? alien ownage ?

Flying-BastardFlying-Bastard Join Date: 2002-10-31 Member: 1859Members
<div class="IPBDescription">Alien seem to win all the time...</div>i still havent played ns yet but it seems that from all the playtesters and gamers posts that the aliens have a clear advantage over the marines... look at all the level 5 kills (shouldnt 3 marines be enough to kill it with lots of nades and big guns ? or even with siege cannons..) and all Skulk and lev3 or even fattys being all upgraded that seem to pulverize marines easily...after all i dont think that 5 aliens attacking 5 marines bases who have turrets and maybe siege turrets (500 damge shouldnt be enough for a onos?) shouldnt be owning like that...
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<!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo--> ----------- <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo--> <-- AHHH
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Comments

  • J4s0NJ4s0N Join Date: 2002-11-01 Member: 2337Members
    i think they should just do a limit to the alien side so that its even...dunno
    EDIT* or did they already do that?
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    The teams are as even as possible, the playtesters spent a long time trying to get the gameplay even. However it was predicted that at the start the aliens would own the marines, this is because, to win, the marines have to work well as a team. It will take a while before people start to get the hang of that.
    It was also said that the aliens found it very hard to win against a really well organised marine team. So the game probably had to be made as even as possible for a fairly high skill of marine, making the game when first played seem a little uneven.
  • GarulaGarula Join Date: 2002-11-01 Member: 2506Members
    Aliens superior? Odd, the few times I've commanded my marines always seemed to win.
  • El_Oso_VerdeEl_Oso_Verde Join Date: 2002-11-01 Member: 2708Members
    After playing on several servers today I've noticed that it's usually the marines that own the aliens.  It seems that they tend to just ##### the HMG's and shotguns and kill any alien in 2-3 shots.

    It seems that the mentality of the marines also is a bit lame, I was playing on a server for about an hour and a half and the entire time the teams were 18:9 where the marines had 18 and the aliens had 9.  No amount of convincing would even get a response from the frontiersmen side.  Eventually all but 6 aliens left, and so did I.  It was pointless, they had jetpacks, HMG's and all the maxed out stuff.  They just grenade spammed our last remaining hive repeatedly.  We couldn't even finish building any other hives, it was truly cheap.
  • ShadowDrgnShadowDrgn Join Date: 2002-11-01 Member: 2230Members
    <img src="http://www.prism.gatech.edu/~gtg849b/images/skulkownage.jpg" border="0">

    Muwhahaha!  Actually I think it's the exact opposite.  I've yet to see the aliens win a game.  It's hard to get into melee range, and even then a marine can shoot you faster than you can claw/bite him to death.

    On the human side, only the commander really has to know what he's doing.  With the aliens, everyone needs to work together in the beginning to get resource nodes and hives up.  And some of the maps put at least one of the hives in a position where it can't be defended, so the Onus never comes into play at all.  The marines just build all their bulidings in one clump and stick 10 turrets around it.  That's incredibly hard to do anything against!
  • SpydeySpydey Join Date: 2002-11-01 Member: 2294Members
    Before when I was playing commander my marines won.. because we worked together. I think I was lucky, I got a good bunch of mature guys who helped me out alot (it was my first time commanding) and in return I did my best to keep them alive.

    The teams were even, and although at one point we got more I convinced some people to switch sides. Our tactics were pretty simple.. we didnt really use any cheapness. We held as much of the map as possible for as long as possible then attacked the main hive when we figured it was weak. Because we heavily defended one of the possible hive locations they couldnt get Onos.. I dont think thats an imbalance, thats our tactics coming in.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Ive played several times today and each time its seems impossible for the aliens to win.  You get to a point where you spend more time evolving than attacking the marines because they can kill you in 2 - 3 shots from a distance.  Getting up close is really to hard once the marines are well equiped.
  • El_Oso_VerdeEl_Oso_Verde Join Date: 2002-11-01 Member: 2708Members
    I'm not doubting that there are good players that use valid tactics to prevent the enemies from upgrading, it's just that I've seen more negative attitudes than positive.

    It just seems like we got a lot of the people from other games who spawn camped, used cheap tactics, and grenade spammed.

    I also feel that it's a little difficult for the aliens to get in close enough to attack a marine, and at that, it's hard to bite them several times due to the disorientation of the mouth covering the whole screen.  All the while you're being shot at by the marine who you're trying to kill and his friends.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    I commanded tonight on Bast and exterminated the aliens within 10 minutes of getting a second resource collector, about 2 minutes into the game.
  • bokkobokko Join Date: 2002-11-01 Member: 2704Members
    Advantage Aliens, err? Marines have won every game ive played so far. One reason would be that the teams were always unfair, 9 marines 6 aliens at best.

