Sensory Is Marine's Sg Rush
Act_Chill
Join Date: 2003-04-24 Member: 15816Members
You have to put sensory up asap and the closer to their base the better. Several skulks cloaked with focus will prevent marines from spreading out on the map until proper upgrades. The more they are contained the longer it takes for them to get the upgrades the more higher lifeforms you will have. Who ever reaches 50 res first must put up the hive. The marines should have only 1 rt(ms rt). At the 5min mark(thats if you have good containment) sensory will become practically useless. At that time your 2nd hive should almost be up and you should have a couple of fades. This is if you couldnt kill their base by now b/c of ob at base. This strat is a good strat this is reliable, but you must work as a team. On pubs if you have at least 1/2 your team working toward this goal and are decent you will succeed. If they elec rt to keep it you can have a gorg heal a skulk and attack it or o chambers but not recommended.
Comments
But that's cool.
Yeah, sensory is actually a very good choice, assuming your team knows what to do. Just like you said, it's important that you get 3 SC as soon as possible, so that means three people need to rush to important parts of the map and put up hidden SCs. After putting up those SCs, the gorges need to turn back to skulks and guard those important areas with Focus and invisibility. SENSORY FIRST DOESN'T WORK UNLESS YOU HAVE TWO THINGS: HIDDEN SENSORY TOWERS IN IMPORTANT PLACES, AND THREE SENSORYS AS SOON AS POSSIBLE.
Focus doesn't work until you get 3 SC. If someone drops SC, you and a friend better drop SC too.
SCs MUST be placed close to the marines. Gorges will be in danger while they build. It's important that skulks cover the gorges, and that the gorge healsprays the skulks when they take damage, until the sensory is up.
Gorges should get Scent of Fear, and tell skulks where the marines are. Skulks should get focus and guard the sensory towers, because that way they're invisible and they have focus.
Most of your team needs to be camping all the exits to marine start. It's really good if you can sneak a sensory tower close enough to the marine base so that skulks don't need cloaking to camp. Cloak + Focus = Cloakus, and it dominates marines.
The reason camping the marines and killing them all before they can get to other parts of the map works is because the longer you camp them in their base with Cloakus, the longer it takes them to make money, and buy upgrades. Meanwhile, 90% of your team is making sure the marines don't expand. They're only going to have one or two RTs for the first part of the game, meaning they'll be poor if you do SC right.
What you do is each time someone has a bunch of resources, that person switches spots with someone who spent all of his res. So you get one or two guys at a time putting things up like OCs and hives and RTs, and slowly, you take over the map while the whole rest of the team camps the marines.
If the marines get out of their base because nobody was camping them, you lose. YOU MUST KEEP MARINES BOTTLED UP FOR SC TO WORK.
It's important that if you go SC first, you MUST make sure that the marines have no way to escape base.
Not a lot of pub servers have people who know how to do sensory first. But if you have one of those smaller games where people actually DO know how, you can dominate marines until you get the second and third hive. Sensory means that you can't have any res-horders on your team, because you need hives for DC and MC. Higher lifeforms aren't good with just sensory.
SENSORY WORKS REALLY GOOD ON MAPS WHERE THERE ARE ONLY 2 EXITS TO MARINE START. If you can find that hallway where all the marines have to go if they want to go anywhere, put an early-game SC there and camp until marines show up. They can't bypass you, and you're invisible with a one-shot kill bite.</span>
Basically I am bitching because I perfer comic books over novels(23 by the way lol).
Basically I am bitching because I perfer comic books over novels(23 by the way lol). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Paragraphs > you
Some times i ignore his posts due to eye strain <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
You ignore the in-betweens.
He's telling WHY sensory can work, HOW sensory can work, and WHAT TO DO when sensory is there. If you two were teachers, Act Chill is teaching the formula for the Pythagorean Theorem, while Swift Idiot is explaining WHY and HOW the Pythagorean Theorem works.
Just because we have a bunch of elitists and idiots with 5 second attention spans does not mean that people read your posts, Swift Idiot. Just make sure that you use the normal sized font.
You ignore the in-betweens.
He's telling WHY sensory can work, HOW sensory can work, and WHAT TO DO when sensory is there. If you two were teachers, Act Chill is teaching the formula for the Pythagorean Theorem, while Swift Idiot is explaining WHY and HOW the Pythagorean Theorem works.
Just because we have a bunch of elitists and idiots with 5 second attention spans does not mean that people read your posts, Swift Idiot. Just make sure that you use the normal sized font. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<offtopic>
He does that to make his post appear shorter.
And saying things with little words is a gift not everyone has..
</offtopic>
<b>Marine view</b>
And yes SC is really tough for marines, but an experienced com wil start making/using the obs alot, and will get MT fast.
Though he can't build obs all over the map...O.o
And I would tell my rines to search rooms for SC's while they run around in groups <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>Kharaa view</b>
Ambush!!1!
