####### with the resource input. They bump the values up, giving teams unlimited RP. This is bad. This lets commanders spam turrets. Flayra is working on this.

    HMG is expensive. Once the resource problem is fixed, the problem with HMGs won't be so much a problem, as a nice, balanced weapon for it's cost.

    The circles are your hive mind. White are friendlies, yellow are marines, and red are friendlies that are under attack. No, there's no real decent way of turning them off... You can turn off your weapon view model, which will get rid of those circles, as well as your resource and energy meters, but that's ugly.
  • STELTHSTELTH Join Date: 2002-11-01 Member: 1954Members
    That silverfox guy sounds like he's gonna have a hemmorrage. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->


    That's one thing that I thought about when wanting to go all apeshit on balancing issues. People don't know how to properly play as an alien. I sure as hell didn't I was running around like an idiot trying to figure out what to do. It's a lot different than the Marines.

    So, now imagine a whole team filled with idiots like myself who had no clue what in the hell they were doing and just getting slaughtered. When people figure it out, I'm sure things will be more balanced.

    However, I still stick my word that most of the time the public never plays a game the way a developer and it's testers usually play. When I make maps in Unreal Tournament 2003 and I play it. I know hwo to play it. When I gave it to my friend and we tested it. He didn't play it the way I did and he'd get stuck in areas that I never went to. I'm sure testing would iron out those types of problems, but not all. Some times, ammo and health when dropped for me would go through grates on the floor. People jamming doorways with turrets (Which is just stupid and common knowledge, but happens) and so on.
  • BathroomMonkeyBathroomMonkey Feces-hurling Monkey Boy Join Date: 2002-01-25 Member: 78Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->So, now imagine a whole team filled with idiots like myself who had no clue what in the hell they were doing and just getting slaughtered. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    But you <b>will learn</b>.  Everyone is a noob at the moment, what with the game being (for the public) 8 hours old, but you <b>will</b> learn the game, and when you do: night and day.



    <!--EDIT|BathroomMonkey|Nov. 01 2002,04:32-->
  • TemplahTemplah Join Date: 2002-08-18 Member: 1184Members
    <!--QuoteBegin--Silver Fox+Nov. 01 2002,03:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Silver Fox @ Nov. 01 2002,03:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ok ...

    Silverfox explains NS;

    The 'lag' your all complaining about isnt the fault of the netcode.  The netcode is actually very, very <b>sweet</b>.  The problem is the CPU usage.  The servers you are playing on are <b>crap</b>.  Period.  They have way too many players for their machines too handle.

    I just got done playing on a real nice server, ping never went over 200.

    Blink is a little bugy, and is being worked on, however it worked well enough to make it usable.  Flayra didnt want to #### you guys off, so he made it work, just not perfect.

    I can blink rather fine, and I'll share a little knowledge with you.  If you jump and then duck while in the air, and then try to blink - as long as you have a clear site to your target, you'll hit it.

    Building onto yourself and other players is also another thing that didnt have time to get coded in effectivly.  Feeling a little guilty now that everyone was screaming bloody murder when release dates where pushed back?

    The are no serious balacing issues.  Period.  Its not an opinion, its a fact.

    There are literally hundreds of things to take into account when balancing this game.  You guys have played it for <b>one day</b>.  Give it some freaking time.

    There is a limit on the number of turrets that can be built - its called resources.  It costs 25 resources to build a factory and 16 <b>per turret</b>.  That means 5 turrets and a turret factory in one room = 105 resources.  Thats a hell of alot to spend and it should be an effective defence.

    HMG is <b>not</b> too strong.  You first have to build an armory, then you have to upgrade it, then you have to actually buy the weapon.  I dont have the exact numbers, so I'm sorry.

    The point is, you get the HMG later in the game, when either A, the marines are going to win or B, when the game is almost dead even or C, when the aliens are about to win.  In any case, the aliens should have their own upgrades ready to go.  What do you want a skulk to be able to do?  Kill a HA marine?  Kill a regular marine with a HMG?

    Does that sound fair?  The alien spawn class kills someone who's had over 100 resources put into them?  Besides, most marine kills are because of the lack of alien skills.  It's not a rip on anyone, no one has developed any good alien stratigies yet.  You cant just run strait at a marine and expect to win.  As any class.  Period.


    And you want to turn off the Hive Mind?  Are you mad?

    Thats like, one of the aliens most usfully tools.  It tells you where all your team mates are, where your hives are, who/what's under attack and enemy players.  Its practically a freaking Wallhack.



    This goes for everyone; Stop insisting you know the game is unbalanced and stop insisting you know how to fix it.

    It took literally months to get this mod balaced.  Its not something you can simply toss numbers into and hope to work.  Even 1 damage point givin/taken away from any weapon could seriously toss the balance.

    It is perfect.  Trust me.  Trust the people who know.  And above all, <b>trust Flayra</b> - ok?

    Hes not incompetent.

    Also, as a side note, admins have been messing with the resource numbers - which seriously screws with the balance as well.  That is something as well that <b>should not be mess with</b>.  It seriously, <b>seriously</b> screws up the balance.