    As for the melee attacks, they are sliiiightly to hard to pull of succesfully imo. In Vampire Slayer mod for HL, it is a challenge to succesfully use your claws on some1, in NS it's tricky and sometimes dodgy. Either the netcode is b0rking my melee attack(altho i had 65 ping), or u need to hit the  marines with a perfect bite between the eyes (?) At the moment it feels like you collide with them, and then just slide past them. I either had to chase the marine into some dark alley to kill him, because he couldnt get out, or hit them in the right spot by fluke.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    I've played about 20 or more games tonight, marines have won 18 and aliens 2... and the times when the aliens won were when there were twice as many aliens as marines, (very rare.. with just about everyone playing marines...) even with even teams or with slightly more aliens the marines still seem to win... I think I read somewhere that aliens were supposed to be better in 1v1 than marines... nearly everyone gets slaughtered by them before they get within 50 feet...
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Spy has always been my favorite class in TFC...  (I love that game)  I know all the cheap tactics to get in close to melee range,  If im lucky ill get one good bite in at a marine,  then I die.  

    Funny,  The skulks description says its best used in a 1v1 situaton,  and the skulk even with speed/carapace upgrades still cant make the cut  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    Maybe in future versions,  the skulk should disrupt your aim when it bites...  It would give a even better reason to have a buddy around to nail the skulk thats chewin on your ###... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    heh i think there are alot of TFCer hoping for someting great about this mod :-)
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Ive played AVP2,  And in my opinion it is still better than NS,  Mainly because if you play marine, you are SCARED TO HELL and the badass minigun you have brings you little comfort,  because a single alien can rip you to shreds.  Today i tried both aliens and Marines.  Marines are almost godlike once they have sufficient armor and a HMG.  In a game like this you WANT atmosphere,  If people are walking around feeling godlike with HMG's and full armor,  where is the fun???
  • ElectroElectro Join Date: 2002-11-01 Member: 2785Members
    <!--QuoteBegin--El Oso Verde+Oct. 31 2002,23:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (El Oso Verde @ Oct. 31 2002,23:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I'm not doubting that there are good players that use valid tactics to prevent the enemies from upgrading, it's just that I've seen more negative attitudes than positive.

    It just seems like we got a lot of the people from other games who spawn camped, used cheap tactics, and grenade spammed.

    I also feel that it's a little difficult for the aliens to get in close enough to attack a marine, and at that, it's hard to bite them several times due to the disorientation of the mouth covering the whole screen.  All the while you're being shot at by the marine who you're trying to kill and his friends.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    My feelings exactly ..

    I'm yet to see ANY game won by the aliens.. They're just way, WAY too weak until they get 3 hives.
    Also, I don't think it's fair for the Marines to have such kickass turrets while all the Aliens have is a slow goo-firing turret.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Hrrrm, I have half the people saying marines are overpowered, the other half saying aliens are overpowered. Gasp... this must mean...

    The teams are blanced!
  • Mr-KlippMr-Klipp Join Date: 2002-11-01 Member: 2855Members
    It really seems to come down to the commander. Without a good commander, the marines are toast, as they cannot upgrade, heal, or ever get weapons without a vigilant commander. However, WITH a good commander, it is hard to defeat the marines at all, as they can constanly heal and resupply their raids, and can keep their teem working together well. What I'm looking forward to seeing are some clan games, with good teemwork on both sides I expect it balances rather well.
  • SeaRavenSeaRaven Join Date: 2002-10-29 Member: 1705Members
    I think the main reasons for the "marine ownage" is because players are not yet used to the melee style of fighting, and as mentioned before the marines usually get far more players. Another problem is the lack of gorges, almost every game I joined as an alien there were no gorges. None of these problems can really be fixed by the mod team, so I guess it will just take time.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    This happened ALL THE TIME in playtesting. Someone would comment on a new build saying "I've seen nothing but alien victories, marines haven't won once, aliens need to be toned down" etc. etc. At the same time, someone else was just complaining about how every game they saw the marines slaughtered the aliens.

    With the tech trees, it seems that overwhelming victories are the way of NS. Close games come by now and then, but most victories (or defeats, for that matter) that I remember involve one side annihilating the other in a massive offensive and then sweeping up the little bits they missed afterwards.

    It's VERY important during the early days of public NS that we all take a deep breath and, even if things seem to be weighted in one direction, really play the hell out of this game. It -is- entirely possible for people to get lucky or really unlucky and always have the same result on one side for one side -- Just make sure you wait more than just a couple rounds before crying out about balance! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Do note that I'm in no way suggesting the balance is perfect now -- there's undoubtedly going to be a couple issues remaining that will need to be modified for the public crowd -- but a lot of people seem to be far too quick to jump on the unbalanced game bandwagon a tad too early. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ShadowDrgnShadowDrgn Join Date: 2002-11-01 Member: 2230Members
    Or if you read the thread, you'd notice only the original poster said the aliens were more powerful, and he hasn't even played the game!

    I finally won my first game as alien though.  We had an excellent team that got resource towers up fast, and managed to get all 3 hives.  At that point, we all evolved into Onuses and trampled the marines down.