It makes those stupid rines really ****/paranoid >)
being an kharaa mean you have to be smart & sadistic, so hit and run and ambush.
And when everyone can be assembled: trample em.
Though I'm a bit pessimistic about the res cost for all those SC's on the map, they really require a pretty high res-flow I guess for those 10 res per SC
There are obviously problems though - beyond 90 seconds into the game, you have to expect competitive marines to have Armor 1. ~20 seconds into the game, their first troop should have passed a major map chokepoint - making absolute containment impossible.
Regardless, well-placed Sensorys Chambers allow you to control key parts of the map extremely well, even in very non-linear maps. The 2 RTs and 4 SCs needing to be dropped in the earlygame are a tremendous strain on your teams fighting power, so discipline needs to be high - one RT gorge as much as staring at the wall for 5 seconds can cost you the game.
Furthermore, its unrealistic to assume you'll be able to contain a strong marine team entrely (which is the main reason for a sensory rush). You have to work on minimizing the area of the map they control and have sensorys not exclusively at the base chokepoints, but at vital defense areas as well (access points to the 2nd hive or otherwise important spots). The real success of your sensory strategy doesn't show in the first 4 minutes - you'll always do fairly well then. It will become painfully obvious once Hive 2 rolls around, and the pressure to destroy marine RTs, tech and the rest of their mapcontrol comes.
Its my firm belief that the worst possible thing you can do is go SC/DC at this point - it defeats the entire purpose of the Sensory rush, namely the easy ressource securing and denial, by making most higher lifeforms utter crap. SC/DC fades are inferior to HA and heavy weaponry by a long shot, Onoses can be catpack-caught easily and Lerks will be their Hive-1 like slow selves. Not to mention the lack of Silence/Celerity Skulks.
Also, taking the third hive in case the marines hold it is alot easier with the ressoruces you're bound to have and SC/MC than with DC/SC. You simply throw up the Hive, movement some Celerity Onoses in to bash the Phasegate and its gg. And yes, Celerity Onos without Regen is completely viable - it hardly lowers his chance of survival. It may increase his downtime, but his strongest suit is hive defender anyway, so go figure.
Summary :
- SC is viable with coordination
- Think about the midgame though
- For the love of god, don't go SC/DC
- use the earlygame control advantage to gain mid-game strong resflow
- Wear pants
- Wear pants<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.nopantsday.com/' target='_blank'>I resent that, good sir.</a>
SC OWNS! no questions asked... it makes the mairnes use up limited resources to get ob early, and then if the comm is an **** wipe, he will get MT wich does jack **** against a map filled with sc's... skulks can own nearly anything if they team up, and the marines will probebly try to lock down 2 res and leave a hive thinking that aliens could be in there, and if there not, an onos with focus will come and ripe em apart without them seeing! what does that mean kiddys? well it means a big sign at the bottom right hand corner saying 'the aliens win the match' or something like that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
heres a test for ppl to do... go onto any public server (preferably not a clan server) put down sc and beggining of game, and count the amount of ppl who quit, swear at u, and how many ppl acctually USE sc... ull be surprised how many ppl quit and swear... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
2) it just looks better IMO. There's less empty space, since text is mostly empty space to begin with.</span>
3) I LIKE BEING DIFFERENT FFS OKAY!? It's like a signature, except the whole post. "Oh whoa, small text that goes on for more than a page, SWIFT MUST HAVE BEEN HERE"
<span style='font-size:21pt;line-height:100%'>BIG :( FOR THE H8RS</span>
I'll start writing in normal fonts. I still think it sucks though. I'll save the small text for my academic writing then.
I'll never stop using my full vocabulary however. There's a nice trick if you ever see me use a word that you don't entirely know called "finding context," where you guess what the word means based on how I'm using it. Like if I say "OMG this guy was such a completely worthless (word), he couldn't play videogames out of a wet paper bag," the word probably is exchangable with "bad player."
There's also <a href='http://www.dictionary.com' target='_blank'>www.dictionary.com</a>, which I should probably start including in my signature.
Sorry if I keep bothering you Chill, evry1, I understand where you're coming from. Yes sometimes I wish I wasn't so annoying and pretentious. It's a character flaw. :[ Don't worry, I know I'm using more words than I need to. It's something I just do without really thinking about it.
<b>TOPIC RELATED MATERIAL STARTS HERE</b>
More alien teams need to try sensory. However, nobody will learn to use sensory until people with experience start teaching by example.
If you're someone who's been playing this game long enough to know really well about how to use sensory, rush somewhere that sensories would be good, and tell people the plan while you're going gorge. Then drop the SC, and your team will begin to learn how to use and how not to use sensory first.
If you get kicked or banned because of this, you're obviously on a bad server with power-trippy admins, and you shouldn't be spending time there anyway.
If your team objects to it and demands DCs, drop a DC when you pop out of your egg and find another server with less dogma-minded people immediately.
