Strategy 1942
Mantrid
Lockpick Join Date: 2003-12-07 Member: 24109Members
<b><i>Participants:
1) deaincaelo
2) Parhelion
3) Mantrid</b></i>
Edit: Added grid, Movement, and Range.
This isn't exactly an RPG, but more of a non-real-time RTS.
<img src='http://www.jrue.com/albums/userpics/10315/pic1.jpg' border='0' alt='user posted image' /><img src='http://www.jrue.com/albums/userpics/10315/pic2.jpg' border='0' alt='user posted image' />
Basicly, I'll need three people. They will "Buy" units, and then take turns making moves. As they make moves, I will update the map.
If units are in range, they can attack. To determine if they hit, this formula will be used.
Attack Score + 1d20 >= Armor
So, if the unit's "Attack" number plus a random number from 1 to 20 is greater than or equal to the other unit's armor, they hit.
Two special cases:
1) A 1 on the 1d20 roll is a Critical Miss. The unit can't attack next turn.
2) A 20 on the 1d20 roll is a Critical Hit. The damage is doubled.
The units:
<b>Base</b>
<img src='http://www.jrue.com/albums/userpics/10315/base%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 0
Damage: 0
Armor: 10
Speed: 0
Range: 0
Health: 5000
Cost: Starting</i>
<b>Jeep</b>
<img src='http://www.jrue.com/albums/userpics/10315/jeep%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 5
Damage: 30
Armor: 7
Speed: 5
Range: 6
Health: 200
Cost: 10</i>
<b>Boat</b>
<img src='http://www.jrue.com/albums/userpics/10315/lander%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 5
Damage: 10
Armor: 5
Speed: 7
Range: 3
Health: 150
Cost: 15
Other: Up to 2 <b>Soldiers</b> can be loaded in. Can not move on land.</i>
<b>Mortar</b>
<img src='http://www.jrue.com/albums/userpics/10315/mortar%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 3
Damage: 100
Armor: 1
Speed: 2
Range: 15
Health: 50
Cost: 20
Other: Requires 2 turns to fire.</i>
<b>Airplane</b>
<img src='http://www.jrue.com/albums/userpics/10315/plane1%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 5
Damage: 150
Armor: 9
Speed: 12
Range: 6
Health: 250
Cost: 25
Other: Can move over land and water</i>
<b>Soldier</b>
<img src='http://www.jrue.com/albums/userpics/10315/soldier%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 7
Damage: 25
Armor: 7
Speed: 2
Range: 4
Health: 100
Cost: 5
Other: Can't attack <b>Airplanes</b></i>
<b>Light Tank</b>
<img src='http://www.jrue.com/albums/userpics/10315/tank1%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 8
Damage: 75
Armor: 10
Speed: 6
Range: 6
Health: 200
Cost: 15</i>
<b>Heavy Tank</b>
<img src='http://www.jrue.com/albums/userpics/10315/tank2%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 12
Damage: 150
Armor: 12
Speed: 2
Range: 3
Health: 300
Cost: 30</i>
<b>Turret</b>
<img src='http://www.jrue.com/albums/userpics/10315/turret%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 8
Damage: 75
Armor: 5
Speed: 0
Range: 10
Health: 75
Cost: 15</i>
Players will start with 150 "points" to spend. Spend these points on units however you wish. You will not get a chance to buy more later.
If you are interested, post here which base you want. When that is decided, PM me with your unit selection.
Do not post unit selection here, as that can give away tactical advanatages.
The map will be updated when everyone has made their choices, and we are ready to start. From there, it will be updated when ever anyone posts.
Structure your posts as:
<Unit Name> Moves[Up, down, left, right, diagonally up-left, et cetera]/Attacks [Unit Name], et cetera.
The map:
1) deaincaelo
2) Parhelion
3) Mantrid</b></i>
Edit: Added grid, Movement, and Range.
This isn't exactly an RPG, but more of a non-real-time RTS.
<img src='http://www.jrue.com/albums/userpics/10315/pic1.jpg' border='0' alt='user posted image' /><img src='http://www.jrue.com/albums/userpics/10315/pic2.jpg' border='0' alt='user posted image' />
Basicly, I'll need three people. They will "Buy" units, and then take turns making moves. As they make moves, I will update the map.
If units are in range, they can attack. To determine if they hit, this formula will be used.
Attack Score + 1d20 >= Armor
So, if the unit's "Attack" number plus a random number from 1 to 20 is greater than or equal to the other unit's armor, they hit.