    So after that accomplishment, I played as marines for the first time.  I'm not the best aim in the world, but I was usually able to kill a skulk with the light machine gun easily.  Once I got a HMG, I took out at least a dozen aliens without even getting touched.  Those siege turrets are ridiculously powerful too.  <!--emo&::siege::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt='::siege::'><!--endemo-->

    Once heavy armor came into play, I didn't die a single time.  I don't think anyone on my team did.  If we even got touched, the commander would just drop a medkit in front of us and all was well.  Same with ammo.  Sooooooooo easy.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Well said KFS <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    I AM use to melee fighting,  And the only marines i can kill are the ones that couldnt hit the broad side of a onos....
  • hArkhArk Join Date: 2002-01-26 Member: 92Members
    Haven’t got around to playing NS
    But few people say that they can’t get close enough

    In gloom with 600ping (due to US only severs) I tend to hide behind some thing some where let them all run pass (you listen for foot steps) follow them unnoticed then when they are busy attacking get them form behind

    Getting in the middle of the pack all ways causes havoc especially with friendly fire off <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Pounce at them when they just poke their head around a corner

    In main CAMP CAMP and more forward CAMPs defence and all

    And don’t be  (don’t attack same way too long)

    IF you have to attack Long distance approach try jump and strafe a lot and try not to be predicable

    Learn the loopholes to make your job easer

    Me can't wait to get home from work to download
  • ElectroElectro Join Date: 2002-11-01 Member: 2785Members
    Yeah, seriously .. if the game relies on atmosphere so much, I think it kinda failed on that aspect since I doubt the marines even feel a tiny amount of fear of aliens since they can kill them so easily..
  • SonGohanSonGohan Join Date: 2002-11-01 Member: 2939Members
    I sense a patch VERY SOOON
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    I never get past their armor...
  • DarkHelmetDarkHelmet Join Date: 2002-08-04 Member: 1067Members
    I played 4 maps (over a period of 4 hours) tonight, and I think the teams are VERY well balanced. The only real problem that I've noticed, come in 2 scenarios. First the typical marine rush where it's 10 vs 6 or 18 vs 8, and people simply refuse to switch teams, or even acknowledge that anyone said anything about teams. There really isn't much hope for the alien team in this situation. The second situation, involves a very simple maneuver by the marines, in occupying one of the hives and spamming the sh*t out of it with sentry's. They don't even need seige cannons, just five or six sentry's. I think what's going to be important to remember, is that whether or not an alien can beat a marine 1 vs 1 isn't really that important. What is going to matter is whether or not a marine guarding his post can do a damn thing about the 3 skulks that are ripping him to pieces. The team play is extremely important in this mod from what i've seen, and makes the mod that much better. Two fades with carapace and adrenaline can do a great deal of damage to an enemy base, sentry's included, but that's not important, because an alien can ignore the sentry's run right past them and duck behind marine buildings, and destroy them out of sight of sentry's. I think either way, the team that wins (teams being fair) will be the team that works better AS a team. I would also like to note that all matches I played tonight were played on Freaks Unleashed *WE LOVE YOU FREAK* and the formation of -=FU=- clan, we are looking for scrimages and practices, all in fun. Lets see if we can get a league going!
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'm curious, how are all of you people who are getting owned as aliens playing. Are you playing it like it's straight DM and just running at anything that moves, or are you acting like bad guys in horror movies, killing one or two marines and then running off into the shadows?

    [EDIT] you might be interested in this site DarkHelmet <a href="http://www.clanfission.com" target="_blank">ClanFission: The Official NS Clan Registry</a>
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Im playing the game for real, when i play alien i help my team,  do my best to defend as skulk...
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    *please note i dont have ns done dlin(damn 56k)*  
    have you ever played avp or avp2? did you ever crawl on the ceiling? if you did did you notice how its harder to be hit and seen? well skulks are meant to be sneaky and fast. Just climb around on the ceiling and in vents, then jump on their head! Well game is probably sorta uneven because 1. everyone wants to be marine 2. they say the aliens are extremely strong and dont require much tactics, so people think they can just run down the hall and jump on the people. But people play NS know how to aim(from previouse mods) so they hit those aliens good and easy. You gotta not stop moving.*note again i will have more accurate info when i play it, I am just usin knowledge from similar situations and games* Hell run into a room then cloak and wait till they turn their backs, then you might get them. But be as sneaky as you can be, play it like you would play the Hitman games(awesome games). When im done dlin ill play with my clan and see if we can figure out how to be the best alien you can be(and the best marine). Also most people arent used to melee(unless youve played avp, avp2, vs, or other games) and it can be hard. Like in avp2 ive been an alien slashin and puncin and I couldnt hit some guys, it just wouldnt hit i was just hittin everywhere i flyin around, they couldnt hit me either tho sooo, just go nuts at them if youre a lil skulk but if youre an onos focus on what youre doin, goin nuts with a fast guy in any game is the hardest thing ever to hit(it even works in cs, you run around the guy in cirlces and jump around). But just practice and go into spec mode to watch the aliens and the marines to see what the alien does wrong.*note again dont flame me, its still not done dlin, im usin experience from similar situations* and if the people all go on one team, Join it so the game is unplayable and boring! that will get people to go, if that doesnt work or isnt possible, cuss them out and leave.
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