Ns Needs A Few More Changes
kiwi
Join Date: 2003-09-13 Member: 20803Members
<div class="IPBDescription">and this time good ones</div> ok. first so you dont think im a noob. ive been playing ns since august 2003. been in a clan since sept that year. after almost a year playing ns, there is one major thing i have never understood? (and several smaller ones)
why on earth is casual mode designed for 6 v 6? why? most servers for most fps games have atleast 16 spots. most ns servers have that or above also. so why do our almight game designers still insist casual mode be balanced at 6 v 6?
if they want the game to increase in popularity they need to increase this to allow for larger servers. with the amount of new players (and savers) 8 v 8 games become very hard for aliens on ns maps, and 10 v 10 games almost imposible (unless there is a newbie comm)
im fine with tour mode being 6 v 6 designed... but i see no reason why casual mode should be set for 6 v 6 still! its completely pointless.
also why was group spawning removed from co maps? ive read the reasons why. but they dont make sense. now we have mp_combattime... why not also have mp_combatspawnnumber for servers to set themselves? to me it makes sense to me.
i dont think this game will grow very fast in popularity until it is made better for the masses. not just the select few that get to play in clan matchs. (isnt that why ns was designed with 2 modes? one for the pubbie games, the other for matchs.)
if you can give me a good answer for my questions plz do. i really would like to know.
why on earth is casual mode designed for 6 v 6? why? most servers for most fps games have atleast 16 spots. most ns servers have that or above also. so why do our almight game designers still insist casual mode be balanced at 6 v 6?
if they want the game to increase in popularity they need to increase this to allow for larger servers. with the amount of new players (and savers) 8 v 8 games become very hard for aliens on ns maps, and 10 v 10 games almost imposible (unless there is a newbie comm)
im fine with tour mode being 6 v 6 designed... but i see no reason why casual mode should be set for 6 v 6 still! its completely pointless.
also why was group spawning removed from co maps? ive read the reasons why. but they dont make sense. now we have mp_combattime... why not also have mp_combatspawnnumber for servers to set themselves? to me it makes sense to me.
i dont think this game will grow very fast in popularity until it is made better for the masses. not just the select few that get to play in clan matchs. (isnt that why ns was designed with 2 modes? one for the pubbie games, the other for matchs.)
if you can give me a good answer for my questions plz do. i really would like to know.
Comments
Also, Combat is supposed to be SHORT rounds. Wave spawns did nothing but increase the amount of time spent rushing in, doing a little damage, then getting killed off as the next wave spawned in, and having all their work un-done by welders/gorges. At this point, both teams actually have a chance of DEFEATING the enemy. Having a 'spawnnumber' would completely defeat the purpose of that alteration.
I assume it was based on 6v6 from the start because it was easier to balance skill levels for each side this way. Clans are much easier to match skills then a usual 10vs10 public game.
Those are your answers, most of these topics are under discussion. Calm yourself and eat a cow, you'll feel better I promise.
all i want to see is a little bit of flexiblity added into ns. adding a time length to combat should be just the start. servers should be able to set the game up the way they want. for example. too choose between wave spawn or not. a time limit or not. how many players casual mode should be balance for.
why does ns have to be run the way Flayra thinks is best? why cant a few options be added in for servers that want to play ns their way?
*edit (lagger post while i was typing)
fair enough. thats something i love to hear <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
anyway i think the microwave just beeped. cow time
I think he meant why aren't their more options for server operators, I don't think he meant it like you took it.
6vs6 is a nice average number to balance for, I personally prefer 8vs8 myself (bias from European TFC leagues) but 6vs6 makes more sense imo
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=64650&hl=big+servers' target='_blank'>http://www.unknownworlds.com/forums/in...&hl=big+servers</a>
This isn't possible till we get Aliens vs. Alien <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
when you start paying him for the hours he's put in, maybe it'll become more like how you want it...
1. This is a FREE mod - the TaC (terms and conditions) of this offer NO guarantee of satisfaction. You have paid no money, and contributed nothing towards the development (in the sense you havn't coded any thing / paid for it - constellation doesn't count because that is a donation, not a payment)
2. As pointed out, it's the Dev's team mod - they do with it as they please. It's nice to know that they listen to ideas and suggestions (perhaps the right place for this thread) and input from the community, but ultimately every single NS player could shout for AWP's, and they can still say no
3. He has said before (I don't remember where / when but it was brought up in response to another similar thread about spawn rate) that he wants to limit to an extent the amount of control the server ops have - by giving too much control completely changes the actual game, resulting in major confusion for beginners who join one server with one play setup, and then another server with a completely different setup...
4. Wave spawning has been discussed to death... go read the S&I / General forums, there are at least a dozen threads in each about this stuff - it was taken out to shorten game length. it achieved that.
5. Why 6v6? Because thats clan-play size. Why balance it for them? Here's the harsh truth - ultimately they are the ones who bring in the big money and advertisement - every time NS is included in a big competition, it is the Clan players who are competing for money and titles - that is what gets publicity - not all the publics.
I'm not saying that is the forward thinking of the Dev team... but it would make sense. A mod like this cannot be balanced for every possible server size. I don't know of a single game that is balanced with all server sizes (CS is the first one that springs to mind - every map collapses balance-wise when you use extreme team sizes - large or small).
Hmm long post. sorry
They had to pick a number to base the balance around. 6v6 is the obvious number for the map sizes, and it is actually a good number for clan play as getting 8 members consistently means you have to have a large member-base - some thing a lot of clans don't like too much
True, but I'm still waiting for the day the aliens get res faster if there are more than 6 players on each team.
True, but I'm still waiting for the day the aliens get res faster if there are more than 6 players on each team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You realize that even in a 10 on 10 if the aliens have 5 nodes capped that is A TON of resources at your disposal right?
i want the game balance to 8 v 8 for PUBBIE games.
i want the game balance to 8 v 8 for PUBBIE games.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Talesin+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Because Tourney mode and Standard mode are NOT going to be balanced differently. One of the big things Flayra was firm about, when it was first being discussed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Apparently you missed that. So, the balance has to be the same for pubs and clans, which means that clan play has to be part of the discussion.
....>_>.....<_<.....<a href='http://www.fanta.dk/news.asp?nid=FBA35227-A8E5-48A3-93C3-4E0E01AD1EBD' target='_blank'>Flayra is fat!</a>