"vacuum" Attacks

SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">search for an explanation</div> I'm sure that pretty much everybody has experienced the two types of attacks that can occur with melee weapons. One results in a knockback type of effect and the other results in a vacuum-pulling type of effect.

As far as I know, the knockback was coded to be part of the game and has been debated many times on these forums. However, I have not seen anyone mention the vacuum effect that occurs at times.

So far, I have noticed this with the knife, skulk bite, fade swipe, lerk bite, onos gore - basically the reverse of knockback, the target is pulled towards you instead of being pushed away. I'm looking for an explanation of why this happens, whether it is a bug or a feature, and how to reproduce it reliably.

Comments

  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    I think the 'vacuum' effect is due to the client side netcode.

    e.g A fade makes a sucessful hit on a marine but the message from the client to the server is lagged and the marine is allowed to continue as if nothing happened. When the server receives the message a few ms later, it corrects the situation by moving the marine back to where he had been when the fade hit him.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I doubt it is netcode related since you, the attacker, see the enemy getting sucked in towards you. Amusing when you suck in an onos or fade with your knife as it is running away.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I think this happens because it registers as a hit on <b>the reverse side of the target</b>, which then pushes the target away from the point of impact... right into you.

    Thereby creating the vaccum effect.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Getting hit slows down the player that got hit, correct? It only makes sense that, for instance, chasing down and biting a fleeing marine on the heels would make you catch up to him much quicker, and run into him. That is, I don't think this happens with two stationary players.


    *shrug*

    But I definitely could be wrong.
  • niftyguyniftyguy Join Date: 2003-11-13 Member: 22812Members
    If your strafing to your left while u hit someone, it might appear to be getting pulled to you although hes not. Its just knocking him to the left of your view at the time of attack.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-Dubbilex+May 8 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ May 8 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Getting hit slows down the player that got hit, correct? It only makes sense that, for instance, chasing down and biting a fleeing marine on the heels would make you catch up to him much quicker, and run into him. That is, I don't think this happens with two stationary players.


    *shrug*

    But I definitely could be wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    disproven by the rule of knockback
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin-Forlorn+May 8 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ May 8 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think this happens because it registers as a hit on <b>the reverse side of the target</b>, which then pushes the target away from the point of impact... right into you.

    Thereby creating the vaccum effect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, I had same idea reading original post.. most likely explanation.. when your "teeth" are too deep inside target..
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    edited May 2004
    it's called a suction bite.. =O


    edit: don't listen to admiral, he hacks his skulk's bites and hitboxes.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    It may be related to how melee weapons actually push their target to the side.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I find it quite disorienting when a rine sucks and pushes your onos about with his knife while your chuckling at him. The worst part is not being able to run away from the knife when your a gorge.

    Forlorns idea does sound the most plausible though.

    - RD
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    I dont believe its caused by a melee hit contacting with the opposite side of the player. At first it makes sense with bite because bite has long range, but then you can suck onos up with a knife. Theres no way that a knife can register on the other side of the onos, so it must be something else.
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