Two special cases:
1) A 1 on the 1d20 roll is a Critical Miss. The unit can't attack next turn.
2) A 20 on the 1d20 roll is a Critical Hit. The damage is doubled.
The units:
<b>Base</b>
<img src='http://www.jrue.com/albums/userpics/10315/base%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 0
Damage: 0
Armor: 10
Speed: 0
Range: 0
Health: 5000
Cost: Starting</i>
<b>Jeep</b>
<img src='http://www.jrue.com/albums/userpics/10315/jeep%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 5
Damage: 30
Armor: 7
Speed: 5
Range: 6
Health: 200
Cost: 10</i>
<b>Boat</b>
<img src='http://www.jrue.com/albums/userpics/10315/lander%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 5
Damage: 10
Armor: 5
Speed: 7
Range: 3
Health: 150
Cost: 15
Other: Up to 2 <b>Soldiers</b> can be loaded in. Can not move on land.</i>
<b>Mortar</b>
<img src='http://www.jrue.com/albums/userpics/10315/mortar%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 3
Damage: 100
Armor: 1
Speed: 2
Range: 15
Health: 50
Cost: 20
Other: Requires 2 turns to fire.</i>
<b>Airplane</b>
<img src='http://www.jrue.com/albums/userpics/10315/plane1%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 5
Damage: 150
Armor: 9
Speed: 12
Range: 6
Health: 250
Cost: 25
Other: Can move over land and water</i>
<b>Soldier</b>
<img src='http://www.jrue.com/albums/userpics/10315/soldier%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 7
Damage: 25
Armor: 7
Speed: 2
Range: 4
Health: 100
Cost: 5
Other: Can't attack <b>Airplanes</b></i>
<b>Light Tank</b>
<img src='http://www.jrue.com/albums/userpics/10315/tank1%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 8
Damage: 75
Armor: 10
Speed: 6
Range: 6
Health: 200
Cost: 15</i>
<b>Heavy Tank</b>
<img src='http://www.jrue.com/albums/userpics/10315/tank2%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 12
Damage: 150
Armor: 12
Speed: 2
Range: 3
Health: 300
Cost: 30</i>
<b>Turret</b>
<img src='http://www.jrue.com/albums/userpics/10315/turret%20copy.jpg' border='0' alt='user posted image' />
<i>Attack: 8
Damage: 75
Armor: 5
Speed: 0
Range: 10
Health: 75
Cost: 15</i>
Players will start with 150 "points" to spend. Spend these points on units however you wish. You will not get a chance to buy more later.
If you are interested, post here which base you want. When that is decided, PM me with your unit selection.
Do not post unit selection here, as that can give away tactical advanatages.
The map will be updated when everyone has made their choices, and we are ready to start. From there, it will be updated when ever anyone posts.
Structure your posts as:
<Unit Name> Moves[Up, down, left, right, diagonally up-left, et cetera]/Attacks [Unit Name], et cetera.
The map:
Comments
i would play, but my internet connection isnt really assured this summer, so i might have to drop out mid-game. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
The turret picture looks to be a FlaK 88. So, I wonder if it'll be effective against aircraft <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Gameplay > Realism.
North, East, or West base?
And PM your unit selection.
Prehaps you would want to have a small html page/vb app that would keep track of units / map and be easier to maintain?
Will send unit selection shortly.
Just make yourself move first then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I realized it doesn't really matter if I'm controlling it, considering you'll reply here with your move.
Edit: Aaaaand, go!
1. Do we post our moves in here or do we PM them to you?
2. How many units can we move or attack with per turn, and can we move them a distance less than their maximum speed?
3. Can units move and attack simultaneously (notably the tanks and the aeroplanes etc, which can normally do so).
As another note the grid squares are a bit small for the unit icons, so it is a bit hard to tell if they are in range...how do we determine if they are?
And jeez, Dea has really strange unit selection <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
1. Do we post our moves in here or do we PM them to you?
2. How many units can we move or attack with per turn, and can we move them a distance less than their maximum speed?
3. Can units move and attack simultaneously (notably the tanks and the aeroplanes etc, which can normally do so).
As another note the grid squares are a bit small for the unit icons, so it is a bit hard to tell if they are in range...how do we determine if they are?
And jeez, Dea has really strange unit selection <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
1. Post here.
2. Each unit can move OR attack in a turn.
3. See 2.
To see if a unit is in range, count the number of squares from the closest edge of the attacking unit's picture.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->