Nobody learns to do it any other way because everyone is too damned scared that their team will blame the descision for a loss. So stop being scared, drop SC first, and face the music. Frankly I'm tired of DCs first, and I'll go gorge and drop an SC too if I see someone do this.
dont stop doing it man, be different... if we were all the same, there would be no need for online games, dates... even sex! (cos itll all be da same! NOOO lol)
anyway lets get back to the topic... sc's as the first chamber... very gud... ending quote... lock topic lol
Since the best commanders try to immediately grab an objective (aka a double res, relocate) the aliens probably will need to sensory as quickly as possible, meaning that if there's 8 vs 8, you need probably around 5-6 aliens all working on holding the halls outside of marine start. Once gorge has laid down an sc, he should probably put up an OC as well, just because it's one more thing that marines tend to focus on killing, distracting them from the cloakus skulks that are crawling towards them.
Oh yes, and for the marines to get any real use of MT in this situation, they will need to break the sensory/OC/skulk lines, since camping skulks don't show up on MT.
I like this strategy, but I do doubt its usefulness in public game, since those games are typically stacked and have no sense of teamwork. For the SC rush to work you need almost all of the team working to hold the front so that the guys in the rear have the time to get a second hive up, control at least 1/2 the res nodes on the map, and have some cloaked OC forts in strategic places (optional, but suggested). This way, even when the marines do take down the cloaked forts outside of base, they won't get far without running into some higher level lifeforms, thus unable to get any real momentum going towards locking down or taking down a hive.</span></span>
Oh yes, and for the marines to get any real use of MT in this situation, they will need to break the sensory/OC/skulk lines, since camping skulks don't show up on MT.
I like this strategy, but I do doubt its usefulness in public game, since those games are typically stacked and have no sense of teamwork. For the SC rush to work you need almost all of the team working to hold the front so that the guys in the rear have the time to get a second hive up, control at least 1/2 the res nodes on the map, and have some cloaked OC forts in strategic places (optional, but suggested). This way, even when the marines do take down the cloaked forts outside of base, they won't get far without running into some higher level lifeforms, thus unable to get any real momentum going towards locking down or taking down a hive.</span></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
all of this is true. best comms go for a hive/dr or both and can sometimes screw aliens if it is a very high player server (like 32 players!)
on public servers it is nearly impossible to put down an sc without someone yelling, let alone give them the advise to hold marines off at their respawn...
MT doesnt show any aliens that are cloaked by sc or ability cloaked... which is the best point about sc's, cos comm can only sweep an area, then its gone and rine have to try and memerise whats where, but skulks dont stay in the same place yaknow! but if they have seiges and then ping, it can get messy (but with one res tower u got plenty of time before that happens!!!)
in clan matches, sc is always the first chamber not dc... dc only has effect on high level lifeforms with one nearby... so at the very beggining of a game, and someone puts down sc, DONT MOAN cos its the right decision!
always keep at least one fade/lerk behind the lines, just incase a rambo jetpacking mairne trys to make a run for nearest hive (sure ull have OC's and **** at hive, but he wont go there if he knows)... if he manages to get a phase up between the hive and the front line, all attack from BOTH sides... and if u all get killed and attack from hive u may aswell run for cover... or get some higher lifeforms...
Off-topic;
OC forts are my speciallity... build 2 oc's infront of 2 dc's facing a short, narrow hallway, 1 at each side of current oc's then 1 oc on top of the dc's... it rine does mamage to get past (if u build them blocking a hallway he wont stand a chance!) hopefully some oc will finish his small health off... and build one oc 7 metres away from the oc fort... if they gl it then u still have time to respone cos of that one oc!
Click the text in the window. Hold down Ctrl. Scroll down with the mouse wheel. Voila.
1) Have a group of skulks go to take out the marines. They need to work as a group and come from all directions. If you're able to pull it off correctly, the marines should be severely damaged, if not all dead.
2) Have a gorge and 1-3 skulk guards put up a sensory chamber and some OC's on one side of the marine base. The marines will quickly realize that it's a fort up there, and will steer around it at this level.
3) Have skulks in groups ambush marines through the "pipeline" which all marines leaving base have to go through. Have a gorge build a sensory chamber in this pipeline during downtime. When the next group of marines comes through, they won't know what hit them.
4) Fortify this pipeline like the other hall is fortified. You will have probably 3-5 minutes until they get through, giving valuble time to get a 2nd hive up and capture most resources on the map.
5) Continue working as a group, tracking, ambushing, and eliminating all marines/marine structures you find.
The rest is up to you, but in the first 5-7 minutes of the game, your team has been able to take a large majority of the map and res nodes, giving the marines little to work with and you the most significant advantage. If you get the third hive up quickly, the game is as good as won, just don't be stupid. Make sure that every fort is at a top strength, and that every hive has suitable defense against the smart rambo that has just build a phase.