    I'm sure the next patch will correct this issue, so all of you who are tweaking them, your only going to (and actually are still) hurting your selves ..<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yeah! w3rd up yall!


    <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->  <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo-->
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    Try using the acid rocket on either a marine or a sentry gun. It almost has no effect at all.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    ok ...

    so .. your saying you want 1 acid rocket to kill a marine?

    Is that what I'm hearing ...?
  • Monkey_Lib_FrontMonkey_Lib_Front Join Date: 2002-05-02 Member: 567Members
    Thanks for not allowing us to mute other players, i  just went into 3 serers with each server a guy spamming the txt with LOL and spamming voice, gg, also u need to get an auto balance in the game its just stupid when u have 10 marines and 5 Aliens.
  • HerrSpitzvogelHerrSpitzvogel Join Date: 2002-10-23 Member: 1573Members
    Point 1: Acid rocket owns marines.

    Point 2: doesn't seem to do any damage to structures. Designed that way?
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    it does damage buildings, just not as much as it does players, however bile bomb works really nice against buildings, and so-so against players ...

    so ..

    acid = players
    bile = buildings

    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    No , what I was saying is is this , I hit  a non-heavy marine 3X's wit hit and he came at me with a lmg and tore me up.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    Are you sure the lag is caused by the server's unability to handle that much people?

    I once joined a server with only 12 people and I'm still lagging up to 400-600 pings... and the average pings I played today is really about 500+, no kidding.

    but I'm glad to hear that something will be fixed by the weekend <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Most lag problems are because the server's processor is too slow.  Not because of NS's netcode or anything like that at all.  Play on a fast CPU server, it doesn't even have to be an excessively fast connection, and you'll see the difference.

    To the guy who got owned by an LMG marine as a fade:  Did you just stand there firing acid rockets while he shot you?  You do have claws, and blink you know.  Fire a couple acid rockets to loosen him up, then blink at him, and slash him to death.  One of the biggest things that alien players needs to learn is diversity.  It's not just one attack all the time.
  • TowersTowers Join Date: 2002-01-26 Member: 100Members
    I find it hard to believe it was the servers fault for all that lag. I was on a server with 6 people and I was getting huge pings. I then went on 3 other servers and was getting same problems with 6-8 players.
  • j3tj3t Join Date: 2002-10-29 Member: 1711Members
    i dont think your correct about the lag thing. because my friend from down the road with road runner created a server, i joined and 3 othewr kids in my neighborhood joined... we then began to get 200 lag... why isent it 20-40 like cs? I think it is somthing with the netcode...
  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    notice its only beta 1 release? deal with it
  • Monkey_Lib_FrontMonkey_Lib_Front Join Date: 2002-05-02 Member: 567Members
    Will you be fixing the scoreboard?
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Ive got a great idea! Don't join servers hosted of 56K modems! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    NS will always display a higher ping than CS, just ebcause of the amount of entities. However, NS has amazing netcode, I am not quite sure what the problem currently is, but Flayra is working on it. What is the point of moaning when the problem is already being addressed?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ok, here is the deal DON'T JOIN LISTEN SERVERS (those non dedicated cable pos things that every one tossed up)

    Next up, low ping in NS = anything sub 500 as far as I can tell (we love you Flay and your shiny net code)

    so the dea lis stick to dedicated servers, generaly ones with lower amounts of ppl in them, b/c alot of dedicateds are no mor then my box with the dedicated option on, so it aint that good

    ok, as for blink THANK YOU PTS!!, I was having a ##### of a time blinking I think I can get it now

    and as for recouces, so it took one day to turn NS into Big game hunters? fun
  • hArkhArk Join Date: 2002-01-26 Member: 92Members
    Comparing CS ping to NS lol
    I don’t see counter-terrorist building defense systems with turrets etc around the bombsites
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    High ping = models jump around and twitch and warp and your attacks don't land until later.  This makes aliens next to impossible to play.  Most games now are running from marines, spending 2 hours trying to clear out a room full of turrets (no bile bomb because our lovely hive spots are covered in freaking turrets), and maybe getting a quick kill.  The aliens do not damage enugh, and can't hit marines in 500 ping.  I hope the patch also puts some limits on HMGs.  Any marine with one = dead alien.  Since all the alien abilities that circumvent one are useless.  The carapace upgrade is waaay underpowered.
  • perjperj Join Date: 2002-11-01 Member: 3093Members
    how about fixing sticking issues?

    just about every lift/elevator results in me getting stuck

    Every time I play as an onos just about every piece of geometry decides to get embedded into my body and and im forced to suicide.

    Its getting really frickin old.


    also 2 shotgun blasts = dead Fader. The second best Alien unit is essentially useless against a moderately equipped without being able to get some acid blasts into someones back or a sneak melee attack in.

    But anyway Im sure I'll get told you get stuck in maps every 4 minutes by design and that I'm wrong.
  • ShockSShockS Join Date: 2002-11-02 Member: 5197Members
    what about the skulk bugs on ladders and in vents , im not sure if its lag releated but i cant seem to bite anyone when in almost pushing them in the vents or on the ladders  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
    i want to be able to chew at there feet with out them firing a round off now its me that dies and not them....
Sign In or Register to comment.