Skulk Teeth

MalackMalack Join Date: 2004-05-05 Member: 28495Members
<div class="IPBDescription">is there anyway of getting rid of them</div> hi

just wondering if there is anyway to remove the teeth animation for the skulk? why? cause <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> does not have its eyes in its mouth, also suffering from eplisacy. (can't even spell it! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> ) the rapid flashing motion may incite fits, an option to disable or change veiwpoint. it would be nice so i can play this game to its full.

cheers
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Comments

  • incinaratorincinarator Join Date: 2003-06-16 Member: 17418Awaiting Authorization
    i dont think you can get rid of them... and it would be cheating..
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    The skulk has the teeth around it's view for balance. Without those teeth the skulk would be quite overpowered. There are custom models for different teeth, (even those can be considered cheating as some let you see the sides better) but removing them would be outright cheating.
  • TangTang Join Date: 2004-02-17 Member: 26650Members
    Pardon me, but why would removing the skulk's weapon model be considered cheating?
  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    it's cheeting coz you can easily see where you are aiming while biting constantly, where the teeth stop that going on.

    it's like the muzzle flash on the lmg (and other guns) it obstructs view.
  • TangTang Join Date: 2004-02-17 Member: 26650Members
    OH gosh, removing the sprite is cheating too??? That's crazy. I guess I see (no pun intended) your point.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    edited May 2004
    Holy swizle sticks. Its 1.0's favorite flame fest back from the grave!

    There used to be numerous ways around the "teeth".


    There used to be a script
    alias +bite "r_drawviewmodel 0;+attack"
    alias -bite "r_drawviewmodel 1;-attack"
    bind mouse1 +bite

    There used to be models
    Replace whatever model with this one

    There used to be animations
    New animations with no bite

    Of course, the r_drawviewmodel command has been taken out and the models have been rendered usless due to sv_consistency.

    Ahh the countless hours wasted of both sides yelling at each other. I never liked the teeth because they gave me a headache, and still do to some degree. Some people say its for balance. I will agree with that, but give it about 10 hours and you will get used to it and be able to play like they arn't there. Granted, if you are an epileptic I suggest never ever playing skulk.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin-Bob the Alien+May 5 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bob the Alien @ May 5 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Granted, if you are an epileptic I suggest never ever playing skulk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nevermind playing skulk, get yourself a doctor's note and hand it to your comm at the start of each round, you won't have to go on weld duty.

    I've never played skulk without the teeth, but it sure as hell would give you an advantage over everyone else, I've been killed countless by a skulk that got lost in my muzzle flash, or killed by that bouncing marine that you lose behind the view of your teeth.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Try getting a custom model...
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Its fustrating at first, but after you play alot, your mind will connect the pictures before and after the bite, so you'll know where your going. The only way to develop this is to play paly play~
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    he's epileptic, it's not that he can't use the bite animation properly, it's the fear it might insite a fit... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    Hmmm...I dont even notice them anymore...no..THEY ARE THERE...Its just i'm use it to now..
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    You idiot he's epileptic, can people stop posting "you get used to them!" he's epeleptic he will never get used to it ffs
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Get Focus upgrade before you start biting, lol?

    Kinda sucks I guess, but its not gonna be changed officially over problems for a few...If i were you i'd get a new model or whatever it is, a blank one, or one that doesnt bite or whatever was mentioned earlier.

    I think an exception can be made for epileptics... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Sorry, i'm not a medical doctor, i'm not up to date with all the current disorders.

    Anyways, if an epileptic is what I think it is, then yes, its basically best not to play skulk ever again.

    Like esuna, i used hacks on a private server just to see what its like and what to look for. There was an interesting option that you could turn your skulk view into a third person view. It wasn't perfect, but the advantage it offered was blatantly obvious: I knew exactly where the marines were, even if they tried to straife jump/circle straife me.

    The skulks teeth were put there for a reason. You can look at the model and see that the skulk has eyes on the outside.

    This is the reason that alot of scrims are now turning on cl_consistancy 1 (i think that is what its called). It won't let you join the server if your models were modified because hiding things like muzzle flashes and skulk teeth bite animation would lead to an unfair advantage.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    edited May 2004
    heh the muzzleflash and bite animations are hardly noticeable after 2.01...


