Ns Needs A Few More Changes

kiwikiwi Join Date: 2003-09-13 Member: 20803Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">and this time good ones</div> ok. first so you dont think im a noob. ive been playing ns since august 2003. been in a clan since sept that year. after almost a year playing ns, there is one major thing i have never understood? (and several smaller ones)

why on earth is casual mode designed for 6 v 6? why? most servers for most fps games have atleast 16 spots. most ns servers have that or above also. so why do our almight game designers still insist casual mode be balanced at 6 v 6?

if they want the game to increase in popularity they need to increase this to allow for larger servers. with the amount of new players (and savers) 8 v 8 games become very hard for aliens on ns maps, and 10 v 10 games almost imposible (unless there is a newbie comm)

im fine with tour mode being 6 v 6 designed... but i see no reason why casual mode should be set for 6 v 6 still! its completely pointless.

also why was group spawning removed from co maps? ive read the reasons why. but they dont make sense. now we have mp_combattime... why not also have mp_combatspawnnumber for servers to set themselves? to me it makes sense to me.

i dont think this game will grow very fast in popularity until it is made better for the masses. not just the select few that get to play in clan matchs. (isnt that why ns was designed with 2 modes? one for the pubbie games, the other for matchs.)

if you can give me a good answer for my questions plz do. i really would like to know.

Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    The reason for 6v6 was it was the CAL CS standard and for whatever reason they went with it. Honestly I think 6v6 is the most fair... 8v8 tops, but since then the game has been "balanced" for 6v6 since.
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    yes... i know that, but why is it still balanced for 6 v 6 when the majority of servers run atleast 8 v 8. if i could i would play on servers with 12 players max, but there are hardly any around. what i think should be done is casual mode changed to 8 v 8 balance (would take awhile to work out i think) but keep tour mode on 6 v 6.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Because Tourney mode and Standard mode are NOT going to be balanced differently. One of the big things Flayra was firm about, when it was first being discussed. And has carried over to Standard vs. Combat modes, apparently.

    Also, Combat is supposed to be SHORT rounds. Wave spawns did nothing but increase the amount of time spent rushing in, doing a little damage, then getting killed off as the next wave spawned in, and having all their work un-done by welders/gorges. At this point, both teams actually have a chance of DEFEATING the enemy. Having a 'spawnnumber' would completely defeat the purpose of that alteration.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    The dev's understand the fact team sizes do mess up the balance of ns. Its being discussed, sorry if changes dont come as fast as you would like them. Combat wave spawning was taken out to shorten the game, which it does. It also starts long spawn ques which is also being discussed.

    I assume it was based on 6v6 from the start because it was easier to balance skill levels for each side this way. Clans are much easier to match skills then a usual 10vs10 public game.

    Those are your answers, most of these topics are under discussion. Calm yourself and eat a cow, you'll feel better I promise.
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    edited May 2004
    on the servers where i play, most people want group spawning brought back. i dont know about other ppl, but the few times i do play co maps (instead of just using rcon to change it) it is because i want to have some good action packed game with out really having to worry about the stratagy side of the game. without wave spawning the game always end with aliens winning then the timelimit is up.

    all i want to see is a little bit of flexiblity added into ns. adding a time length to combat should be just the start. servers should be able to set the game up the way they want. for example. too choose between wave spawn or not. a time limit or not. how many players casual mode should be balance for.

    why does ns have to be run the way Flayra thinks is best? why cant a few options be added in for servers that want to play ns their way?


    *edit (lagger post while i was typing)

    fair enough. thats something i love to hear <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    anyway i think the microwave just beeped. cow time
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Well... it kinda IS his mod. Y'know?
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-Talesin+May 6 2004, 06:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ May 6 2004, 06:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well... it kinda IS his mod. Y'know? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think he meant why aren't their more options for server operators, I don't think he meant it like you took it.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Bear in mind that in a public match you will have people joining and leaving and people won't be able to work together like a clan can. If it was balanced for 8vs8 think of all the games that would take place that would have a lot less players than that.

