Ns Maps To 3d Studio Max

RaStaMaNRaStaMaN Join Date: 2004-05-09 Member: 28554Members
Hi all, my english is poor so i apologize for my mistakes...

We are beginning to make a NS humouristic film, and we will anim the NS models in 3d studio max. So I want to know, if we can import NS maps to 3d studio max.

Thank you

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    unfortunatly, you can do it the other way....

    3DS -> Milkshape -> VHE -> Game
    but not the other way around...

    as for the weapon/player models, i'de suggest re-creating them in max, because the texture and model architecture aren't movie material...

    mdl -> milkshape (decompile via Karistos, import .smd, export to .3ds) -> 3ds max



    also, belongs in help section...
  • RaStaMaNRaStaMaN Join Date: 2004-05-09 Member: 28554Members
    edited May 2004
    I know how to import a halflife model to 3dsm, so you say that it is impossible to import entire map to 3dsm. Nervertheless, I heard that NS maps has been made with 3dsm, is it possible to obtain the 3dsm files ?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin-Delarosa+May 9 2004, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ May 9 2004, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3DS -> Milkshape -> VHE -> Game
    but not the other way around... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I am not a modeler, but I can tell you, not easily since I am a mapper.

    You can get geomitry from maps by decompiling them (with BSPtwoMAP), opening them up in hammper, exporting to whatever file format that's there that's not map or rmf (I use radiant, so I don't know what it's called. I havn't touched hammer for a long time) and then import it into 3ds max.

    I would recomend re-doing them entirely tho because like delarosa sait, the maps and in game models are not movie material.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-RaStaMaN+May 9 2004, 04:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaStaMaN @ May 9 2004, 04:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I heard that NS maps has been made with 3dsm, is it possible to obtain the 3dsm files ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think you got confused some maps have map models that were created in 3dsm
    but half life maps are created realy in world craft
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    You will need the original source file .rmf of the map.
    Open it in Hammer
    Go to File<export to .dxf

    Open Max.
    File<import
    Select the .dxf file.

    Voila.

    This does not work well with decompiled map since the decompiler creates a very poor quality .map file.

    Also, you will have no textures in max.
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