<!--QuoteBegin-Recoup+May 9 2004, 03:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ May 9 2004, 03:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Should we really be worrying about loading animations when people are still bitching about respawning and combat? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Of course, this is <u>the</u> problem with NS. This is the reason that put most people off, at least of my friends. They go like "Wut, m4gic41 4mm0 th1ng13?!!11!!?"
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--QuoteBegin-Ollj+May 8 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ May 8 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - I could live with that solution but if so why did the TSA never develope armorys that reload you long range. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They did, ammo packs dropped from thin air from the commander.
it would be nifty if the dev team added some model animations for things like getting ammo... or at least an animation for a marines arms when he/she is performing construction... as of now, the gun just diappears, it would be cool if some sort of animation happened with the arms, although i can't think of what it would be. just to make the game a little more professional? i dunno any ideas?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it would be nifty if the dev team added some model animations for things like getting ammo... or at least an animation for a marines arms when he/she is performing construction... as of now, the gun just diappears, it would be cool if some sort of animation happened with the arms, although i can't think of what it would be. just to make the game a little more professional? i dunno any ideas?
bert. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Im all up for punching and kicking the building till it starts working? Works on my computer.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--QuoteBegin-Ollj+May 8 2004, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ May 8 2004, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is no discussion about humping or strategy, its more a technical logical question:
Its just a game and gameplay > realism. When I use the armory I see both of my arms holding the gun that is being reloaded without a special movement. I always search for my 3rd hand when using the armory. Watching teammates using it theres also no special "klicking" or "kicking" like using a coke machine. -Are armorys mind controlled, do they have a humping detector, or what?
So the ammo gets teleported into my bag when "I want to"? - I could live with that solution but if so why did the TSA never develope armorys that reload you long range. - And why doesnt the ammo get teleported directly into my empty magazine. When we can teleport stuff from the armory into my pocket why do we even have to reload manually?[/b] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But it wont change gameplay so it should be okay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-GaryM+May 9 2004, 10:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GaryM @ May 9 2004, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remeber in the original Half-Life you could dispense cans from vending machines? Just steal that model and use that as the armory. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah and when you kill the armory you can have soda cans fly across the room!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Roger Dodger+May 9 2004, 09:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ May 9 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone ever notice the rines never dig latrines or build dunnies to have a dump??
Nanites take care of it for them... Thats how the armoury works...
When you can explain why rines dont go poo-poo's then you can explain how the armoury works.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it would be nifty if the dev team added some model animations for things like getting ammo... or at least an animation for a marines arms when he/she is performing construction... as of now, the gun just diappears, it would be cool if some sort of animation happened with the arms, although i can't think of what it would be. just to make the game a little more professional? i dunno any ideas?
ya sure fill the game with lots of animations so you won´t have time to play anymore...sry but I think nobody thinks about the realism of actions like getting ammo,building etc. it works , that´s the only thing wich counts I think
Comments
Of course, this is <u>the</u> problem with NS. This is the reason that put most people off, at least of my friends. They go like "Wut, m4gic41 4mm0 th1ng13?!!11!!?"
They did, ammo packs dropped from thin air from the commander.
bert.
bert. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Im all up for punching and kicking the building till it starts working? Works on my computer.
- RD <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Its just a game and gameplay > realism.
When I use the armory I see both of my arms holding the gun that is being reloaded without a special movement.
I always search for my 3rd hand when using the armory.
Watching teammates using it theres also no special "klicking" or "kicking" like using a coke machine.
-Are armorys mind controlled, do they have a humping detector, or what?
So the ammo gets teleported into my bag when "I want to"?
- I could live with that solution but if so why did the TSA never develope armorys that reload you long range.
- And why doesnt the ammo get teleported directly into my empty magazine.
When we can teleport stuff from the armory into my pocket why do we even have to reload manually?[/b] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But it wont change gameplay so it should be okay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
yeah and when you kill the armory you can have soda cans fly across the room!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Nanites take care of it for them... Thats how the armoury works...
When you can explain why rines dont go poo-poo's then you can explain how the armoury works.
- RD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ns_tanith
WASTE hive, why else does it always smell so bad there
bert.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ya sure fill the game with lots of animations so you won´t have time to play anymore...sry but I think nobody thinks about the realism of actions like getting ammo,building etc.
it works , that´s the only thing wich counts I think