    Edit: lol Lito, thirdperson view SUCKS for skulk.. you can't aim your bites at all. It sucks for marines too but it does have a distinct advantadge which I won't say... but seriously its much more of a disadvantadge than an advantadge...
  • Cloud_KingCloud_King Join Date: 2002-11-18 Member: 9154Members
    flayra locked the cam commands so you cant use 3rd person anymore..
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    yeah...and...?

    thats because they gave the equivalent of a certain cheat
  • incinaratorincinarator Join Date: 2003-06-16 Member: 17418Awaiting Authorization
    edited May 2004
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Pardon me, but if you are epileptic, I wouldn't advice you to play First Person Shooters, since they are most of the time the flashiest and have the fastest graphical movement I guess...
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    i think its when your eyes dont take drastic changes in light very well,so a skulk covering the screen with teeth,then going away is different then the muzzleflash,or the gaming of a fps.Im sure if you asked,a person that does custom models could make one where its just
    \/--\/
    /\__/\

    so you know whereyour teeth are
    i honestly dont see anything wrong with changing skins to fit your personal preferance,unless your playing in CAL whereit would be more of a "not like everyone else" advantage,i use spec-ops skins for rines,spec-ops ip and pg,looks alot better,and i have a light semi transparent blue muzzle flash(it doesnt make me any better,just makes the game funner to play,easier on eyes)
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Jared101+May 7 2004, 12:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jared101 @ May 7 2004, 12:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Ii honestly dont see anything wrong with changing skins to fit your personal preferrence <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What if my personal preferrence was for all skins to be BRITE white, with a big red hitbox? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    edited May 2004
    I thought epileptics had to consult a doctor before playing certain games? Just about all my game manuals have disclaimers about epilepsy.

    I figure play with what you've been given and if you have a disorder or disability either deal with it or just dont play. Why should developers customise every part of a game just cause a minority may have effects to it?

    I dont see why an epileptic should have a complete model change just for his benefit. Same as a person missing fingers doesnt complain and have the devs remove the amount of buttons needed at a certain time during gameplay.

    Personally i would like consistancy checks on everything... What Blue november just stated is a reality in gaming.
    I see nothing wrong with customising but when people remove things and make things easier to see to get an edge it gets serious (IMHO).

    - RD
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    there is no way to remove skulk teeth or muzzle flash that isn't frowned upon
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited May 2004
    But if he is just playing on public servers anyway no one will know or care if he does remove the skulk bite animation in a way that is frowned upon(if he can figure out a way to do it or get anyone to do it for him, the very least haxxor way to do it would be to edit the view model of the skulk to show the normal idle teeth animation even while biting.).
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    edited May 2004
    Removing skulk teeth isnt cheating.. its changing the model. It might make it easier for you to play, but so did other models that werent classified as cheating "way back when" like the fadenos, when the onos still had the screwed up hitbox.

    Removing the teeth isnt cheating at all, its frowned upon.


    EDIT:: And by golly if you want to do it, then by all means do it, heh. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Changing models in such way is usually considered cheating, and removing teeths would be sure reason for serious dispute in clan play (most likely deemed as cheating)..
    That's why r_drawview model was locked ..

    If you have epilepsia, there are 100 more things that could cause more problems, welder, explosions, HMG/lmg nozzle flashes..
    Skulk teeths are not only not bright, but they are also slow, frequency 1.8Hz is very far from 20Hz known to most likely cause attack..

    But if you don't play in any clan I don't care, do what you want with your teeths, i will keep mine :-)
  • TangTang Join Date: 2004-02-17 Member: 26650Members
    Well, it'll only be considered cheating if you actually tell people what you've done.....
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>Number One) An epileptic fellow who plays videogames is like the lactose intolerant fellow who deliberately eats cheese and drinks milkshakes. Both of them are doing something which has unpleasent side effects, probably because they are too stubborn to give up something they really want to keep doing.

    Number Two) The teeth are supposed to be there, and they are supposed to obstruct your vision when they are shut for balance reasons. Altering the game so that you can still see when using bite for whatever reason is, therefore, cheating.

    If altering the game so as not to have bite flash the screen every time is the only way to solve this guy's epileptic dilemma, then obviously his choices are either to cheat, or to keep hoping he doesn't end up needing medical attention. He could also pick a new genre of videogames with less siezure-inducing mayhem. That'd be my recommendation.</span>
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Could the teeth have a colour change so that they didn't flash up quite so much, if they blended into the background more then maybe it wouldn't be as dodgy when they close.

    Would that work?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited May 2004
    well you can make the teeth and mouth uniform grey(probably the best colour to avoid flashing that I can think of, coincidentally this is ugly, very ugly...) with 2 minutes of work if that would help...

    Backup the model if you decide the original one was better.
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