"vacuum" Attacks
Sarisel
.::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">search for an explanation</div> I'm sure that pretty much everybody has experienced the two types of attacks that can occur with melee weapons. One results in a knockback type of effect and the other results in a vacuum-pulling type of effect.
As far as I know, the knockback was coded to be part of the game and has been debated many times on these forums. However, I have not seen anyone mention the vacuum effect that occurs at times.
So far, I have noticed this with the knife, skulk bite, fade swipe, lerk bite, onos gore - basically the reverse of knockback, the target is pulled towards you instead of being pushed away. I'm looking for an explanation of why this happens, whether it is a bug or a feature, and how to reproduce it reliably.
As far as I know, the knockback was coded to be part of the game and has been debated many times on these forums. However, I have not seen anyone mention the vacuum effect that occurs at times.
So far, I have noticed this with the knife, skulk bite, fade swipe, lerk bite, onos gore - basically the reverse of knockback, the target is pulled towards you instead of being pushed away. I'm looking for an explanation of why this happens, whether it is a bug or a feature, and how to reproduce it reliably.
Comments
e.g A fade makes a sucessful hit on a marine but the message from the client to the server is lagged and the marine is allowed to continue as if nothing happened. When the server receives the message a few ms later, it corrects the situation by moving the marine back to where he had been when the fade hit him.
Thereby creating the vaccum effect.
*shrug*
But I definitely could be wrong.
*shrug*
But I definitely could be wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
disproven by the rule of knockback
Thereby creating the vaccum effect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, I had same idea reading original post.. most likely explanation.. when your "teeth" are too deep inside target..
edit: don't listen to admiral, he hacks his skulk's bites and hitboxes.
Forlorns idea does sound the most plausible though.
- RD