Seen Any Heavies In Co Lately?
The_Spectre
Join Date: 2002-11-18 Member: 9212Members
<div class="IPBDescription">HA cost should be reduced to 1 point.</div> I don't think I've seen a single HA in beta 4a co.
Marines need to be offensive now, with the timelimit. Jetpacks is obviously the proto upgrade of choice for quickly taking down the hive. Heavy armor is not. HA was great for defending the CC in earlier versions of co, but now it doesn't really have that purpose any longer.
To put it simply, heavy armor is just not worth the 2 points anymore. It should be reduced to 1 point, in my opinion.
Marines need to be offensive now, with the timelimit. Jetpacks is obviously the proto upgrade of choice for quickly taking down the hive. Heavy armor is not. HA was great for defending the CC in earlier versions of co, but now it doesn't really have that purpose any longer.
To put it simply, heavy armor is just not worth the 2 points anymore. It should be reduced to 1 point, in my opinion.
Comments
Couldn't agree more.
I see it everyday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
imho HA cost is just fine.
-Evig
P.S. the more the merrier <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
This sounds like a good idea to me.
I suggest making heavy armor 1 point but requiring level 3 armor a couple of threads ago, with some other ideas. It's only 20 armor, but everything helps. Another alternative is to get slight experience in healing teamates, or making welders better, but I really like the idea of level 3 armor first and having heavy armor as 1 point.
I do like people going heavy, though, it keeps the alien team occupied while I jetpack to their hive. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
8 HA > 8 ONOS
The concentrated firewpower, fact that devour doesn't work against large groups and welding potential really helps HAs on mass. On their own they are a bit vulnerable though.
wow....wow. u cant be serious. jps r for reaching the hive FAST and avoiding aliens. they're not "friggin rambos", they're ppl trying to win the game. but back to the point of this thread...HA is very useful in co as long as they dont have 5 onos, and u dont rambo off with the HA like an idiot. stick in groups and HA is invincible...almost.
This sounds like a good idea to me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I concurr.
As of now a delicate balance of HA and JP is necessary to compete with a competent alien team. Your suggestion would make better sense for the JP as well though, as I find it often difficult to deal with lerks (not sure how thats sposed to work out, but lerks countering LA and JP, 2/3 of the rine force is not very "balanced" I guess you could say.)
A group of heavies can easily be brought down by a collection of aliens who don't match their level. If the alien team is not all skulks, then the heavies will die, quickly.
Early game, one heavy will decimate an alien team, until they get past skulk. When that happens, it's really all over for the heavy. The heavy is the first to get eaten by an onos, he's victim to dive bombing lerks and blinking fades, he's really not a problem.
Heavy, in comparison to jetpack, isn't very good. Add some slight experience when you weld people, or make welder weld faster. Whatever works, just heavies need a boost to be as effective as a similar-cost jetpacker.
Other than that I get JP
I like the idea about moving HA to only avalible when you get lvl3 armour.