Cat Packs Speeding Up Building.

WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
<div class="IPBDescription">Why not?</div> Topic says it all. Cat packs speed up firing and reloading, how about building as well? A lonely marine getting up a pg outside a well defended hive would welcome a cat pack that speeds up building any day.

I can't think of any bad points, so whatever, if anyone has anything to add, spit it out.

Comments

  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    this is one of the greater ideas ive heard latlely, that would make catpacks mych more viable right now they are horribly under used! i like this idea and support it 100 percent, i say it increases building speed the same amouns as it increases fire rate.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Look out for superfast pg building! Those rushes would be unstoppable!
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <b>Do</b> catpacks speed up reloading??
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin-rknZ+May 10 2004, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rknZ @ May 10 2004, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Do</b> catpacks speed up reloading?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    THis sounds like a very good idea to me as cat packs are underused pretty much all the time.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Hmm. I thought they did, though I could be wrong.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    Cat packs are the last thing i get....

    They are useless, just like sensory chambers in 1.04.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Caucasian+May 11 2004, 05:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caucasian @ May 11 2004, 05:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cat packs are the last thing i get....

    They are useless, just like sensory chambers in 1.04. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If they were cheaper to drop (2-3 res / pack) and sped up building, everyone would use them. Imagine super-fast sieging or fast pg rushes, would definetly help good comms out in scrims <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SchmurfySchmurfy Join Date: 2003-05-14 Member: 16322Members, Constellation
    pg is already quick to build, just imagine what it would be with an improved speed :x
    same with tf + sentry + sieges
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    Catpacks are great for Hmgs against onos. That's thier #1 use.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-rknZ+May 10 2004, 06:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rknZ @ May 10 2004, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Do</b> catpacks speed up reloading?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd MUCH rather cat do this
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Of course fast building would be useful, it would be ludicrously powerful especially for a rich marine team. 2 marines could build a phase with aliens in the next room. I'd rather see faster reloading.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    lol did you pinch this from my <a href='http://www.unknownworlds.com/forums/index.php?showtopic=70349' target='_blank'>thread</a> the other day? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Yeh just the other day i was discussing the usefulness of cats and getting them to affect other parts of the game.

    Balancing is the hardest part as insta-pg rushes would be extremely deadly. Same as siegeing. I admit it would give cats more use though.

    I honestly cant think of a way of making cats useful enough without breaking the barriers of Overpowered/Underpowered. You could try to find a middle ground for balance but it still seems you would be finding that they are either too helpful and noticeable for building, or not noticeable at all.

    - RD
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Seems like a good idea to make cats speed up building, only take a few seconds to build a phase gate anyway. will give the mairnes a needed boost.

    To the people that have been saying cat packs are the last thing they are getting. cat packs are great for killing fades and onos , reason being, the rate of fire with a sg or hmg. its just insane amounts of damage when you rate it against normal weapons.
    in addition the speed increase that the cat packs give your marines are great when trying to avoid a fade or skulks.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    I've been thinking about this for quite some time actually, didn't even see your thread really.

    And reloading would indeed be quite nice..I'm unsure. Hopefully Beta 5 will hold something of this sort.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    If they make people build faster, their cost remains. So you shave 2 seconds off your buildtime, its still far from instant.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    edited May 2004
    Hmm, do you think that if you where to build something hastily that you would more likely fumble and mess up some parts?

    lol

    *<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> finishs up a turret*
    *looks at hand*
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> : Aw crud, I still forgot to put the barrels in!
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> chuckles
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Actually Paranoia is probably too much of a turdburglar to ever have read the manual - he had a good idea. How about we have the Catpacks make some sense?

    <i>A chemical induced into the marines bloodstream to supercharge [or insert your fancy word of choice] his nervous system, allowing him to react and use any muscle in his body faster than normally possible.</i>

    Actions logically not affected by this :
    - Fully automatic firing
    - Nanite-based construction clearance

    Actions affected by this :
    - Recoil control
    - Reload speed
    - Movement speed
    - Perception speed (simulated by easier access to information by the player)

    So if we combine all this, a faster, dead accurate marine, reloading faster and seeing more (for example, every alien gets a health-ring for the Marine - making it both easy to spot partially obscured aliens, and easy to pick targets), we've got the uber-catpack. Maybe instead of throwing all that into one drug, how about splitting it up - into a speed and a sensory drug.

    So Catpack A would allow you to run faster, jump a bit higher and reload faster - but you'd slow down temporarily, as it runs out after ~15-20 seconds. It is researched in the Arms Lab.

    Catpack B on the other hand would allow you to shoot with almost pinpoint accuracy any gun (except the Shotguun), see aformentioned health-rings or just a numerical indicator of HP of any visible alien, but when its ~15-20 seconds run out, your vision is temporarily shaky and/or blurred. It is researched in the Armory.

    Of course, you'd want to give them prettier names. But the generic idea remains - 2 different type of catpacks that make some sense. It'd be alot of fun using the obvious combinations (Shotguns+Speed, HMGs+Sensory) and add a small new drugging aspect to the game.

    *shrug*
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Saltzbad pretty much summed everything up. Sounds cool.
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    Cat's speeding up realod is more than fine to me
  • AgentOrangeAgentOrange Join Date: 2002-11-18 Member: 9244Members
    <!--QuoteBegin-SaltzBad+May 13 2004, 05:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ May 13 2004, 05:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So Catpack A would allow you to run faster, jump a bit higher and reload faster - but you'd slow down temporarily, as it runs out after ~15-20 seconds. It is researched in the Arms Lab.

    Catpack B on the other hand would allow you to shoot with almost pinpoint accuracy any gun (except the Shotguun), see aformentioned health-rings or just a numerical indicator of HP of any visible alien, but when its ~15-20 seconds run out, your vision is temporarily shaky and/or blurred. It is researched in the Armory.

    Of course, you'd want to give them prettier names. But the generic idea remains - 2 different type of catpacks that make some sense. It'd be alot of fun using the obvious combinations (Shotguns+Speed, HMGs+Sensory) and add a small new drugging aspect to the game.

    *shrug* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dear god I love this idea. The health ring would be GREAT. A marine who knows who the weakest target in a pack is! *Drooool*. It's too bad we can't do bullet time without it affecting everyone on the server.
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