    6vs6 is a nice average number to balance for, I personally prefer 8vs8 myself (bias from European TFC leagues) but 6vs6 makes more sense imo
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    *sigh*

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=64650&hl=big+servers' target='_blank'>http://www.unknownworlds.com/forums/in...&hl=big+servers</a>
  • jugglerjuggler Join Date: 2003-10-20 Member: 21808Members
    <!--QuoteBegin-lagger+May 6 2004, 05:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ May 6 2004, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Calm yourself and eat a cow, you'll feel better I promise. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This isn't possible till we get Aliens vs. Alien <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    <!--QuoteBegin-kiwi+May 6 2004, 05:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kiwi @ May 6 2004, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why does ns have to be run the way Flayra thinks is best? why cant a few options be added in for servers that want to play ns their way? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    when you start paying him for the hours he's put in, maybe it'll become more like how you want it...

    1. This is a FREE mod - the TaC (terms and conditions) of this offer NO guarantee of satisfaction. You have paid no money, and contributed nothing towards the development (in the sense you havn't coded any thing / paid for it - constellation doesn't count because that is a donation, not a payment)

    2. As pointed out, it's the Dev's team mod - they do with it as they please. It's nice to know that they listen to ideas and suggestions (perhaps the right place for this thread) and input from the community, but ultimately every single NS player could shout for AWP's, and they can still say no

    3. He has said before (I don't remember where / when but it was brought up in response to another similar thread about spawn rate) that he wants to limit to an extent the amount of control the server ops have - by giving too much control completely changes the actual game, resulting in major confusion for beginners who join one server with one play setup, and then another server with a completely different setup...

    4. Wave spawning has been discussed to death... go read the S&I / General forums, there are at least a dozen threads in each about this stuff - it was taken out to shorten game length. it achieved that.

    5. Why 6v6? Because thats clan-play size. Why balance it for them? Here's the harsh truth - ultimately they are the ones who bring in the big money and advertisement - every time NS is included in a big competition, it is the Clan players who are competing for money and titles - that is what gets publicity - not all the publics.

    I'm not saying that is the forward thinking of the Dev team... but it would make sense. A mod like this cannot be balanced for every possible server size. I don't know of a single game that is balanced with all server sizes (CS is the first one that springs to mind - every map collapses balance-wise when you use extreme team sizes - large or small).

    Hmm long post. sorry

    They had to pick a number to base the balance around. 6v6 is the obvious number for the map sizes, and it is actually a good number for clan play as getting 8 members consistently means you have to have a large member-base - some thing a lot of clans don't like too much
  • jugglerjuggler Join Date: 2003-10-20 Member: 21808Members
    <!--QuoteBegin-shanks+May 6 2004, 07:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 6 2004, 07:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A mod like this cannot be balanced for every possible server size. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True, but I'm still waiting for the day the aliens get res faster if there are more than 6 players on each team.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-juggler+May 6 2004, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (juggler @ May 6 2004, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-shanks+May 6 2004, 07:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 6 2004, 07:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A mod like this cannot be balanced for every possible server size. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True, but I'm still waiting for the day the aliens get res faster if there are more than 6 players on each team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You realize that even in a 10 on 10 if the aliens have 5 nodes capped that is A TON of resources at your disposal right?
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Its hard to get a clan with 10 good players that can play every match. That means you need like 20 good players in your clan. 6 players is more reasonable. I think ns is even for 5v5 to 8v8. Its set I think perfect for like 6.5v6.5. I have suggested some ways that would make it fair for games less than 5v5 and more than 8v8. Above 8v8 the extra res the marines get from kills helps give them soo much res while keeping their upgrades cheap. If every person on your team gets 1 kill that gives enough res for armor 1. I say give the marines res for kills based on the number of players. 1 res per kill for 12v12 3 res for 1v1. Problem solved.
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    why do you guys keep bring up clans? i like clan matchs at 6 v 6, its perfect. ns has a seperate mode for it...

    i want the game balance to 8 v 8 for PUBBIE games.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-kiwi+May 6 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kiwi @ May 6 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why do you guys keep bring up clans? i like clan matchs at 6 v 6, its perfect. ns has a seperate mode for it...

    i want the game balance to 8 v 8 for PUBBIE games.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin-Talesin+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Because Tourney mode and Standard mode are NOT going to be balanced differently. One of the big things Flayra was firm about, when it was first being discussed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Apparently you missed that. So, the balance has to be the same for pubs and clans, which means that clan play has to be part of the discussion.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    As long as the game stays fun...


    ....>_>.....<_<.....<a href='http://www.fanta.dk/news.asp?nid=FBA35227-A8E5-48A3-93C3-4E0E01AD1EBD' target='_blank'>Flayra is fat!</a>
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